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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Modders Advice Needed
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Quagmire is offline Quagmire
Settler

Feb 2004
time: 05:34
  Old Post 20-02-2004 20:23
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Modders Advice Needed Support Apolyton, buy Galactic Civilizations

Hey all,

I'm new to this forum, signed up to ask a couple questions about a scenario I am creating for MP.

I am attempting to create a scenario based on the book "Dune" by Frank Herbert. I have some experience with the conquests Editor, but not enough to create the specialized effects I need to make this scenario work. My questions are as follows:

1. Specifically, how do I add/delete techs from the tech tree? Better yet, can I create my own custom tech tree? And please explain the uses of the X/Y coordinates.

2. I have been able in the past to add civlopedia entries. My question is how do I play online with several people using my edited civlopedia file? Do I have to send them a copy? In fact, what files do all players need for a specialized game such as this to function properly?

3. I am assigning the Fremen to the AI. How do I set it up where the AI will not trade or negotiate any peaceful deals with the human players?

4. Where can I find information on downloading and installing unique units, animations, pictures, etc.. Has anyone created a unit that looks like a big Worm? It would make an excellent barb... And if I download and install these units to the scenario, see question 2.

I will most likely have lots more questions, so I appreciate any help on this matter. Thank you very much.

-Quagmire "Awww-riight."

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:34
  Old Post 20-02-2004 23:43
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Re: Modders Advice Needed Support Apolyton buy from Amazon

quote:
Originally posted by Quagmire

1. Specifically, how do I add/delete techs from the tech tree? Better yet, can I create my own custom tech tree? And please explain the uses of the X/Y coordinates.


Yes you can create custom tech trees, if you have Conquests. Simply give each faction a non-era tech at the start of the game that can't be traded. Then use that as a requirement for any other techs you would like to create.

Quagmire is offline Quagmire
Settler

Feb 2004
time: 05:34
  Old Post 25-02-2004 10:19
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Full PM-box? Change here!

Yeah, well, thanks for all the help. Looks like Im on my own...

Ozymandias is offline Ozymandias
Prince

Aug 2001
time: 00:34
  Old Post 29-02-2004 22:34
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Increase the size of your Attachments

... Um, the top Sticky in this thread addresses how to add techs, albeit probably for vanilla civ.

For Conquests, open the editor and add the tech. Note that each entry has (and requries) a "TECH_name" name. Open Pediaicons.txt. Scroll until you find that section. Each new (i.e., newly named tech) has to have two entries - large and small icons - associated with it (large and small icons are in adjacent sections in the .txt).

Note that you can use the same icon over and over (e.g., Alphabet) for each tech until you find / place / replace ones (find the directory where the icons are) you like.

Note that changes / additions to Civilopedia.txt are NOT required.

As far as the tech tree graphics go, it's a b*tch to do manually; but dig around, there are some tools available to help the process.

Hoping this helps,

Oz

Quagmire is offline Quagmire
Settler

Feb 2004
time: 05:34
  Old Post 01-03-2004 03:13
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

thanks Oz. I have found a few things to help me on my quest for the perfect scenario. It will still take me quite some time to get it looking professional.

Antrine is offline Antrine
Prince

May 2003
time: 05:34
  Old Post 01-03-2004 04:47
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Support Apolyton, buy Civilization 2

Don't worry Quagmire I am on version 26 on my own Ancient Lands (Conquest) and am still a working the wrinkles out...

Happy Modding
Oh, there is some cooperation around here among 'modders', however it is no herd of Elephants.

I sprinkle my advice ( prejudice) in the forums, however herding cats it easier than getting a conscensus.

PaulWilliams is offline PaulWilliams
Settler
France
Mar 2001
time: 05:34
  Old Post 03-03-2004 21:51 Visit PaulWilliams's homepage!
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Get a bigger avatar today!

On putting in the tech advances:

The X and the Y dictate where in the tech tree your new tech will be diplayed. Try to memorise a tech tree and then look at the co-ordinates of one or two of the existing techs. You will get the idea.

Once you have done this in the editor, play your game and call up the science advisor. You will see your new techs at the places you specified (X,Y, and of course the era) No arrows though. To do that you have to call up the base graphic (art/advisors/science_ancient.ocx or whatever) and add your arrows by hand. You can use a graphics program and cut and paste from existing arrows.

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