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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Battlements and Flak Towers
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Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:33
  Old Post 12-02-2004 06:46
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Battlements and Flak Towers Support Apolyton, buy Civilization: The Boardgame

Battlements and Flak Towers

Checking in the Building Text
The first one gives offenseBounusWater25 next
Flak Towers gives offenseBonusAir 40

There seems to be a bug here the buildings do not give any added defense to your city or AI's at all.
The AI would benifit very much if there were a way to make them work right. Modern sea and air units seems to over power the AI . These buildings might give the AI a fighting chance.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:33
  Old Post 12-02-2004 17:19 Visit The Big Mc's homepage!
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Support Apolyton buy from Amazon

this only works if there is an air or sea unit present in the city. i have never seen the ai make air units and it do not make many good sea units

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 12-02-2004 23:19 Visit Martin Gühmann's homepage!
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Suffering from ads?

The problem rather lies in the source code and it is fixed by Nelson and Bronte. Of course you need the latest playtest version of CTP2 from the source code forum to have these features fixed.

-Martin

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:33
  Old Post 13-02-2004 02:54
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Support Apolyton, pre-order Civilization IV

Thank you for your help.

Was teaking gamedata files and would have made the wrong changes. For now I use a in house game rule -only use a 3 stack for air units and a 6 stack for sea units.

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