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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:34
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Hello again to everyone.
Here is the thread to set up the IV Progressive Game for Civ II MPGE.
Last edited by Kramsib on 28-02-2004 at 14:06
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La Fayette
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albi, france
Oct 2000 time: 06:34
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El Awrence + Kramsib + La Fayette = 3 players.
Straybow stopped posting about a month ago and JayBee is busy elsewhere. Nestor ?
If you don't mind I'll advertise this game at Apolyton and Civfanatics, and then we can decide whether teams are possible or not.
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La Fayette
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albi, france
Oct 2000 time: 06:34
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* Large map
* Deity level
* Vikings
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Kramsib
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Father and protector of PROGRESSIVE GAMES, SANTANDER, Cantabria, España (Spain), Unión Europea (European Union)
Sep 2001 time: 06:34
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The New Score Scheme.
quote:
VI. SCORE SCHEME.
20. For each round, the number of points is given by this formula:
(500 * K) * (Turns Played / Turns of the Round) + Victory Bonus.
21. K is the Kram Indicator and is given by another formula:
[ (Xn – Xn-1) / (Xn – Xn-1)’ ] + [ (Xn / Xn-1) – 1 ] / [ (Xn / Xn-1) – 1 ]’
where
Xn is the civ-score that was get at the end of the n round.
The ( ‘ ) means the highest result achieved by any player.
In other words, the Kram indicator is calculated as the addition of 2 ratios. The first ratio compares the absolute variation of the score of each player with the highest absolute variation got by one of the players. Similarly the second ratio compares the relative variation of the score of each player with the highest relative variation got by one of the players. As both ratios can reach a maximum of 1, the maximum value of the Kram indicator is 2.
22. The Victory Bonus is calculated by this formula:
Victory Bonus = (2000 – year of victory)
Is easy to understand why this formula favours the player who end the game before any other player.
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Last edited by Kramsib on 28-02-2004 at 15:48
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