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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Sunshine > Turn 102 - 550 BC
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HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:34
  Old Post 22-02-2004 16:35 Visit HarryH's homepage!
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Turn 102 - 550 BC Full PM-box? Change here!

550 BC turn played

MAST sent us their world map accepted. Accepted. Sent back same.
A new barb camp appeared in the west across the bay. Will send Comet.

Awakened Comet. Moved SE.
Gary moved W.
Jeeves, Standbridge, and the settler moved W to the incense hill.
Dasher moved S.
Mr. Peabody moved NE.
Zeus moved S.
Nova attacked warrior in barb camp. Lost 0 HPs.
Ralph attacked horsemen in barb camp. Lost 0 HPs. Collected 25 gold.
Nova moved NE to join Ralph. Three barb horsemen are in striking distance.

Jack Handy completed irrigating. Moved Friendship City citizen from lake to irrigated plains
for additional production. Time to temple cut in half.

Treasury at 546 gold (195 MAST, 351 ours) -5 gpt.
Monotheism in 12 turns.
Funky Town can complete Colossus in 3 turns.



Nova and Ralph

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:34
  Old Post 22-02-2004 16:47 Visit HarryH's homepage!
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Support Apolyton or Terrorists Win

Sent an e-mail to OPD of MAST:
quote:

We took out two more barbs and the barb camp near Whos da man now. That camp will not be generating any more barbs! We see three more barb horsemen on nearby hills. How's the barb hunt going?

Do we want to stick around and help clean up those barbs or should we head west and try to deal with the horde of barbs coming out of that other camp in the south?

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:34
  Old Post 22-02-2004 23:12 Visit HarryH's homepage!
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OPD replied:
quote:

Marvelous! We’ve been doing ok we took out 4 last turn but then lost our heroic Jagwarriror. They all split up (like I said they would) rather than all going for our city at the same time. We have a stack of JW’s and spears as guards which are picking them off as they come close to our land.

Republic will be finished in 3 turns

opd


Any suggestions on what to do with Ralph and Nova? Should they continue to hunt a few barbs in the area to help out MAST or move west towards the other barb camp?

We have a new horsemen coming in 5 turns. I want to move him down to the area south of Friendship City in case some barbs have been moving up the hills from that camp we just took out. Zues is working his way south of Funky Town but I do not want to get him too far away from our cities in case some barbs work their way around.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:34
  Old Post 23-02-2004 01:20
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Move them to hunt barbs in the West. MAST seems to have the situation under control and we have a lot of barb infested land to cover.

--Togas

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 23-02-2004 13:24
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Increase the size of your Attachments

What Wonders have been built so far?

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:34
  Old Post 23-02-2004 19:29 Visit HarryH's homepage!
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Support Apolyton, buy Civilization 2

Only the pyramids by Tab.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 24-02-2004 01:01
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Well, if we can build another commerce boosting Wonder there then the effects of the Colossus would be even more.

So, build Colossus, then plan on building either Copernicus's or Newton's.

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