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justjake73
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It seems to me that this is more of a negative than positive. It may keep a city with a lot of Drones in check, but it makes the city dumb. Opinions?
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:34
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quote: Originally posted by justjake73
It seems to me that this is more of a negative than positive. It may keep a city with a lot of Drones in check, but it makes the city dumb. Opinions? |
its also great for a larger base where you have totally focused on minerals. Generally I will select a few bases that get NONE of the drone control or lab or energy enhancements but get all the morale enhancement facilities and a punishment sphere. yes the base is dumb but it produced almost no energy anyway.
Done right, specialization of bases can be VERY effective
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Guynemer
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Seems like they would be useful if you were playing a heavily probe-dependant game, say as Miriam or Roze or possibly Morgan. Using probes to get your research anyway, might as well use punishment spheres, go to FM, rack up the energy and send out hordes of armies...
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:34
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quote: Originally posted by Ogie Oglethorpe
Build clean units or crawler minerals to said base. |
and if the small base has a PS it is relatively easy to have it crawl some nutrients as well and grow-- ALL the workers can work even more nutrient or mineral tiles-- basically it is a cheap and painless unit factory.
The only bases I keep at size one -- A base with a single specialist and a bunch of crawled minerals can support an army even when in FM. When you get the PS there the citizen can begin work and you can grow the base if you wish.
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