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MqsTout is offline MqsTout
Chieftain
Pittsburgh PA
Oct 2001
time: 00:34
  Old Post 18-02-2004 20:32 Visit MqsTout's homepage!
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SGLs & custom tech trees Support Apolyton, buy Civilization III: Complete

I don't do much editing, but I've read a lot about people making their on tech trees, sometimes having custom techs for certain civs or having a civ with entirely its own tech tree.

Other than Civ3 having to be "kludged" into making these possible (by giving a free tech), this wasn't a 'problem' in PTW.

However, I am thinking about this in C3C. With the advent of SGLs, would not each of these one-civ-only techs count as "first discovered" in terms of creating an SGL?

MqsTout is offline MqsTout
Chieftain
Pittsburgh PA
Oct 2001
time: 00:34
  Old Post 18-02-2004 23:23 Visit MqsTout's homepage!
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I just threw together a test scenario, made up a tree of techs named 1-0, Each tech had the previous as a prereq, and had the 'cannot be traded' 'not required for era advance' flags set. 2-0 were "Ancient" era and 1 was "none". I also lowered the minimum turns to 1 just to hasten my testing.

I assigned tech 1 as a starting tech to a scientific civ, and ran through it in a game with preserve random off just in case. I researched 2-7 and I was starting to wonder. Then, with tech 8, a SGL appeared.

So, is it possible, I wonder, to set a tech so it does not trigger a SGL? If people try to create custom tech trees, SGLs would probably have to be disabled if they can't be, else there would be an unusual number of them.

I know techs from goody huts can't generate SGLs, but what about Philosophy and Darwin's?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:34
  Old Post 19-02-2004 02:06
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quote:
Originally posted by MqsTout


So, is it possible, I wonder, to set a tech so it does not trigger a SGL? If people try to create custom tech trees, SGLs would probably have to be disabled if they can't be, else there would be an unusual number of them.


SGL's happen so rarely that I don't think it's really an issue. I've played a number of games now that I was in the tech lead, and I think I've only seen one so far. If you're really that concerned about it, on the units page there's a flag that you uncheck from a leader unit regarding Scientific Leaders.

MqsTout is offline MqsTout
Chieftain
Pittsburgh PA
Oct 2001
time: 00:34
  Old Post 19-02-2004 19:34 Visit MqsTout's homepage!
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They aren't so rare when every tech of a custom tech tree is 'first discovered' therefore possible for a SGL. That greatly increases the SGL chance, when every tech you get has the 3-5% chance.

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:34
  Old Post 20-02-2004 00:38
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quote:
Originally posted by MqsTout
I know techs from goody huts can't generate SGLs, but what about Philosophy and Darwin's?


both can generate SGLs

And I see your point, if you are the only nation able to research certain techs, I can see how that would up your chances at generation.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:34
  Old Post 20-02-2004 02:25
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quote:
Originally posted by asleepathewheel




And I see your point, if you are the only nation able to research certain techs, I can see how that would up your chances at generation.


But if other civs have exclusive techs as well, that evens things out.

MqsTout is offline MqsTout
Chieftain
Pittsburgh PA
Oct 2001
time: 00:34
  Old Post 20-02-2004 04:45 Visit MqsTout's homepage!
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It'd really destroy the race to build great wonders.

Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:34
  Old Post 20-02-2004 13:36 Visit Lord God Jinnai's homepage!
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True, but then again if you're the only civ building certain wonders because its a wonder exclusive to you...

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:34
  Old Post 20-02-2004 23:34
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quote:
Originally posted by MqsTout
It'd really destroy the race to build great wonders.


The trick is to have a good mix of Wonders, some that are civ specific and some that are open to competition. If done right it could make for a dynamic game; not only would you be dealing with a civ's UUs, but you'd also be up against a wonder that gives them a specific advantage. And using government specific wonders, and/or making them obsolete with a certain tech, you could arrange it so that this advantage only occurs for a short while.

PaulWilliams is offline PaulWilliams
Settler
France
Mar 2001
time: 05:34
  Old Post 21-02-2004 17:56 Visit PaulWilliams's homepage!
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SGLs????

Pardon my ignoance but what are they?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:34
  Old Post 23-02-2004 02:16
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quote:
Originally posted by PaulWilliams
SGLs????

Pardon my ignoance but what are they?


Scientific Great Leaders, a new leader type in Conquests. They're sometimes, though very rarely, created if you're first in researching a tech. They allow you to either rush build a Great Wonder or increase your research rate by 25%. Military Great Leaders can now only rush Small Wonders or create an Army.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 23-02-2004 02:22
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MGL can rush structures and units IIRC. Nearly anything except great wonders.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:34
  Old Post 24-02-2004 01:46
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quote:
Originally posted by vmxa1
MGL can rush structures and units IIRC. Nearly anything except great wonders.


Yeah right. I think it's a waste to use Leaders for those sorts of things so I never think of using them that way.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 24-02-2004 02:22
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It is not common for me either. It can come in handy during an IC. You can rush an airport with one. I have used them to rush a battleship in some conditions.
Mostly after having many armies and the MA built.

MoonWolf is offline MoonWolf
Warlord

Oct 2002
time: 06:34
  Old Post 25-02-2004 03:11
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They can give a civ a nice jump if used to rush a wonder. What you can do, is to disable the SGL's ability to rush buildings. This way, he can only be used to increase science a bit. You might think it's still unfair, but life contains luck, right?

Lord God Jinnai is offline Lord God Jinnai
Prince
St. Louis
Sep 1999
time: 23:34
  Old Post 26-02-2004 00:06 Visit Lord God Jinnai's homepage!
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I'd only do that though if you disable the same for military...

swat-spas2 is offline swat-spas2
Settler

Jun 2001
time: 05:34
  Old Post 29-02-2004 01:51
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Actually considering the usual time you get scientific leaders is when you (probably the player) have a lead, the point of the leader is to continue to build that lead, not to maintain, but to extend it. This way, so long as you would have some balance on special techs or tech trees, each civ would have chances to keep up or advance a lead. This would make a bit of balance.

As far as I can tell you can disable the rush building, but it appears to be for both military and scientific leaders. I'm not sure how unwanted this would be, personally I wouldn't suffer much. Armies and science ages are definitely almost as good as some wonders anyway. Getting that FP up fast is sorta useful though.

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