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MqsTout
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Pittsburgh PA
Oct 2001 time: 00:34
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I just threw together a test scenario, made up a tree of techs named 1-0, Each tech had the previous as a prereq, and had the 'cannot be traded' 'not required for era advance' flags set. 2-0 were "Ancient" era and 1 was "none". I also lowered the minimum turns to 1 just to hasten my testing.
I assigned tech 1 as a starting tech to a scientific civ, and ran through it in a game with preserve random off just in case. I researched 2-7 and I was starting to wonder. Then, with tech 8, a SGL appeared.
So, is it possible, I wonder, to set a tech so it does not trigger a SGL? If people try to create custom tech trees, SGLs would probably have to be disabled if they can't be, else there would be an unusual number of them.
I know techs from goody huts can't generate SGLs, but what about Philosophy and Darwin's?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:34
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quote: Originally posted by MqsTout
I know techs from goody huts can't generate SGLs, but what about Philosophy and Darwin's? |
both can generate SGLs
And I see your point, if you are the only nation able to research certain techs, I can see how that would up your chances at generation.
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PaulWilliams
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France
Mar 2001 time: 05:34
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SGLs????
Pardon my ignoance but what are they?
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MoonWolf
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They can give a civ a nice jump if used to rush a wonder. What you can do, is to disable the SGL's ability to rush buildings. This way, he can only be used to increase science a bit. You might think it's still unfair, but life contains luck, right?
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swat-spas2
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Actually considering the usual time you get scientific leaders is when you (probably the player) have a lead, the point of the leader is to continue to build that lead, not to maintain, but to extend it. This way, so long as you would have some balance on special techs or tech trees, each civ would have chances to keep up or advance a lead. This would make a bit of balance.
As far as I can tell you can disable the rush building, but it appears to be for both military and scientific leaders. I'm not sure how unwanted this would be, personally I wouldn't suffer much. Armies and science ages are definitely almost as good as some wonders anyway. Getting that FP up fast is sorta useful though.
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