Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Cake or Death? > Ironless, what to do?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 17-02-2004 20:58
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Ironless, what to do? Support Apolyton

Ok, we have no iron. We need more military force, soon.

My suggestion:

We switch any cities currently building spearmen to prebuilds for horsemen, and try to get Python to give us our horses back very soon (say, 2 of our turns from now). Obviously, our chariots get recalled for upgrade. production. Silesia & Izzardia (once its barracks is up) can pump 3-turn horsemen, w/o rush assistance. Swindon is capable of what, 8s? 4 turn horsies. But Ciao is making ~5spt. That's 6 turns for each horse... too slow. We can shave off 3 turns via a shortrush from 5s to 20s (60g). We have a lot of upgrade cash lying around, and we need more horsemen, I think.

We also rush the catapult in Corinth. All three cats can be given to Python for the main invasion. They will make the best use of them, and we will save 3gpt in upkeep.

We should also earmark 116 gold for a rush of a galley out of our western port city, one turn after the city is built. LL has admitted there is a crossing, and I think we want to get a galley going the other way, to meet the other civs.

So that's 80g for chariot upgrades, 116g for a galley, and 60g each time shortrush in Ciao. Let's say we do that in Ciao 4 times, for 240g. That's 436gold.

Now, what to do with the 12 warriors? I think at least a couple should be sent back north (via Plymouth/Silesia). When we pull the chariots out, we will want a couple of units to replace them in the west. We can eventually put the regular warrior in the west on our galley. Let's move 6 of the vets north. That leaves 6 in the south. I think it is prudent to hold those in the Corinth area, with a couple in the city itself, and a couple out on the mountains as lookouts for incoming barbs or Monkeys. A few can be sent out towards Frustrated Poet, to relieve him of his post and possibly do battle with 16 or so barb horsemen.

-Arrian

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 18-02-2004 19:10
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

The catapults won't be of any use to Python until they build a road through that last tile of jungle at Silkfest11, so we have a little time to get a couple more to them if we wish.

Plymouth can rush one next turn for 76 gold, in addition to polishing off Corinth's (I think it's less than 5 turns away anyway, so it should be cheap).

-Arrian

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 18-02-2004 19:44
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Yes, Python could use the cats well in their SOD.

There is another, slightly mad scenario : After Python dispatch the border towns and head south, when they road the jungle (3 turns?) we could follow with our own SOM (Stack of Modesty). The Spears, Warriors, & Cats beeline for Pri-Cent, while Python attacks the outer core. Our initial pillage team should zap some production before getting wasted, and the SOM could continue. Get to a central tile in the core, then split up into 3-4 substacks for pillaging.

EDIT - cats can pillage too- and no need to move to the tile first!

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 18-02-2004 19:57
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Enter the AD-FREE zone

OTOH - we don't really want to be handing promotion-food to Numids. I think a SOM would only be effective when (a) not stepping next to a city and (b) closely supported by an fast-mover stack who could counter attack Numids who hit the stack.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 18-02-2004 21:59
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Well, if we're still doing a galley landing, that's what I was going to use as a pillaging crew.

The reason I was going to bring 1 horse, 3 spears is that the horse can move and pillage all in the same turn if on flats, and then be covered by 3 spearmen. If attacked by Numids (or archers), the spears have slightly better than 50% odds of survival (10% defense bonus on flats).

They could try to block that force or kill it, but that will likely cost them units they would otherwise use to fight the main threat: Python. And of course every tile pillaged hurts their capacity to produce more units, and move them.

Our SoM would be made of horsemen, I think. We currently have 1 horse not slated to be sent off via galley. The 4 chariots get upgraded as soon as we have horses back, for a total of 5 horsemen available. Add in the sword from Silesia, and the regular archer from Corinth, and I'd say those troops should be able to take down Mandril, rest up (and be reinforced by whatever we produce up north), and then march down to assist Python's main stack.

-Arrian

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0309 seconds (88.80% PHP - 11.20% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net