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Arrian
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Kneel before Grog!
Jul 2001 time: 00:34
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Ancient and Medieval. Both are solid. In the ancient you've got warriors, archers, spears, horsies, swords and cats (not counting the UUs, of course). In the medieval you've got LBs, Med Inf, Pikes, Trebs, Knights... and eventually Muskets and Cav. Plus, it's got a slew of cool UUs.
Some of it depends on my civ choice, because of the UU. If I'm playing as the Iroquois, for instance, how can I not love using the Mounted Warrior?
...
I have been going to war later in Conquests as opposed to PTW. A lot of that is the change to MGLs. I no longer pick fights with archers and try for MGLs to snatch Great Wonders. Some of it is the lessened power of the Forbidden Palace. Sure, rushing it early with a MGL is still useful, but it's not quite what it once was, when it essentially doubled your empire (the optimal situation).
Now I often go hardcore builder early, often running almost zero military, and concentrating on setting up pumps for growth, building my basic economy (markets, libraries), trying for a few key wonders, and gunning for a tech lead (and chances for SGLs, of course). I fight later. Several times this has meant a warrior -> med inf upgrade, followed by a horse -> knight upgrade. Another time it meant a horse -> Cav upgrade.
My style is still in flux, especially since I've finally moved up to Emperor and am still adjusting to that.
-Arrian
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Trip
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Hunt Valley
Apr 2002 time: 00:34
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If there were two changes to the Industrial/Modern era it would be my favorite:
No more RR infinite movement.
Greater variety in attackers.
RRs basically take most of the strategy out of warfare. For PBEM games and MPDGs it's basically a race to see who can take what land before the Industrial Era, because once you got the place RRed defense becomes much much easier than attack. No, it's not impossible, but a duel between two competant players (or teams) will usually be won by the defender with RRs.
On the other topic, the offensive unit upgrade path means that there's really not a variety of attackers... you attack with Tanks or MAs, defend with Infantry or MIs, bombard with Artillery or RAs. With Medieval combat, you have the greater choice and greater balance of attackers with MIs and Knights. Even if there were a slow attacker in the late game, the difference in shield costs and effects of RRs would make the slower attacker obsolete. Along the same vein, the world usually isn't fully developed in the Medieval Era, allowing for attacks to go over rough or unroaded land where the defender will have a tougher time counter-attacking.
All in all, I think the war aspect of the game is much more balanced and fun in the middle part. 
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Purple
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Austin, TX, US
Apr 1999 time: 23:34
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My natural tendency is to postpone war as long as possible, emphasizing expansion and development.
But lately, particularly since Conquests came out, I've tried being more agressive in the early game, when I'm more on a parity with the other civs. I always try to wipe out the first one or two civs that I encounter, and that gives me more room to expand.
Later on, my gradually developing tech lag makes me more cautious and selective about my targets.
Last edited by Purple on 17-02-2004 at 04:36
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CerberusIV
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I like the late Industrial/early Modern era, mainly because I like using air units and having ships that do more than just ferry ground units. I do tend to play archipelago or continents maps so that gives an excuse to use a wider variety of units than just tanks and mech infantry.
I did make a few changes in the editor. The only units I don't use are subs (until they fix the bug) and paratroopers (who does use paras?).
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Cryptor
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I just created a resource called 'Impossible', with 0 occurance rate, which is required for railroads. That eliminates the 'infinite movement of railroads' problem, because you can't build them. And I never saw the point of a production bonus just for spreading railroads everywhere.
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planetfall
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Incoming from CO
Jan 2002 time: 22:34
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Trippers,
Great question. I used to always wait until the Modern Era, but now rarely am much in the Modern Era. C3C has changed the way I play. I went from Modern Era to Ancient, to a floating style. Lately I have been getting GA too soon, or SGAs in middle of Middle Ages. I hate to waste GA or SGA, so I revert to builder as much as possible during those periods.
Current favorite periods:
Late Ancient to Early Middle
-- good variety of units
-- no one unit is overwhelming
-- no RR effect
-- Ancient era UU's are weakened by tech advances
Late Middle to Early Indust
-- now the fight for luxuries comes intense
-- Cav's are here and that extra movement means both more opportunity for offense and more opportunities for Opps, I missed that enemy unit
-- decision points are more blurred: offense, defense, artillery, or improvement??
Weak periods:
Early Ancient
-- archer attacks don't work
-- land grab is for unclaimed territory
-- no time for offensive units
Industrial
-- if don't build infrastructure, the civs with infrastructure will roll over you in early Modern
-- RR means delay in warfare to build SOD
Modern
-- new air and navy is nice but not yet there yet. Need bomber between stealth and B17. Need fighter between spitfire and F14.
-- TOW is good, but need stronger upgrade unit
-- guerrilla is a bit weak
-- enhanced/cheaper espionnage would add a nice dimension
-- improved marines/paratroopers would add excitement
-- radar art's are too ineffective
-- need a tank between Sherman and Abrams
-- can you say invisible guerrilla with bio weapons?
Enough for now.
== PF
Well almost.
Trip: "What do you see as the strongest strengths of C3C and the weakest links?" Beside RR, what else would you change to make the game more fun?
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lethe
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Early industrial is the best period of warfare. It's the only time you truly _need_ artillery for offense at levels below deity. Cavalry trying to take down Riflemen without bombardment is futile.
Cavalry stacks with cannons and riflemen for support. Ironclads harrying his poor frigates and galleons. Meanwhile juggling in factories and railroading every tile you see.
Once the factories are in place it becomes ridiculously easy unless you are missing rubber and/or oil.
Medieval wars are fun. Especially the early ones. Trebuchets, pikes and MI stacks, with knights for harrying. Though the naval game is very, very lacking here.
I'm not very fond of the airpower implementation. It's too abstract compared to the rest of the wargame.
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PresidentMarcos
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I like Nuclear Wars in Modern Times. Just a nice, huge excange of ICBMs and Tacnukes until almost everything's polluted and your cities have been starved down to 1 or 2 pop...after which you have a giant devastating conventional war.
Nothing like fighthing over a radioactive wasteland, that's for sure.
BTW, HAS anyone here been in a very, very large scale ICBM exchange? One exchange I was in rubbed out a couple of Civs within the first few turns, at which point the strikes had destroyed a lot, including ICBM forces.
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Fosse
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U.S.A.
Mar 2002 time: 23:34
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Ancient and Medeival are always the most fun and exciting. The reasons why have all been stated!
RRs are BROKEN!
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gunkulator
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Another vote for late Ancient/early Medieval. Good selection of units and gov't choices lets you mix up your playing style. A lot of UUs to contend with too.
Once Cavalry comes along, the game goes downhill, warfarewise. The human player tends to gun for Mil Trad quickly. Once you have it, there's little point in building anything but Cavalry and perhaps the occasional Musket for a long time. In addition, there's little point in using any other gov't but Republic once you have Cavalry. Leaving units in AI territory is a major cause of WW, however you can avoid it to a great degree with 3 move Cav.
In the early Ancient era, you must expand or die. Early UUs are mostly a waste.
The Industrial era favors defense for a loooong time until Tanks. Tanks are great but you need lots of them. The tedium of moving around dozens of units drags down gameplay. Also, my Tanks usually outpace the range of my air units and rebasing air units one at a time is excrutiating.
The Modern era? Who makes it that far?
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