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ErikM
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quote: Originally posted by planetfall
Most valuable is oil. Without oil you will not play in the modern era.
If you want to test value of oil vs XYZ, create a scenario with '0' occurance of oil && XYZ and see which hurts your gameplay more.
You can work around and play a decent game with about any other resource, but not without oil.
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Without Iron, you may not be able to make it to the modern era.
As for oil and other modern resources... The game can be won before tanks, not to mention aircraft and other contemporary military toys, come into play.
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Solomwi

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Don King of the Apolyton HLA Movement
Dec 2002 time: 23:34
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Definitely Iron. It's the only resource that's crucial from the ancient age to the modern age, or at least late industrial. It doesn't have the "cringe factor" the turn before it appears that Coal, Rubber or Oil do, but that's mainly because when Iron comes up, my games still have plenty of unsettled territory, and if I don't have any right now, I'm confident I can acquire some when I actually need it. In C3C, TOW Infantry makes rubber less valuable, since it is now possible to have a decent army without it, though you do have to wait until the modern era. Don't get me wrong, rubber may well be my favorite resource, since it lets me build marines, but that's different than most valuable.
My ranking would go as follows:
Iron
Coal
Horses
Saltpeter
Oil
Rubber
Aluminum
Uranium
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:34
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No iron by the time of Steam is very stressful, that is for sure. I take it you had no place to capture any.
Last edited by vmxa1 on 04-04-2004 at 21:55
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timmy84
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I'm gonna say oil. For some reason, its always the hardest to find (even though in my current game, I'm the Middle East of the world), and my war machine doesn't start up until the mordern era (I'm a late bloomer).
Uranium seems to be a pointless resource. Unless you want nuclear plants or subs, or you have no problem angrering every civ (in which case, its the most important to your war machine). However, my civ has finally become complety self reliant (All I need to do is secure some furs and I'm set for all resources).
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The_Unforgiven
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definitely iron, facts and rails
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Lunacy
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I want them to add coffee beans as a strategic resource. In the modern era that should make your civ much more hyper and industrious though you would be facing the risk that if the resource suddenly disappears your whole civ would sink into anarchy ;-)
Lunacy
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LodeRunner31
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Hello out there. I'm somewhat new to this forum but not to the game. I'm normally just a lurker.
Anyway, I normally play a builder style game. Recently, however, I'm trying to become a better war monger as capturing cities gives you more to build! So, in a game over the weekend, I picked Rome and started up a game.
Not a great start location, right on a flood plain so of course I got hit with disease while building my first settler. Guess I should have moved my settler in the first turn. Well, the map ended up being a pangea map and I was isolated on a large isthmus, with no iron and no horses anywhere close by. Lots of mountains and hills, but no iron. I decided to keep playing anyway (you know, for the challenge). It didn't take too long for everyone to start lining up to take shots at me and soon I found myself at war with half the other civs. I managed to hold them off until gunpowder...then, no saltpeter. Ctrl+Shift+Q.
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LodeRunner31
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The lack of saltpeter was basically the straw that broke the camels back in this game. My strategic options were dwindling in number. Rome wasn't built in a day for a reason, Rome sucks as a peaceful builder. I was in a good defensive position, but it would have been hard to go on the offensive that late in the game. I was falling behind in techs and lacked the infastructure to catch up both militarily and in research.
I have gone through games successfully without saltpeter, however. As a builder, by that time I should have a pretty sizable empire and be kicking out new techs relatively quickly. I feel that I can hold out until the Industrial Era. I do love cannons and cavs, though.
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MrWhereItsAt
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New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001 time: 17:34
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After some initial uncertainty, reading this thread convinced me - Iron for sure. You often don't need the military in the early game, as there can be games with plenty of time/room to expand peacefully. HOWEVER, Iron is required for RRs, THE top improvement for the industrial/modern ages, and a number of city improvements in those times as well. Coal is needed for RRs and a few improvementsa as well, but militarily you can live without it, and you wouldn't feel any effects from a lack of Coal until much later. Oil is pretty crucial in the modern era, but at the same time there are alternatives and my games tend not to last that long.
So for overall necessity, over the entire panoply of history in the game, Iron is necessary for good military and domestic strength.
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Cerbykins
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We're looking on iron. Once I had to do without oil, so had the curious navy of nuclear subs to replace the normal ones I couldn't have, and went into space ANYWAY - getting the other civs ot fight the wars for me 
I just had a situation where I had 50% of the map and no coal, with the rest of them having -3- 
That would have been unfunny if that'd kept up, but no iron would have been worse. No swords...BAAAAAD...see the avatar... 
Next age. No medi infs, no pikes, no knights. Again, at a time I normally want and need them.
Industrial age. No iron, no factory, so no plants in turn 
No rails either, not that you care with no coal 
Agreed, if no-one else has it, it's not so bad. But it cases where they do, iron is by far the most vicious, with coal following.
Lack of rubber may be bad, but in 2 years I've never suffered it. It just doesn't seem to be scarce, and doesn't deplete anyway AFAIK.
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