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Alright, Orange! We can always use another GM around here. I'll attempt to help out. It can be intimidating, but once you get the hang of it, it's not so bad.
1) Maps can be found in various places, generally the Dip Pouch is the best resource. There you can finds numerous maps & rules to standard dip and variants.
2) Mapping software varies as well. Several folks here us MS paint, which is probably included in you Windows 98 package. It's limited, but capable enough. I use Paint Shop Pro, which is a similar program,with more options, and maybe more accuracy. Powerpoint, and other graphics programs probably work equally well. The process I use is to find a web-based map (like those at the Dip Pouch or those in use here) and save it as a GIF file in my PSP directory. From there I can modify it as need be as the game goes on.
3) I sure hope that it's okay! Many map and variant designers are only too happy to see their games played. Generally it's a reference source for this explicit purpose.
4) Geocities is free. There are other places, but this one seems to work, although we do have the occasional glitch with them here and there. It's relatively easy to use. If you need help grab one of us on line and ask. I helped Defiant learn how to use it. And if I can teach a Pollock how to do it, I know we can get you up and running. 
5) Advice, GMing a game is a big committment in time. Maybe start out with a standard game, or at lease a small scale and uncomplicated variant. The global maps with 100+ supply centers are extremely time consuming, and take hours to adjudicate and update the map. And while they are fun, they will wear you out. Happy to chat on line with you, if you have more questions.
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