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ChristopherC
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I fully expect and want my 'governors' to develop my DEAs, economic areas during planetary colonisation, but (and is perhaps it a feature of all the MODs I have added?) they are now changing my instructions for the ships I want built. They build smaller ones when I want larger and I suspect they even try to build ships I have listed as obsolete!
I am just checking at the moment whether the 'lock' icon at the head of the production list, if 'locked down' will resolve this matter and keep the governors obeying my imperial will! I hope so! It can be kinda awkward if I am really in need of a mighty battlecruiser but get served up with a puny destroyer! Maybe spies are at work?
Incidentally, I know this would be probably too complicated to do but I would love a MOD which allowed you three production lines, one for planetary improvements, one for ships and one for soldiers! That way, you could start building up big armies and fleets more quickly.
PS. I do like SpyOpsMod133a and I thank the MODDER for updating it for MOO3 1.2.5 as it allows the production of more spies but in trying to install it using the install programme incorporated in the zip I crashed my system when I tried to reboot. I had a very worrying few minutes trying to reboot again which fortunately I was, thank the Lord, able to do and the MOD seems to be working alright now Maybe, instead of installing it directly with the install program provided I should have unzipped and then copied and pasted over? Anyone have any thoughts on that? Do's and don'ts for me in the future?
Still, with all the MODs I have installed I guess incidents like that are a risk you have to live with. Anyway, as I have said in other threads, the game is now changed out of all recognition due to the improvements the MODDERS have provided. Much more enjoyable and I am still playing it even though Haegemonia beckons!
Live long and prosper.
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ChristopherC
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I went for everything, Daz! A real smorgasbord of MOO3 MODS and, amazingly, everything has apparently more or less worked with everything else as advertised! 
The only bad moment I had was a problem with installing the Spies Mod, which increases the number of spies you can have. There is an integral install option but I had real problems with that; I am not sure why. I certainly wish I knew! But I am no programmer to be able to work things like that out, unfortunately. I rely on install programmes or just copying and over-writing, which fortunately is all that is required for most of 'em. Anyway, that problem with the spies MOD gave me a few heart-pumping moments, I can tell you, in trying to reboot my Operating System, and having had a heart attack recently, I can do without those! It is the one thing we all fear, isnt it, that 'oh-oh, I wish I hadnt done that moment!' 
On the whole, though, I am very happy with the MODs. No purist me!
The graphics MODs make an originally plain looking game much more attractive! The diplo mods make the diplomatic responses of friend and foe a little more reliable and the race balance MOD was badly needed as it restores a much needed balance whereby, as I understand from one of the correspondents on these boards who has been very helpful to me, Stormhound, previously humanity had had the dice loaded against them every which way. Being human myself and naturally humano-centric I am never interested in playing any other race!
I am not a programmer but I really wish I was as there some other things I would still like to MOD, including creating two separate queues for ships and soldiers.
I dont know which MOD caused this weird problem to which I have referred but on the whole I am a happy man. I would have given up on this game long ago if it hadnt been for the MODDERs. My respects to them all!
MY one big gripe is that even if the 'suits' now control the business, as some complain, surely they can see it is in their interest to commit to a game with patches and add-ons, for which they can obviously charge, for a couple of years, at least; such as Infogrames are doing for GalCiv and, prevously, Firaxis did for Alpha-Centauri-SMAC. My all time favourite game, both in concept and in the flexibility the scenario editor allowed.
Actually, my vision of the future some two generations from now, say, is that your computer will be so sophisticated, you will say to, literally say to it, construct for me a space strategy or a historical game with this or that feature and this or that balance, and it will be able to construct programs using the Net to do so. On the other hand, a few more generations on from that the computers may be giving us the orders as they are doing in recent Hollywood films! 
Live long and prosper.
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