 |
|  |
 |
|
Hermann the Lombard
|
|
Hoboken, NJ, USA
Jun 1999 time: 00:33
|
|
By inclination, I'm a Builder and a Science Geek. So far in C3C I'm finding it much easier to be a Conqueror, or at least a Beat 'Em Up Early; Do What You Want Later (BEUEDWYWL...I don't think the acronym will catch on).
I was looking over the year-old thread "Civ choice for the "builder" and I'm wondering how the changes effect the strategy. I started a game as the Persians (on lowly Regent) and I feel like I'm floundering as I approach the Year One.
Continental map, and I started way down at the end of peninsula...but expanded fast enough to take over an adjacent (but waterless) peninsula. The nearest AI are a *long* way from my capital, well beyond the neck of the double peninsula. Once there, I found the Egyptians, the Russians, and the Greeks all cheek-by-jowl. I trotted a settler up to grab a grassland cow by a river as a suitable forward base and hoped-for border. [I *think* that was better than using that settler in close.] Of course that city is heavily corrupt, but I would hope to annex several cities from the AI (belated oscillating war, perhaps, with a late-Ancient Golden Age as I didn't need to fight early with my Immortals).
My tech is actually pretty good. I made it to Philosophy first, traded for many techs, basically I only need Currency and Construction to age. AI beat me to the Pyramids, but I switched to GL and got it (another reason my tech is good).
My economy is NOT. After my switch to Republic I noticed my cash flow was -41...so now I'm down to about 10% research, 20% lux to stay barely in the black. Thus I'm looking forward to Currency, and meanwhile I started to beat up the Egyptians in the hopes of extracting tribute and to build up a second group of cities up there. [I'm hoping to get an MGL to rush the FP, but I'm not that hopeful.]
I also tried to set up a Settler Pump, but since the cow was on plains and not grass, it won't be a 4-Turn Pump. Also no helpful high food/commerce tile...and I also keep going into disorder, sometimes not for reasons that I see.
I'd like someone to critique my strategy and position, if anyone is willing to look at it. I have the current position and the 3600 BC position.
-- HtL
|
|
|  |
 |
|
lethe
|
|
I think you switched to republic too early. I used to do that alot too, but have learnt to hold off until core cities atleast have marketplaces up and running, or living dangerously and scrapping almost all military units...
|
|
|  |
 |
|
lethe
|
|
It's possible to do builder games on Emperor. I'd even say it's easier than it was in vanilla/ptw. Not because it's easier per se, but because you aren't constantly tempted to farm for leaders to hurry wonders.
But warmongering is off course much easier.
Strange, almost all changes made in Civ 3 compared to it's predecessors seems to favor the builder, yet it's (much) harder to play a builder at the higher levels than it was in Civ 2/SMAC.
|
|
|  |
 |
|
Hermann the Lombard
|
|
Hoboken, NJ, USA
Jun 1999 time: 00:33
|
|
Well, I'm glad to hear a consensus that a Builder/Limited War strategy is still viable, at least on such a low level. That year-old thread implied that it was viable up to Monarch, but dicey above that (and hopeless at the highest levels). "Mostly peace" or "not starting any wars" sound OK, but I will tend to start limited wars for specific purposes, such as resource access or denial, lancing an AI boil, or even the occasional "Patience my _ss, I want to kill something!"
If I have extremely close neighbors at the start, I pick up my Vel Club and start oscillating.
It's likely that I did switch to Republic too soon, or at least with too many military units. If I was really itching to annex some Egyptian cities, it might have made sense to go for Monarchy...but I really wanted Republic for the Persians...and this way I got my Golden Age while in Republic.
I attach a zip file with two positions: 3600 BC and 370 BC (with 15 turns to go researching Republic). My next save was about 500 years later. Anyway, thanks to all for the advice!
-- HtL
|
|
|  |
 |
|
Hermann the Lombard
|
|
Hoboken, NJ, USA
Jun 1999 time: 00:33
|
|
Hmm...no attachment. Let's try that again.
Attachment: htlpersians.zip
This has been downloaded 4 time(s).
|
|
|  |
 |
|
Hermann the Lombard
|
|
Hoboken, NJ, USA
Jun 1999 time: 00:33
|
|
quote: Originally posted by vmxa1
I am not sure if the what you discribe is a builder. More like opportunistic. Which is a common practice. |
Come to think of it, you're right...and the style was more or less new to me in Civ3. In Civ2 I did a bunch of OCC games, never building or taking a second city. I succeeded with cities as small as four pop (though never with only one). I also liked to set up civs with (say) four super cities, or with eight total cities, and it was perfectly viable to win that way. [Mind you, I've noticed occasional references here to OCC, so I gather it's still possible...but I'm not sure it would be on Deity as it was in Civ2.] I guess those games small civs with highly developed cities are what I *really* mean by "Builder." The opportunistic style I learned from Vel Part Two (and Three when it came out).
Resource Scarcity: I haven't had trouble with late-era scarcity because the game is usually over before that, and of course the Vel Doctrine includes wars for resource acquisition and denial. However, it sounds like it would be a good idea to make relative resource scarcity an option. Some of us really like the challenge of limited resources; others think it takes the fun out of the game. "It's not a problem, it's an opportunity."
-- HtL
|
|
|  |
 |
|
Arrian
|
 |
Kneel before Grog!
Jul 2001 time: 00:33
|
|
The scarcity can make things difficult for the builder.
I've got an Emperor game going in which I started out builder (had my own island) and went warmonger (attacked Russia, which had 3 luxury types despite being one of the smallest civs around). I've been doing a lot of fighting in the industrial age, and have finally eeked out a lead in Land Area. I own roughly 1/4 of the world (with 40% of the pop). Yet I have the following:
2-3 horsies
2-3 sources of iron
1 source of saltpeter
2 sources of coal, one of which was *just* captured and is as yet unconnected
2 sources of rubber, one of which was *just* captured.
ZERO sources of oil.
The last one is a rather recent discovery. And it has sealed the fate of China. I was pondering hitting them anyway, but now I feel I must attack. They have 1 oil source, and of course a luxury. IIRC, the rest of the world's oil resides in Scandanavia and Mongolia, both of which HATE me and have repeatedly sneak attacked me.
Another vaguely irritating thing has been my inability to trade for 2 of the luxury types for almost the entire game (there was a window where I was able to get gems out of the Vikings, but since they sneak attacked me - twice - I haven't been able to get one for trade, even after peace was established). There just aren't enough to go around, and the AI will trade with itself before the human. I've never once seen furs available for trade (Mongols).
Continuing with the scarcity thing, the second biggest civ is Germany, behind me by a couple of percentage points in land area, and they have lacked saltpeter, coal and rubber for most of the time they have been aware of those resources. I believe the times they did not lack them, they were trading for them. It happens to have worked out nicely for me, because they would otherwise be a monstrous KAI. Instead, I've been able to use them as my ally against the evil Mongols and Vikings. Superior Mongol/Viking units versus superior German numbers, plus me. The result has been a blood-soaked stalemate with my civ gaining ground here and there. All but Scandy and China (island) are Fascists.
I could post it tonight if anyone feels it speaks to this issue...
-Arrian
|
|
|  |
 |
|
lethe
|
|
Ok, here goes:
1) You have too few workers. Way too few workers. Even with industrious you need atleast one worker per two cities. Eventually you reach a critical mass of workers, where you can get six tiles improved for a new city quickly, then you have enough workers.
2) Persepolis doesn't have a granary. Sinner! Unless my capital is somehow gimped I build a granary first. Yes, before any troops. On demi-god this requires some luxury slider loving to keep going, on regent it should be easy.
3) Aggresive expansion is good. But Antioch is too far up north. On a higher difficulty it would be culture flipped real fast, and even on Regent you stand a good chance of losing it. A better site for a forward base for the coming northward expansion would be the hill 889 from the volcano at the peninsula intersection.
I'll replay it and give a blow-by-blow report of when and why I did things.
|
|
|  |
 |
|
lethe
|
|
Wait, I won't replay it. It's Friday, and unlike other people I have busy weekends and pretty free weekdays. Oh well.
Another thought: Don't build the Pyramids. Unless you are going for a One City Cultural win don't build early wonders at all. Let the AI build them for you. Hmm, this goes against the pure builder thought I guess. But you claimed to be an opportunist. It's pretty likely someone on your landmass will build em.
I'll disagree with vxma1, there is no reason to use camps with this start. You are forced into a 3-tile expansion scheme with the shape of the land, and so would be very cramped if you built camps. Especially with a nice river to allow core cities to grow to 12 very early. Reading up on camps is a good idea though.
Threads on REXing and Camps should be read.
|
|
|  |
 |
|
lethe
|
|
Ok, at the risk of totally derailing this thread, why don't you disband your camps at Sid level?
|
|
|  |
 |
|
Hermann the Lombard
|
|
Hoboken, NJ, USA
Jun 1999 time: 00:33
|
|
Um...in passing on my way to (believe it or not) sleep, I don't think I said I had any camps. Just did a quick text search and the first mention of "camp" is in one of vmxa1's messages. Maybe I said it by another name. My usual is one worker per city, and I'm very surprised to hear I only have three total (*very* surprised). OTOH, I just lost a couple to a "massive barbarian uprising" (which I forget how to avert). Hey! Don't I have two workers hiding from chariots right now, up north?
I'm familiar with the REX threads, though I really wasn't going that route this game. I still tend to more perfectionistic wider spacing, though in AU501 I put my second city two away from my first. I've read a bunch about trying to set up 4-turn settler pumps (and am I mistaken in thinking this position will work for 5-turn, but not 4-turn?) OTOH, I'm not familiar with threads about camps. Link, please?
Have a nice weekend, at or away from the keyboard! Thanks again for continuing advice. "I am but an egg."
-- HtL
|
|
|  |
 |
|
Hermann the Lombard
|
|
Hoboken, NJ, USA
Jun 1999 time: 00:33
|
|
quote: Originally posted by vmxa1
Hermann the Lombard in your first post what was the year> You mentioned year one, so is that 1AD time frame? |
You're not confused, but I sometimes am! We were using different terms *and* different people use them differently. I'm just getting the hang of pumping in AU-501, and I'd still slip off the 4-turn cycle from time to time...but ran out of continent about that time.
Turned out to be 370 BC (as the last saved BC position). I have since played to about 260 AD. I probably remember having more workers from having played on.
quote: [SIZE=1]Hermann the Lombard I ran it out to 330AD before anyone wanted to fight. Russia made a demand for gold, not likely.. |
The only reason I fought earlier is because I picked the fight...to expand my northern holding for a hoped-for FP and figuring that more cities would help me resist cultural reversion. At Regent, *maybe*...
quote: [SIZE=1] My culture will soon swamp them as it so much bigger. Pyramids, GL, Colossus, and Mausoleum done. Great Lighthouse underway. |
Some builder I am; I got only the one Wonder.
quote: [SIZE=1] Both vulcanos blew, so took a hit in the capitoL. |
There goes the neighborhood!
quote: [SIZE=1] Need to switch now to republic, but will only 23 units and 4 or 5 cities over size 6, it should not be an issue. |
Belligerent that I chose to be, I overbuilt units, so switching to Republic cost a bundle. If I was going to fight, I suppose I should have chosen Monarchy. If Religious, switching would be feasible.
quote: [SIZE=1] Need to get a city down for the grapes as no lux so far. The Russians dropped a city on the incense. That will be either flip or captured. You have to wait until it get a second pop or a culture bump. |
Yeah, I put two cities down there (plus the one SE of the volcano), and plan to build more...in part so the area isn't a magnet for AI settler teams. At least the Egyptian teams are supplying me with workers. 
quote: [SIZE=1] I did the run with no camps and loose placement, no heavy micro managing. This was so to see if it could be claimed a builder play was valid. |
The capital can be a camp anyway, given ample food and shields. Yeah, I know, some builder if I don't make my capital a showpiece! Anyway, thanks so much for looking at my game. Right now I'm belatedly trying AU-501. Just got my first Dromon so I'm off to look at the second set of DARs. I'm learning a lot and having fun!
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|