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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:33
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No big deal to revive destroyed wonder.
Open the file with hex ed and toggle down to offset 00100.
You should see something like this:
00100|00 00 00 00|00 00 00 00|00 00 02 00|FF FF FF FF|
00110|FF FF FF FF|FF FF FF FF|FF FF FF FF|FF FF 02 00|
00120|FF FF 04 00|FF FF 1b 00|02 00 FF FF|FF FF FF FF|
00130|FF FF FF FF|FF FF FF FF|FF FF FF FF|FF FF FF FF|
00140|14 00 00 00|00 00 00 00|00 00 00 00|00 00 00 00|
Your hex ed probably shows the FF as ff but I had to use upper case to get the spacing more or less right. The block that contains the wonder info begins with "02 00" on the first line and ends with "14 00" on the fifth line. The zeros that precede the "02 00" and follow "14 00" are outside the block.
I believe the wonders are in the same sequence as on the "Wonders" pull-down.
The codes are given in Allard Höfelt's article on hex editing CIV II files as
ff ff = not built
02 00 = built in third city founded, 04 00 = built in 5th city in city list etc.
ef ff = destroyed
I copied this from an old game save so there are no "ef ff" but there will be one in your file for the destroyed chapel. Change it to "ff ff" and save.
Last edited by AGRICOLA on 13-02-2004 at 16:57
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