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smellymummy
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so the map and game was started with ptw rules?
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smellymummy
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yeah it might have to be restarted.
just use the import, and import the rules only of the conquest.biq in the conquest root folder... that should straighten everything out
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LzPrst
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Mars Colony
Apr 2001 time: 05:34
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waddyamean? too big? too many luxes?
i kinda wanna play a random map... small or normal. huge world is simply too big for 5-6 players.
Last edited by LzPrst on 08-03-2004 at 01:10
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smellymummy
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you're right lzprst, that idea of playing the euros sounds cool. the thing is though I think this game is for the giga 362 map. if it still counts, then my vote is to get the clean el mencey map and randomize resources, without tweaking map features. real start locations is fine though, however someone would have to correctly place the C3C civs
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LzPrst
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Mars Colony
Apr 2001 time: 05:34
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I agree, lets randomize resources a little, and reduce the number. The fun part about it is that since europe is so small it probably wont have many resources and we'll all have to go look for them other places. MPP will flourish, if one player gets iron and the rest dont they'll have to ally up to make sure the other doesnt get too powerful.
I'm playing around with the editor... we could make some special rules, ie in order for incense to come on the map ceremonial burial would be a prerequisite. Nothing big, just a little to spice things up
not happy about sugar and tobacco. I hit random and it popped up everywhere... Is there no way to limit such resources to just one continent without placing them one by one? And oasises too, the sahara was covered in them.
maybe we could get some reasonable unbribable 3rd party to distribute the resources for us...
Also, about starting locations, sumer would have to be right on top of babylon and hittites not far off. portugal and spain are also uncomfortably tight. And dont get me started on the ottomanians and byzantines. they have practically the same location! though el mencey put the ottomanians a tad too far north, they originated in asian turkey, not bulgaria. And with the dutch and the celts europe it is one tight fit. If we play the europe scenario we would have to choose what civs are where...
Last edited by LzPrst on 08-03-2004 at 04:05
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Dr. A. Cula
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quote: Originally posted by LzPrst
monday morning!? thats 3 friggind days! dont worry about the cable guy, i'll kill him for you!
cant you go to a friends house or an internet cafe? just to mail the save i mean... |
Well, it looks like you're going to have to wait a while longer. I was away from Civ all week-end. Tonight there will be no excuse.
As for alternatives, none of my friends who live in this town have internet, and internet cafes don't allow people to bring in floppies for fear of viruses. They're idiots, because the damn network is already infested with every virus that ever crawled the internet anyway. And even if I could bring a floppy, over the week-end it's almost impossible to get into one of these places, because of all the kids playing Counterstrike.
And I'm dead serious about the cable guy. I've been telling him I want cable internet for the past 6 months. Not even a bribe offering helped.
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Dr. A. Cula
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quote: Originally posted by LzPrst
But back to the game. If I take el menceys map, create a reasonable number of resources compared to each civ (a little surplus wont matter much) hit random and redistribute, ie if we get silks in europe i'll swap it with a dye in east asia or similar. And I'll use my brains a little too of course Stuff like sugar and tobacco will only be found in the new world for instance etc Everyone gets to take a peek before we start, would we all be happy then?
I can be impartial, dont worry about that, sometimes I even despise my own civs so much that I try to get them killed by bigger neighbours, unfortunately I'm just too smart for them and most of the time I end up brutally massacreing their poor troops 
I can have it done later tonight and post it here maybe ten in the evening GMT +01. Would people agree with that?
Also, I could crank up the depletion rates. That would make gameplay very dynamic. |
Luxuries redistribution could be beneficial to trade, but increased depletion reates might lead to unexpected results, as I've seen in one of my SP games: world map, I was playing as the Americans, with the standard rule set. I managed to settle both Americas and Greenland, when, suddenly, I keep seeing new iron deposits appearing in Greenland (I have even seen a couple disappearing and reappearing on the same spot or 1 or 2 squares away!). Pretty soon, most everybody in the world was getting their iron from me. And that was with standard depletion rates. Imagine what could happen if you increased them.
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LzPrst
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Mars Colony
Apr 2001 time: 05:34
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I got so inspired I decided to do it right away.
Aside from the deletion of a whole lot of resources I've added a little sugar and tobacco in the americas, not much since I dont have clue, but still there. Am considering whether to make it a strategic or lux resource, but I want your opinions first.
Also, I've taken the liberty to fix some small stuff.
1. a few lakes of different types in finland, cause finland is full of lakes. Its not called land of a thousand lakes because of the vodka, despite what some people might think.
2. The river Seine. Important river, and Paris has historically always been a big city. MO anyways.
3. The river Tiber (Rome) in order for Rome to be an ancient empire Rome needs to grow large early on.
(4. I'm considering putting in the river Rhone in south france and the river Oder in east germany, but I havent decided yet, also putting rivers all around tenochtitlan.)
5. A few minor rearrangements of topography at Inca starting position. I'm not sure if I've missed their home by a few thousand miles, but i dont care.
6. Put in a volcano in sicily, a few well placed locations other places in the world also.
7. Added a few marshes in russia, not sure where to place otherwise... Inform on your local marsh, make sure its on the map, so YOU can cut it down, personally!
8. Added new civ starting locations.
9. I have planted a seed in the US. It needed a lot more forest. It might look like el menceys map now, but it didnt 6000 years ago. This would make the colonization of the americas much more a choppy experience. (this is based vewy woughly on my remembrance of the old colonization america map, you can argue with me, but you cant argue with Sid)
10. tweaked the rules on sugar so i could plant them in grasslands.
11. I increased max player number to 24, just in case.
thats my 5 cents. If anyone has any suggestions or just wanna put a bullet in my head feel free. Though I demand due warning for the latter.
oh, yes, you can find the map here:
er... i seem to be having some problems with the map. is it enough to just put an url? I've placed the .biq file here: http://www.student.uib.no/~st09446/TIERRAfix.zip
but for some reason I just get it as a html file. Why?
does it work for any of you? If not I'll try something else, I could mail it to you all.
Last edited by LzPrst on 09-03-2004 at 00:27
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Dr. A. Cula
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Say, are we still playing the game we started last week?
Anyway, I managed to play my turn and sent it to LzPrst.
Oh, and someone ought to post turn order and e-mail for everyone on the first page of this thread. This way we could find them easier.
Last edited by Dr. A. Cula on 09-03-2004 at 13:25
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LzPrst
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Mars Colony
Apr 2001 time: 05:34
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the problem with the game was that it was ptw and not conquests, also the insane amount of resources made it, according to some of us, no fun to play...
A restart, with c3C was considered and I for one think that would be best, and I've reduced resources so there'll be a little more interesting to get them.
though its not balanced... theres and abundance of iron but very little wines for example. should I keep working on it? Currently theres: 20 horses, 30 iron, 26 saltpeter, 27 coal, 14 oil, 16 rubber, 16 aluminum, 14 uranium, 8 wines, 21 furs, 21 dyes, 10 incense, 29 spices, 11 ivory, 13 silks and 13 gems. Theres no horses in the americas though... I've tried to make the map so that it becomes somewhat historically and geographically correct. But some civs will have an advantage, india has a lot of luxes, I guess i missed a spot there, also I forgot to throw in tropical fruit though thats not very important.
I am also considering reducing the corruption rate to 70% of normal due to the size etc. Any comments on that?
Point is: I can do a little more work on the map now, but only if we're gonna use it.
Important bit: Who would be willing to do a restart and who wouldnt. We are playing ptw, I checked the tech tree and theres no curraghs, no mausoleums etc etc. I much prefer conquests. And nothing has really happened since its the first turn. I want a vote please.
I say restart with conquests (and use my map). We could be back on track again by tomorrow or wednesday no sweat. We could use the current map I have or I can do a little more fixes. But I must have feedback please. from everyone.
Last edited by LzPrst on 09-03-2004 at 19:33
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Dr. A. Cula
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I agree. Let's restart with Conquests. It's not like we did anything important in that 1 turn.
Although, if you could wait until tomorrow, I want to take another look at the Ottomans starting position and the general area around there. If you can't wait, just go ahead and start the game.
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LzPrst
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Mars Colony
Apr 2001 time: 05:34
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theres 2 furs in alaska and 3 in nearby canada. but I'll rearrange 1 of the canadian beavers to alaska for you 
I assume we're talking about my map now... I placed the ottomans in westernmost turkey cause my atlas says thats where they originated. as for furs and luxes etc, I've updated the map a little and the recent most scores are:
Horses 16. Iron 27. Saltpeter 21. Coal 20. Oil 13. Rubber 12. Aluminium 15. Uranium 10.
Lux: Wines 8. Furs 13. Dyes 17. Incense 10. Spices 21. Ivory 12. Silks 8. Gems 13.
Considering the worlds size, this means resources will be sparse. I must apologize to you Ouro cause I drained alaska of some of its oil. I dont think it should have 1/3 of the worlds supply, even if it did in real life, in game its too unbalancing. Oil is now located 2 in alaska, 1 in mexico, 1 in venezuela, 1 in algeria, 3 in mideast, 1 in north sea, 2 in russia, 1 in chinese desert and one that I cant seem to find...
We should have higher depletion rates for some resources, specifically oil and coal. For example the caucasus were very rich in oil in the 40'ies but they're dried up now. The default depletion rate for oil is 200 meaning theres a 0.5% chance every turn that it goes. According to my calculations this will happen 2 or 3 times during the entire game. I suggest we put it to 1 in 75%, that just might make hunting for oil a national past-time hobby, as it should be. This might add a certain dynamic to the game when it comes to resources and force players to interact more.
Also I'm putting in depletion possibilities for ivory, furs and gems, these are resources that are easily depletable due to human interference. Just remember that if a resource is depleted it will pop up somewhere else on the map.
The changes to depletion rates are as follows:
Coal 400 - 150, Oil 200 - 75, Aluminium 400 - 250, Uranium 100 - 80. Furs 0 (wont deplete) - 200, Ivory 0 - 100, Gems 0 - 150
Last edited by LzPrst on 10-03-2004 at 01:13
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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