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asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:34
  Old Post 20-02-2004 21:04
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Notes from a nonplayer

Lego still doesn't have physics. woot!
Lego is still building Sistine in Legopolis
GoW is still building copernicus

DeepO can relax, we are now WEAK compared to Legoland, avg still to GoW/ND.

asleepathewheel is offline asleepathewheel
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listening too long to one song
Mar 2002
time: 00:34
  Old Post 20-02-2004 21:07
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Also ND has built a town on the former RP spice mines, however they still have no eastern port.

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 20-02-2004 22:07
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quote:
Lego still doesn't have physics. woot!


DEET!*

-Arrian

* - some of my fraternity brothers at college also used "woot" but oddly enough, their "woot" had a negative connotation, and "deet" was its positive counterpart.

Example: "WOOT! Steals!" Translation/meaning: somebody probably just walked by and stole your beer/hat/whatever.

-Arrian

Cort Haus is offline Cort Haus
Emperor
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Apr 2002
time: 05:34
  Old Post 21-02-2004 02:16
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Deepo suggested growing Arashi to 12. It could take the grass of Monsoon-3 for this and get an extra shield, but either the Sand Storm worker pump gets broke - or more likely, Whirlwind stops growing and should switch from aqua to lib.


It's at 153s, 21spt but could get 22spt with the above.

DeepO is offline DeepO

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Jan 2002
time: 06:34
  Old Post 21-02-2004 02:23
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was it already on 21spt? ah... that's the result of some changes I made then. But, I would max it out, yes. ToE is too critical for us, we can't risk Lego running away with it. We will only get it if we get coal...

Oh, and indeed, I'm glad Lego is strong compared to us... we didn't gain anything with my mistake, as it was done after the turn was played.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 21-02-2004 02:28
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CH, isn't that 23 spt after waste, instead of 22 spt? Doesn't matter much, but it might save us a turn...

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:34
  Old Post 21-02-2004 02:32
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21 spt takes 22 turns, 22 spt takes 21 turns.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 21-02-2004 02:34
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No, it's 22s after waste. This wonder business gives me a headache, I'm not sure how much more of the intensity to take. It's not fun.

DeepO is offline DeepO

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Jan 2002
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  Old Post 21-02-2004 02:37
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Suffering from ads?

Once the two science wonders are out of the way, things will get better, I'm sure. It's just too much atm...

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 21-02-2004 02:41
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To keep the ToE prebuild hidden with a Palace, we have to expose Copernicus, and Tempt Lego into stealing it from us.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:34
  Old Post 21-02-2004 02:44
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Got spare money?

I'll try showing the Great Library in Hurricane.

DeepO is offline DeepO

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  Old Post 21-02-2004 02:44
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I know... it's the downside. But IMHO worth the risk, we can manage not having Copernicus or Newton, we cannot risk missing ToE. Better to protect that as best as we can

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 21-02-2004 02:46
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No science wonders, no ToE.

DeepO is offline DeepO

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  Old Post 21-02-2004 02:46
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Increase Your PM Length

BTW, your save seems to be different than mine, Copernicus was already being built in the one I got, I think in Hurricane. Sistine was in Tempest IIRC.

DeepO

DeepO is offline DeepO

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Jan 2002
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  Old Post 21-02-2004 02:50
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Lose 30 kilos (of popups)

quote:
Originally posted by Cort Haus
No science wonders, no ToE.

I don't really agree. Sure, it would be easiest if we've got them, but otherwise we could still have enough beaker output... but we'll need extra cash to run deficit. RP is helping us, but could probably increase their donation, and both ND and GoW are going to send us money... if we sell one more tech to them, we should be okay. And of course, we're not going to sell them SM, but they'll also need ToG to enter the IA, and electricity afterwards.

It would be a lot more trickier, but we should be able to do it... but missing ToE would put us firmly in last place.

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 21-02-2004 03:00
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Fair point - and we can get at least one in Hurricane. If Lego takes Cope's we're building Sistine in Tempest!

Arrian is offline Arrian
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Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 21-02-2004 03:37
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quote:
Originally posted by Cort Haus
No, it's 22s after waste. This wonder business gives me a headache, I'm not sure how much more of the intensity to take. It's not fun.


I have days when I feel like working out insane levels of micromanagement, and other when I don't feel like dealing.

You're having the latter. My opinion, for what it's worth, is to avoid burnout by just saying "screw it" at some point.

Besides, will shaving a turn off the ToE build help us? I thought the tech discovery and ToE completion date were just about synched up. If not, well, I guess go to size 12 and switch that other city to the library.

That's not a very in-depth analysis, I know.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:34
  Old Post 21-02-2004 03:53
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Start

Eliopolis completes Library, starts worker
OG completes Library, starts Mkt
Sandstorm completes worker, starts worker


Moves

Hurricane went wrong, but may manage in 3. Using mnt this turn -3fpt, 23 spt
Arashi set for 22 spt, -2fpt nicking mined grass Monsoon-3. Add worker next turn and use irr-grass Arashi-4
Hurricans's Cope's set to GLib, Arashi's ToE set to Palace
Typhoon shortrushes 1s via Longbowman to be at 40s, 5spt and takes turn off Lib

Worker from Sandstorm to Arashi
4 workers fortress Hurr-8
2 worker moves towards Hurr-9
4 workers fortress Hurr-88
Whirlwind plan has to be scrapped for Arashi priority. No growth or aqua now possible, so switched to Library
2 galleys near Blizzard moves south toward Hurr
North galley moves east 666
Northwest galley moves 666


Current Builds

Eli : Worker in 2
Inchon : CH in 9 (was 13 - growth & WLKT)
WoC : CH in 2
Inchoff : Harb in 11
Diss : Courthouse in 4
Santa Ana : Lib in 9
Blizzard : Harb in 5
Monsoon : Mkt in 3
Arashi : ToE prebuild in 21 via Palace
WW : Lib in 4
Tempest : Newton in 3 {EDIT : should be 4 turns}
Hurricane : Copernicus in 3
OG : Mkt in 25
EotS : Cathedral in 1
BB : Bank in 4
Tornado : CH in 4
Typhoon : Lib in 8
Sufa : Lib in 6
Cyclone & Sandstorm : Worker-pumps



Diplo

Sent Physics to ND unnacepted again


Other

306g, ToG in 2 turns 70%, 427bpt, -5gpt


Next Turn

Hurricane adjust wf, trying to get to 400 in 2 without starving.
Add worker to Arashi and use irr-grass Arashi-4

Last edited by Cort Haus on 21-02-2004 at 04:24

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 21-02-2004 03:58
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Put an end to popups!

I think we can just get SM in 21 turns with a little deficit somewhere, and this growth can get the build in 21 turns. If we can pip Lego, it'll be worth the sweat.

DeepO is offline DeepO

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Jan 2002
time: 06:34
  Old Post 21-02-2004 04:06
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quote:
Originally posted by Cort Haus

Arashi set for 22 spt, -2fpt nicking mined grass Monsoon-3. Add worker next turn and use irr-grass Arashi-4

Aha... here's the difference. I get to 23 spt at size 12, with another mined grass! Of course, you'll need a couple of workers to change the irr to a mine, but that should get you 23 spt, and ToE in 20 instead of 21 turns.

Arrian, last count, we could get to SM in 18 or 19 turns. If Lego doesn't go for Mil Trad, and gets steam or medicine from Vox, they will be there at the fastest possible in 21 turns (if they don't have physics yet). So, at this point, we can be reasonably sure we will get ToE (the only problem being that GoW needs to finish medicine in time). Which should lead to Hoover as well... certain if we have coal, still likely if we can't get it somewhere.

It's looking good

DeepO

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 21-02-2004 04:07
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Also set OG's mkt to Hanging Gdns, and Diss's CH to The Oracle

Investigate that, Lego!

DeepO is offline DeepO

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Jan 2002
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  Old Post 21-02-2004 04:11
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CH, SM in 21: do you take into account we're going to get gold from ND for Physics?

BTW, I would make them another offer: Physics and magnetism for 800 gold + 2 lux, and coal if we need it. And to GoW: ToG for coal if we need it, and a promise to trade for medicine within 12 turns, no gold. Together with the price difference between steam-medicine, that should be enough.

DeepO

DeepO is offline DeepO

Emperor
supporting Candle'Bre
Jan 2002
time: 06:34
  Old Post 21-02-2004 04:14
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quote:
Originally posted by Cort Haus
Also set OG's mkt to Hanging Gdns, and Diss's CH to The Oracle

Investigate that, Lego!


Next turn, change some of these around if you feel up to it... BB and Sufa want to be wonderbuilders as well

Actually, the best shield producers are best for deception. They are not going to buy Eliopolis being on a wonder build, as it doesn't look that it can produce more then 10 spt...

DeepO

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:34
  Old Post 21-02-2004 04:20
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Turn sent.

Cort Haus is offline Cort Haus
Emperor
London
Apr 2002
time: 05:34
  Old Post 21-02-2004 04:40
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quote:
Originally posted by DeepO
CH, SM in 21: do you take into account we're going to get gold from ND for Physics?

BTW, I would make them another offer: Physics and magnetism for 800 gold + 2 lux, and coal if we need it. And to GoW: ToG for coal if we need it, and a promise to trade for medicine within 12 turns, no gold. Together with the price difference between steam-medicine, that should be enough.

DeepO


Well, we might get some gold from ND. They've not got back to us. I'm wondering whether we'll end up loaning GoW some of that gold to push their Medicine harder. No point breaking the bank on Steam & Electricity to have to tread water waiting for Medicine. OTOH, if we have coal, we can speed up the build, so shaving time off the research might pay - IF GoW are on the pace.

Interesting idea about the ND trades, I think we should consider something like that. We can't make both of them offers for deals where they both supply us coal though, so difficult to set in advance, but I see the idea. What if ND has only one coal to trade and GS and GoW have none? What if ND don't wanna trade it?

I think we might want to spell it out to GoW to get them to co-operate with us to get ToE - to keep it out of Lego's hands. If they want Uni Suff then fine, but they can't get ToE.

DeepO is offline DeepO

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Jan 2002
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  Old Post 21-02-2004 05:06
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CH, that's exactly the idea. Ask for both of them for coal for 20 turns, in case there is none in our territory. Starting when we want to (within 20 turns after discovering steam), and under the promise that we will give them steam in advance, later to be paid by Med or Nat.

In case we don't have coal, that would provide us with 40 turns of coal, which should be enough to get us Hoover, and RR most important parts of our continent. In case we have coal on our own, it was worth the risk... we will need to give them the tech anyway, especially GoW as we need them in the IA, researching Med for us.

In all, it is either a cheap price for coal, or a cheap insurrance which we didn't need... and they get something out of it as well.

DeepO

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