 |
|  |
 |
|
Darsnan
|
 |
New Syracuse, Beta Prime
Dec 2001 time: 00:33
|
|
quote: Originally posted by mart7x5
I have just edited the preferrence table, once again. please see it.
- CMN is Coordinator, Moderator, Narrator. I'll post for someone to volunteer.
- I propose as the seventh faction - Cult of Planet or Free Drones, accordingly to what you Almostz decide. Please all players tell your prefferences as for possible other factions also.
- As there is going to be 6 human players, difficulty setting has less influence compared to games with more AI factions. Too low diff. setting will make it really easy prey, if that fac will not be enhanced, but who knows..... |
OK, I am volunteering to be the CMN for this game. From my viewpoint it is becoming clear that this is shaping up to be a Beginners type game, which I have experience in setting up, and have no problem setting up from my end. To get a better feel for what each of you want/ expect from this game, as well as letting me know what each of your personal skill levels are, please PM me with the above specified information (otherwise, I will assign accordingly). I will be reviewing the 2 custom Factions, and providing feedback for discussion by Sunday my time (GMT -5). It can then be decided from there how to proceed.
The 7th Faction I would like to call dibs on, meaning I would like to choose this Faction myself: please entrust this option to me.
The Difficulty Level I leave to you: just let me know what you want. Personally, with only one AI playing against 6 humans, setting this lone AI to Transcend should not prove too difficult to handle, IMO.
D
|
|
|  |
 |
|
mart7x5
|
|
quote: Originally posted by Sankis
Well, truthfully, my skill levels not all that high. I have yet to master many things, though i'm not horrible.... | Playing against human players is like having unchangeble difficulty level. You play against someone who has already "defined" skills. Between Talent or Transcend difficulty level there is then really little difference. I am not sure, but maybe some game chance rolls may depend on the difficulty, but that is not so much important.
I have seen some good strategy tips on the net, maybe linking to them will allow all players in this game to either recall some good tips or enhance playing skills. PBEM usually last very long time, so there will be plenty to read a few of internet articles.
|
|
|  |
 |
|
almostz
|
|
ok, I'll be the Drones.
|
|
|  |
 |
|  |
 |
|  |
 |
|
Darsnan
|
 |
New Syracuse, Beta Prime
Dec 2001 time: 00:33
|
|
quote: Originally posted by Lazerus
Being the aliens im allowed to gas back and not suffer any negative ecology effects right ?
Can't remember if the rule works both ways. |
I am pretty sure you are correct, but you should propbably play an SP with your Faction first, just to make sure.
As I stated earlier, why I have been assessing the 2 custom Factions that people are proposing being played in this one. Here is the breakdown of Lazurus' "Species" faction:
#DATALINKS2
^+2 GROWTH: {Convert matter for their own use}
^+3 INDUSTRY: {One worker spawns many}
^-2 RESEARCH: {Workers have no sentient thought}
^-3 ECONOMY: {Hive mind does not recognise wealth as a need}
^Free CHILDRENS CRECHE at every base
^Can steal tech when conquering base
^Units immune to mond control {Unable to penetrate Hive minds grip on machines}
^Gain tech known to 2 others {Hive mind infiltrates networks with ease}
^"Energy Grid" at each base: {Increased infrastructure generates additional energy}
^Begin game with a Mk I Battle Ogre and extra Colony Pod
^Possess a physical scan of Planet's surface
^{May not choose Free Market economics or Democracy}
TECH: {Progenitor Psych, Centauri Ecology, Field Modulation, Information Networks, Biogenetics}
Playing around with the Social Engineering chart, I set up a Police/ Green/ Knowledge scenario which gave the following:
-3 Economy
+1 Efficiency
+2 Police
+2 Planet
-2 Probe
+5 Industry
Research at normal rate
Darsnan's assessment: with already having Biogenetics as a starting tech, I would immediately start building the HGP in this game, and with a +3 initial Industry rating, there is a good chance I could build it. This, coupled with the PDL effect, will help immensely to offset the initial -2 Research rating. From there I would switch to Police, and once I get a free Childern's Creche at each base, coupled with a +2 Growth, +2 Police, and +5 Industry I'm going to crank out crawlers like mad to overcome the -3 Economy (along with lots of free scouts to pod lots of EC's). Once Efficiency starts to become a significant issue, I switch to Green, and all of my scouts out in the field start capturing native lifeforms like mad. Upgrading all of my Scouts and Rovers to Best Weapon/1/1 then almost immediately gives me a huge potent army in someones back yard, that can't be Probed away because of their Probe Immunity, so the first thing I build (with my +5 Industry rating) at each conquered base is a cheap 0/1/1 Probe Team, and I am on my way.
Essentially this is a huge Momentum oriented Faction, whose negatives can relatively easily be circumnavigated. I would recommend that this Faction not be used in this game, but I will leave it to the group to decide.
I will assess the other custom Faction later today - got things to do right now.
D
|
|
|  |
 |
|
Sankis
|
|
I agree that the custom alien faction is too strong for this game.. just wouldn't fit in for a mostly newbie game
|
|
|  |
 |
|
Sankis
|
|
Whats the status of this game? What about the other faction?
I'm fine playing with the alien custom fac, now, as it doesn't seem to be as godly as I thought it was.
|
|
|  |
 |
|
Sankis
|
|
Agreed...any time would be nice.
|
|
|  |
 |
|
almostz
|
|
when will we start?
|
|
|  |
 |
|
Quezacotl06
|
|
1. Take off alien faction (or if u want to stay alien, take off all free techs (being alien gives u 2 anyway)
2. Take off gain free tech w. 2 other discoveries/ free children's creche
3. Use same social benifits/Social preferences as human hive (+1Growth/Industry, -2 Econ, Immune Effc)
My faction has +1Economy/Growth/Industry, and a -2 Morale (I changed it from -3), Social Psych and Free Hologram Theatre once I get P. Nets.
PS. Another custom faction I made is a variation of the hive, which is +2 Industry (extreme serfdom), -2 Growth (mass genocide of dissenters), -2 Research (Mental retardation of workers), and Immunity to Police. Start with industrial base. And free punishment sphere and Genejack factory with discovery of required techs. It's here if it appeals to people to use as well.
Attachment: harvester.txt
This has been downloaded 0 time(s).
|
|
|  |
 |
|
Lazerus
|
 |
Empires were built by dictators, not democracies.
Jul 2002 time: 05:33
|
|
Look at the comparison between our factions though.
I get childrens creche, you get hologram theatres so thats growth bonus vs total early drone control, this is even stronger then the virtual world which is considered highly among secret projects
I get +3 industry, you get +1
I get +2 growth you get +1
I get -2 research and -3 economy you get +1 economy and just -2 morale as the only downside !
I'm fine with losing the alien tag to lose the two alien starting techs if you want though, but like i said i would have considered being alien a disadvantage due to me having no commerce and inability to participate in council.
Last edited by Lazerus on 04-03-2004 at 21:22
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|