Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > How do armies really work?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

bottom of page
   - CIV3 CONQUESTS $29.99 - CIV3 from $9.99
Author
Thread   
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
lethe is offline lethe
Warlord

Mar 2003
time: 05:34
  Old Post 19-02-2004 23:18
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How do armies really work? Support Apolyton buy from Amazon

I always thought that if I stuck 3 Elite* Cavalry in an army I'd basically get a Cavalry with 15hps. Some posts have led me to believe others think you get an 18 attack, 9 defense, 15hp unit.

Which is it? Do the attack/defense values stack, or do you just get a super-hp unit?

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 20-02-2004 00:58
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

You are correct, sticking 3 elites would yield 15 HPs. Having a military acad will boost the stats. So you get a boost from being in an army and another from the MA. I think it is 1/3 and 1/6, but I am not sure. Someone will be along to give the full details or you can look for a thread on it.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:34
  Old Post 20-02-2004 01:07
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Where's Theseus when you need him? He'll explain everything.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 20-02-2004 01:31
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

This is the way I understand it:

The military academy brings the bonus to 1/4 instead of the base 1/6. I could be wrong. But this is what I thought it was.

So, add attack values of units in army (in the case of 3x cav, this is 18). Divide by 6 or 4 (depending on whether or not you have the mil acad). Round down. Add to attack factor. Ditto with defense.

An 3x elite cav army is 9.4.4. or 10.5.4.

The Pentagon allow the extra unit, and you get a 20hp (if all are elites) 12.6.4 monster.

-Arrian

gunkulator is offline gunkulator
Prince

Feb 2003
time: 00:34
  Old Post 20-02-2004 01:56
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Wow! I knew armies were improved, but didn't know the details.

IIRC, you also get +1 movement and the ability to blitz (i.e. attack more than once per turn) with armies. It sure would be nice if these updated stats were displayed when you clicked on the unit. I think movement is, but not att/def strength.

Makes building the MA and even the HE actually worthwhile. I used to wait to build MA, if I built it at all, after Factories, and even then I sometimes wouldn't bother unless I lucked out and could also build Ironworks first. Alas, C3C has made Ironworks a pretty rare thing.

Fatwreck is offline Fatwreck
Prince
Sweden
Jun 2002
time: 06:34
  Old Post 20-02-2004 02:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

lethe, remember that this boost only exist in C3C

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 20-02-2004 02:53
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by gunkulator
Wow! I knew armies were improved, but didn't know the details.

IIRC, you also get +1 movement and the ability to blitz (i.e. attack more than once per turn) with armies. It sure would be nice if these updated stats were displayed when you clicked on the unit. I think movement is, but not att/def strength.

Makes building the MA and even the HE actually worthwhile. I used to wait to build MA, if I built it at all, after Factories, and even then I sometimes wouldn't bother unless I lucked out and could also build Ironworks first. Alas, C3C has made Ironworks a pretty rare thing.


Again, I'm not positive about this (I haven't actually TESTED it, which is the only way, since the A/D stats do not show in-game).

Armies do get +1 move, blitz, and free pillage (pillage w/o using a movement point. Somebody has pointed out that this means a Conquistador Army could pillage 8 tiles at a time - 3moves, ATR, free pillage. I'm not counting the tile it begins on).

I always built the M.A. if I had the chance, if only to use the armies as prebuilds.

Oh, and I lucked out in my current game: Ironworks in my Forbidden Palace city.

-Arrian

lethe is offline lethe
Warlord

Mar 2003
time: 05:34
  Old Post 20-02-2004 03:02
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Browse Apolyton AD-FREE

Thank you Arrian.

Mad Bomber is offline Mad Bomber
King
Columbus, Ohio
Nov 2002
time: 00:34
  Old Post 20-02-2004 04:08
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

Arrian:

Do not look past the fact that the armies also heal much faster if they are located in a city with a barracks. In my Pre-C3C games I would often have my armies stuck in cities for up to 5 turns just licking their wounds. Now armies heal in 1-2 turns and they are much more useful.

I have never had the IW in either an FP or palace city, although I do try to build the MA in the IW city to crank out those armies.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 20-02-2004 06:29
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I think that the healing boost is a huge factor. In a city wiht a barracks they heal the same as any unit.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 21-02-2004 01:35
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Mad Bomber
Arrian:

Do not look past the fact that the armies also heal much faster if they are located in a city with a barracks. In my Pre-C3C games I would often have my armies stuck in cities for up to 5 turns just licking their wounds. Now armies heal in 1-2 turns and they are much more useful.

I have never had the IW in either an FP or palace city, although I do try to build the MA in the IW city to crank out those armies.


I once got an IW right next to my FP that was capable of 100spt (with factory & hoover), and built the MA there. 4-turn armies, like clockwork. It was PTW, so those armies weren't quite as impressive as they would be now, but it was still cool.

-Arrian

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 21-02-2004 02:59
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Lose 30 kilos (of popups)

I like armies in CivIII and PTW, now I love them. They were the only way to hold my own on Sid. If the AI used them, it would be a frightening sight.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:34
  Old Post 21-02-2004 03:12
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
... If the AI used them, it would be a frightening sight.

Yes, the AI should use Armies, even if we have to go down a difficulty level. (Geez, and I recently started my FIRST Monarch game.)

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:34
  Old Post 21-02-2004 09:22
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Inflate your Upload Space

How does this work with hybrid armies? I got my first MGL at an awkward time and tried out 2 midieval infantry with a [edit:musketman]. The stats show 3.3.2, but it seems to attack better than that. Are the displayed stats the base that the bonus modifiers are added to?

Last edited by Rommel2D on 21-02-2004 at 10:19

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 21-02-2004 12:14
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Yes the bonus is applied to the base stats, except the move bonus is reflected in the army numbers. So that army will have 2 movement instead of one.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 21-02-2004 12:15
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton buy from Amazon

BTW this is another one of those things that is not documents well. You cannot get the data out of the editor either as the MA just says increases the value of amies.

That is nice, but why not tell us how much?

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:34
  Old Post 21-02-2004 20:23
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton or Terrorists Win

Basically with the MA and Pentagon built, a 4-unit army has its attack and defence values doubled, extra movement, blitz and pillage. They are awesome now with C3C and you will find a lot more players amassing large numbers of armies than they perhaps did in PTW.

Also as vmxa1 points out, the healing improvement is vast, which means that you usually only need to pause for one turn for your army to heal during a major invasion and you're cooking with gas to continue your invasion at full strength.

This also makes the use of MGL's pretty much a no-brainer (with the one exception of the rushing of your FP).

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:34
  Old Post 22-02-2004 04:45
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by Arrian
Armies do get +1 move, blitz, and free pillage (pillage w/o using a movement point. Somebody has pointed out that this means a Conquistador Army could pillage 8 tiles at a time - 3moves, ATR, free pillage. I'm not counting the tile it begins on).
-Arrian


Just noticed armies also get a sighting range of 2?

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:34
  Old Post 22-02-2004 04:48
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Browse Apolyton AD-FREE

Yes, Armies have Radar.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 22-02-2004 07:10
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Increase Your PM Length

I sw that in the editor, but failed to realize it was a bonus to sighting.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 29-02-2004 05:16
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by Arrian


I once got an IW right next to my FP that was capable of 100spt (with factory & hoover), and built the MA there. 4-turn armies, like clockwork. It was PTW, so those armies weren't quite as impressive as they would be now, but it was still cool.

-Arrian


Along those lines, playing with Germany, I just finished my factory in Smolensk (the Russians got uppity early and my FP wound up in Moscow ), which built Hoover's the turn before and already held my MA. Pop a few workers in and boom, 4 turn armies there, too. As soon as this dang police station finishes, I'm going to start churning them out... just in time for my Panzers to make all those cavs obsolete.

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:34
  Old Post 07-03-2004 22:29
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Rommel2D
How does this work with hybrid armies? I got my first MGL at an awkward time and tried out 2 midieval infantry with a [edit:musketman]. The stats show 3.3.2, but it seems to attack better than that. Are the displayed stats the base that the bonus modifiers are added to?


Arrian covered the basics quite nicely.

For mixed unit Armies, the bonus is applied to each unit sequentially. So, using your example (pre-Mil Academy), on offense each MedInf would attack with 5 followed by the Musket at 3, and on defense the Musket would defend with 5 followed by each MedInf at 3.

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:34
  Old Post 08-03-2004 04:37
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Inflate your Upload Space

So, in a mixed army, the unit animation that is doing the fighting has no real effect on the battle? The A/D values are now just averages? Right?

Also, what happens if you put a SAM unit with an army?

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:34
  Old Post 08-03-2004 04:44
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Am I right in figuring that 4 Modern Armor amount to:

24+(24*4/4)=48 Attack
16+(16*4/4)=32 Defense
3+1=4 Move

With Blitz, Radar and insta heal inside a city with barracks?

48.32.4 that ain't half bad. Esp with 20HP...

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:34
  Old Post 08-03-2004 05:47
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

From what Theseus just posted, the animations have everything to do with the battle. Each unit uses it's own base A/D values, modified by the bonus calculation. This seems to agree with my experience. I think the animation also indicates which unit is tested for a promotion if the battle is won.

Continuing my example, when I added a third MedInf, the attack bonus increased to +2, while defense remained +1? If I had added another musketman instead, it would have been +2 for both?

Akaoz is offline Akaoz
Prince
Europe
May 2001
time: 05:34
  Old Post 08-03-2004 06:37
Edit/Delete Message Reply w/Quote
#26 Report this post to a moderator
Put an end to popups!

Ah! I just got it now. *feels dumb*

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:34
  Old Post 10-03-2004 06:04
Edit/Delete Message Reply w/Quote
#27 Report this post to a moderator
Support Apolyton

quote:
Originally posted by Rommel2D
Continuing my example, when I added a third MedInf, the attack bonus increased to +2, while defense remained +1? If I had added another musketman instead, it would have been +2 for both?


Correct for both questions, which is a good point. I think the real question is the intended use of the Army... I'll typically try to hold off and add a Rifle or Infantry to those ones.

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:34
  Old Post 10-03-2004 10:15
Edit/Delete Message Reply w/Quote
#28 Report this post to a moderator
Full PM-box? Change here!

The first intention was to get my Epic. Then it was my spearhead unit to crack open AI cities as I systematically rolled over them. I had a few other pure cav armies by the point of the pentagon, so this one wasn't that useful anyway.

It seems like the epic game was won once I got an army, moreso than compared to previous PtW games also played at Emperor. I agree with your sig Theseus, the AI needs to make some use of armies. I don't agree with the Amphibious request, armies don't need any more buffing!

[Just to clarify, armies don't have any amphibious ability now do they? Its not clear if you're talking about inheriting the ability for pure armies, or just extending it to hybrid berserk/marine ones.]

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 10-03-2004 21:08
Edit/Delete Message Reply w/Quote
#29 Report this post to a moderator
Inflate your Upload Space

Just the hybrids. As I understand it, a pure berserk or pure marine army is amphibious, but if you mix the two units it ISN'T amphibious.

-Arrian

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 10-03-2004 23:03
Edit/Delete Message Reply w/Quote
#30 Report this post to a moderator
Inflate your Upload Space

That is how I heard it works. Never made one though.

 
Pages (2): [ 1   2   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0612 seconds (92.70% PHP - 7.30% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net