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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization IV > Civ4-General > Poll: Fire and Movement
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How should fire and movement be resolved? (Time out:0 days after 11-02-2004, 10:35)
Civ1/2 blitz with special rules for air
Civ 3 flags with special rules for air
Get rid of units and replace with abstract combat!
Other (please explain)
Slips on a banana skin
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lajzar is offline lajzar
Prince
Japan
Jun 2003
time: 14:33
  Old Post 11-02-2004 10:32 Visit lajzar's homepage!
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Poll: Fire and Movement Support Apolyton, buy Civilization III: Complete

The various permutations are:

Blitz - fire and move as much as you like. Civ 3 tanks have this.
Fire and Move - Attacking ends your move for that unit. Civ 2 bombers have this.
Fire or Move - In any single turn, you can attack OR move. This applies to civ3 bombers. In close-up maps of small areas, it might be applied to slower land artillery units.
Hit and Run - A unit can attack one time in its turn, but can move afterwards if it still has movement points left.

Personally, I favour an option where the attack mode is a flag that can be set by a modder.

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:33
  Old Post 12-02-2004 03:04
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I like the idea of a fast moving unit being able to attack, then move away from the fray afterwards! This would be especially great with the 'Retreat' flag for move 2 units! I just hope that they give the ability for ALL units to potentially retreat in Civ4, though (just not if they are up against a faster moving opponent)!

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:33
  Old Post 12-02-2004 04:39
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Remove this text

Fire and movement shoud be resolved during a stacked combat session that pits two armies against each other.

So... Other.

LzPrst is offline LzPrst
Prince
Mars Colony
Apr 2001
time: 05:33
  Old Post 28-03-2004 03:08
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Lose 30 kilos (of popups)

Banana RULES!!!
Since most people want stacked combat the question becomes: can stacks attack twice if they have the movement points necessary?

Dont really know... I think blitzing should be a prerogative given to tanks and modern units, though maybe there could be exceptions for certain UU's?
But the move, attack, "run away, run away" possibility should definately been given to fast units.

Tall_Walt is offline Tall_Walt
Chieftain
California
Dec 2001
time: 21:33
  Old Post 08-08-2004 04:21
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Re: Poll: Fire and Movement Got spare money?

quote:
Originally posted by lajzar
Blitz - fire and move as much as you like. Civ 3 tanks have this.


I'm pretty happy with Civ3 land combat, though I'd prefer SMAC-like units, where I could trade off tank toughness vs. speed, for example.

I'd like to see improvement in air combat. I'd like to see:
Bombers go out and damage a tile or units on it.

Fighters can do combat air patrol (CAP) over a tile, or escort a bomber or attack plane (fighting the CAP). Putting a CAP over an enemy city would engage all aircraft coming from the city in a bid to gain air superiority.

Attack planes would add a combat advantage to units they do close air support for.

Optionally, any of these missions can be turned on until the user cancels it. For instance, a bomber would keep hitting a tile until no enemy units or improvements were there. Or an attack plane would stay doing close air support as long as a unit existed.

And BTW, I think airports and seaports should be independent of cities. You don't get then free with every city, and you can put them outside a city.

Adagio is offline Adagio

Emperor

Jun 2001
time: 06:33
  Old Post 08-08-2004 15:06
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Get rid of units and replace with abstract combat!

I've thought about that idea for a long time, but I wont bother posting it here, since I know they wont include it...

Ijuin is offline Ijuin
Warlord
Tokyo, Japan
May 2002
time: 14:33
  Old Post 09-08-2004 17:22
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I like how Civ3 models movement, where units spend one movement point to attack, and then can still use any remaining points to move afterward (but not attack again unless they are special Blitz units). The ability to move after attacking gives strength to fast units without giving them the overwhelming advantage that an automatic Blitz ability would give.

MiketheYounger is offline MiketheYounger
Settler

Dec 2004
time: 05:33
  Old Post 21-12-2004 08:19
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How about a system where the combat power of your unit or stack is prorated based on the amount of movement points expended or left?

The_Aussie_Lurker is offline The_Aussie_Lurker
Prince
Adelaide, South Australia, Australia
May 2001
time: 05:33
  Old Post 21-12-2004 10:11
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Lose 30 kilos (of popups)

After more thought, I'd like to see a system where EVERYONE moves first then, once movement is complete, any enemy units that finish the turn in the same square have the option of going 'toe-to-toe' in combat! This way, it might allow for a much better interception system, and could even allow for ambushes, as a player may 'inadvertently' end up in a tile occupied by his enemies-because he couldn't SEE THEM!!

Yours,
Aussie_Lurker.

MiketheYounger is offline MiketheYounger
Settler

Dec 2004
time: 05:33
  Old Post 22-12-2004 22:54
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Inflate your Upload Space

Good day to you Aussie-Lurker from the Great White North. If I may paraphrase KuciWalker:

I want to see my tank squash those spearmen NOW

Also the time honoured tradition of Souts Out! should solve most ambush problems

Platypus Rex is offline Platypus Rex

King
Give Blood..Give Life- just 20 min.. Woodland,CA
Sep 2002
time: 21:33
  Old Post 25-12-2004 06:49 Visit Platypus Rex<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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i voted abstract

it is the art of war......

Naokaukodem is offline Naokaukodem
Chieftain

Jul 2003
time: 05:33
  Old Post 26-12-2004 06:01
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I like bananas. Love? Some days. Great color, great form, great taste, hmmm... bananas.

I like civ2 system, but civ3 is better in some ways (fuel, realistic). Speaking about realism, i think that less than one attack per turn is not enough, consiodering the time represents a turn. but in civ3, we even should be able to attack several times in one turn... so one bomber attack would be more efficient (several attacks). but AA defenses should be more effective also. Well, that's all. More effective bomber attack, and more effective AA defense.

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