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Jon Miller
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reccomend me some board games
I am looking for multipalyer, preferibly between 3-5 (but more is ok)
having it somewhat warbased is also good
making the pieces simple,a nd the rules simple, are also good
having pieces like A&A is good (my freinds don't like having to read the carboard pieecs to know how to use it
to let you know what they have liked (I like mroe complicated games in general)
A&A
Diplomacy
Rome (the like this a little less)
Settlers
Third Reich (5th edition or whatever, they found this hard going but were getting into it by the end)
games I have or have played which I think they would like:
History of the World
Kingmaker
Civilization (the Avalon Hill one)
some game that was called shogun or something
game that I expected them to like, but they didn't as much
A&A:Europe
please give me suggestions
Jon Miller
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Standup
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1829 and its variants - not war based but trains. Good multiplayer fun but you don't get to kill anything.
Warrior Knights - fairly simple wargame from Games Workshop. Tends to be what we end up playing. Although we all prefer 3rd Reich it can be played in a weekend.
Dune - based on the books. Lots of diplomacy and backstabbing. Actual strategic skill seems less important than the ability to manipulate your friends.
Down With the King. Intrigue at court. Not sure about this game - some were very good but depends on players and you might have to work hard to make it fun.
Blood Royale -another from Games Workshop.
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Jon Miller
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can you provide any links?
JOnM iller
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Jon Miller
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samuria swords is the other game I am thinking about that I would like to get to play
went by shogun for a while also
JOn Miller
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Jon Miller
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here is the list of A&A like games
Broadsides and Boarding Parties, Conquest of the Empire, Axis and Allies, Fortress America, Shogun
anyone know how to get any of the others?
Jon Miller
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Jon Miller
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A Game of Thrones
seems interesting and diplomacy like
Jon Miller
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:34
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Amoeba Wars
A cult CLASSIC
User Review Submit Your Own Review
xeno-cat (11/30/03)
Rating:8
Pros: Very social, fast moving, devious with some good old war gamer stratagy thrown in
Cons: It's out of print :-(, the games concept of a final move is a little weird
Amoeba Wars is a cult classic that is still fun to play
This is a great game for the more advanced families (Axis & Alies type folks rather than Risk) as well as a fun diversion for more advanced gamers. It's very social and alliences can come and go with even the weakest player remaining a factor through the games rather ingenious use of "Power Play" cards.
The map is itself a giant hex that is that is seven hexes wide, each hex representing a "system" within the galaxy. The 6 hexes that form the points of the map are "Home Worlds" and represent the starting positions for each "Space Lord". Some hexes on the map have numbers represnting resource points that may be used each turn by a player controling the sector. The central hex is Saestor and the surrounding hexes make up the "Central Systems". In order to attempt to capture Saestor a player must have control of at least 3 of the central systems ( in a 6 player game ).
The peices are very simple in that they have two defining factors: resource cost to build, and combat bonus. The ship resource costs and combat values are:
Scout : Cost: 1, Combat Bonus: 0
Cruiser : Cost: 2, Combat Bonus: 1
Dreadnot : Cost: 3, Combat Bonus: 2
Base Star : Cost: 4, Combat Bonus: 3
Monitor : Cost: 5, Combat Bonus: 4
Combat between ships is simply a die roll plus it's combat bonus, ties destroy both ships.
The turn sequence is broken up into a series of stages: the "Power Play", resource allocation, attacks, final movement.
Power Play
This phase consists of each player placing a card from their hand ( 3 to start, four if you control an inner system ). Cards allow players to do certain things like "Aquire a Cruiser" or "Hyper Jump" a certain amount of resource points worth of ships to any sector. Some cards are labeled "Must Use" which means that if they are played the effects must be applied, these are usually bad cards ( Amoeba Attack Campaigns, Production Strikes, etc. ). Each card has a number with the lower numbers comprising the most beneficial cards and the highest numbers generally comprising the worst cards. The player that places the highest card gets to go first, using all the cards played. After their turn, the player who played the next highest gets to play their card plus all the lower cards. The process proceeds until the person who played the lowest card has gone ( using only the card they played ). The person who placed the highest card must play their card first on the next turn and then each player plays are card proceeding clockwise from the first card player.
Resource Allocation
Basicaly, count up the number of systems you control with resource points and purchase your ships.
Movement
You may now attack systems or other players.
Final Move
Move any number of ships from one system to a connected system.
The Amoebas
The Amoebas come into play with the Amoeba Attack campaigns and when you attempt to take control of systems with Amoebas in them. During Amoeba Attack Campaigns Amoebas may attack adjoining systems destroying ships or even claiming the system if it contains fewer than 3 defending ships. The proces for managing the Amoebas is simple but can have a drastic effect on the game.
Greatest Gaming Moment:
I have a pretty decent winning average but my greatest moment was actually being torn down by an allience of other players that demonstrated a tremendus amount of stratagy and planning. The key player in the coup was somone who was barely in control of his own home system ( because I had pounded him into a box ) but had the key power play card that crippled my empire ( double amoeba attack campaign, followed by someone elses single amoeba attack campaign for a total of 4, and then a successfull ambush by an amoeba card that each of the 3 got to use, ouch).
Time Played:
100+ hours
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Standup
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1829 fan page
A little bit on Blood Royale but not more than an outline. Also some notes on Talisman.
Same players page for Dune
Couldn't find much useful for Warrior Knights a few notes here
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Jon Miller
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lots of cool games
but people seem to have went off what I am looking for into other types of games
so is there no more ontopic advice?
JonMiller
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Jon Miller
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no
risk sucks
Jon Miller
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Jon Miller
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no
diplomacy is great
chess is great
I will give you that Risk is a classic
it isn't great though
Jon Miller
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Jon Miller
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I would even say that Risk is a good game
not great though
Jon Miller
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