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Valuk
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Acres Wild
Oct 2002 time: 05:34
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...and here we have yet another all-wolrd ww2 scenario that is made specifically for PBEMs. Ok, let's go on to number 3562 please...
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:34
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When I downloaded your PBEM version of Blitzkrieg 1936 I noticed a possible discrepancy that is not mentioned anywhere in the Readme file.
The unit costs that are given in the Pedia Units List and in the Build List in the city window appear to be half the number of shields (resources) actually needed to build the unit. If this is deliberate, you may want to mention it in the Readme file for the SP version. It would be helpful if players had some warning that a unit that supposedly costs 60 shields will really cost 120 .
Also, I wonder why some squares that look like plains are labelled hills (coal) yet seem to produce like plains squares.
Last edited by AGRICOLA on 07-03-2004 at 07:51
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:34
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Sorry if I wasn't clear on this but the Pedia and City Window give the same number of shields as the cost of a unit. They are consistent with each other. It is the shield accumulation box in the city window that appears to be twice as large as it should be.
For example both the Pedia and the Help in the city window give the cost of Heavy Artillery as 60 shields. However, the shield accumulation box requires 120 shields to fill.
The same holds true in your Blitzkrieg 1941 scenario.
It would be helpful to know which value is correct, the number given by Pedia and by Help in the city window, or the number required to fill the box. If I had to venture a guess, it would be that the lower number is correct. Net monthly income is so small that it is almost impossible to to rush build anything.
Added later:
The discrepancy arises from the # of rows in the shield box in the RULES file. Rather than
10 ; # of rows in shield box
which is normal, you have
90 ; # of rows in shield box
This doubles the number of shields needed to complete a unit or improvement. Is this intentional or accidental?
Last edited by AGRICOLA on 07-03-2004 at 09:27
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:34
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quote: Posted by Kobra
@AGRICOLA: I see this as well, but I don't understand it...the rules.txt says 6 in cost so I asume that makes it 60 shields, right? |
Unfortunately not in your latest scenarios. Although you may intend that the unit should cost 60 shields, it actually takes 120 shields to build it.
The rules.txt says 6. and both the Pedia and the Help in the city window agree that the cost of Heavy Artillery is 60 shields. There is no problem here, everyone agrees that a HA unit costs 60 shields.
It's the shield box in the city window that is too big. For Heavy Artillery, 60 shields only fill half the box (i.e. when you have accumulated 60 shields, the unit is NOT completed). It takes 120 shields to fill the box (i.e. to build a Heavy Artillery unit).
You can see the problem if you do the following. Start up either BLITZKRIEG 1941, 1936 SP or 1936 MP, save the game and open a city window. Select infantry (cost 20 shields) as the unit you want to build. Rush build it.
Count the shields (shovels?) in the filled shield box. There should be 20, corresponding to the 20 shield cost of the unit. Instead there are 40 shields, twice the number that the unit is supposed to cost!
As I tried to explain in my previous post, the problem arises from the rules files in your scenarios where the line that should read
10 ; # of rows in shield box
has been changed to
90 ; # of rows in shield box
Change the 90 to 10, save the change, reload the earlier game save, open a city window and again rush build an infantry unit. This time there will be 20 shields in the full box.
I assume that this is what you intended. 
Surprising that no one else has picked this up. I can't be the only one with the problem.
Last edited by AGRICOLA on 10-03-2004 at 08:30
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Nylan-Nolan
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Hi Kobra. It's Nylan.
I see you've got an Apolyton file as well. keep posting on CFC!
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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