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shawnmmcc
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I'm new to CMNing, though I've made my own test scenarios in the past when I only did solo play. I am trying to make a tougher AI with good terraforming, extra initial research, and multiple bases. The problem is that it gives them too much of an advantage in completing SP's. So I set the Govenor's active and checked the box indicating the Govenor could not complete Secret Projects. I also queued base facilities that should have kept them busy for at least 20 years. No go. Those bases (mineral resources/mines) went ahead within the first five years and started them anyway. How can I do this while still leaving the AI in a non-conquer mode?
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shawnmmcc
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Will all of the players need to modify it also - this is PBEM, I've never tried to do anything serious with the alpha.txt.
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shawnmmcc
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Maniac, I tried finding a line for AI interest in Secret Projects in the Alpha.txt. No luck. All I can see are the choices for growth, power, wealth, and tech. I could try monkeying with those, but that would produce other undesired corollary effects; i.e. Conquer will eliminate that problem and then you have an AI that defeats itself. Sigh. I'll have to monkey around some more.
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shawnmmcc
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Googlie, I'll have to try that. Thanks.
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