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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:34
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Oh I agree, I was just throwing it out there.
One point-
After marines, we pull everything to the cities except for mountain guards. The enemy then can either land and absorb a round of fire or attack a city with marines. If they just land on flat land, cavs would be better than guerillas for attacking them, due to the retreat/return to city to heal/re-garrison. Any landing might be a ruse, to pull from cities, so getting cavs back could help.
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Cort Haus
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London
Apr 2002 time: 05:34
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quote: Originally posted by vulture
ND got back to me on Friday to say that our offer on Physics was too high. I would have posted here before, but Thursday night my house was broken into and my laptop was stolen, so this is the first time I've been able to check in since then.
Do we go back to 600 gold, or go with some other plan? |
Sh*t - sorry to hear about the break-in. I hope things are OK.
There are (at least) 2 methods of tech pricing. One is the gold equivalent of the current beaker price - or the opportunity cost. This profits the vendor, and is similar to tech pricing in Single Player. Another is the shared cost between 2 allies, where both parties split the profits.
ND's price is right for the second method. As we are entering a tech alliance with them, the full business rate may not be appropriate, and their offer might be fair.
OTOH, our tech deals with GoW have seen them paying full market price on the undepreciated beaker difference.
Would it be possible to convey to ND that as tech allies, rather than open market traders, we are reconsidering their offer - that'd be good diplomatically. If it's also possible to explain the difference in pricing approach (maybe just use the English, if translation is awkward) that could ease fears they might have that we were driving too hard a bargain.
There's more to this, though, as Deepo's suggested deal structure - including ToG and Coal warrants discussion...
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Cort Haus
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London
Apr 2002 time: 05:34
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quote: Originally posted by DeepO
What about these two proposal to ND and GoW:
GoW:
ToG next turn in exchange for
- the medicine - steam swap in less than 11 turns from now (and I don't mind telling them we're going for ToE and we need them to block Lego, we're at a very tight schedule)
- coal for 20 turns in case we don't have it in our territory, and they have 2 sources or more. In which case we'll transfer steam up front (before Medicine). Deal can start at our request, and needs to be started within 21 turns after receiving steam or is the promise is declared void.
ND:
Physics and ToG next turn, for:
- 600 gold
- 2 lux for 20 turns
- Coal for 20 turns in case we have none, and they have 2 sources or more.
I think they might go for that, it's not a bad deal for them.
Further: we might want to tell GoW and ND that our analysis shows it is likely Lego is capable of a sea wall of their own...
DeepO |
Interesting...
I think these look very attractive deals for GoW and ND. They pay cost-free assets for our produced assets. Slightly too attractive, perhaps - might we be selling ourselves a little short - or are we just betting on not having coal? If we have coal, then GoW get a tech for free, and ND get a tech for 2 lux.
Thing is, I don't know what the value of coal is. Priceless, maybe, in a game like this. Lux trades have all been one-for-one, so I don't know the cash value of them either.
Wheras I get the feeling that GoW are currently seeing the game as we do, geo-strategically, I wonder sometimes whether ND have other ideas. Maybe they fancy their chances of taking Bob, then Stormia, then just enough of Lego to get a domination before Lego build their SS. They might be planning on nuking a developed SS bid. OTOH, they would surely expect Lego to do something before then.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:34
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quote: Originally posted by Cort Haus
Does anyone have comments on the tech deals DeepO suggested? |
I think they're great. Certainly anything is better than getting outright owned like we did with feudalism. I think these offers will help build good will between the 3 teams. We are in a bit of a spot, we need them to research decent techs, but they can't give us much right now. I'm very cool with what deepo suggested. I just wish that rubber wasn't so far away to throw in an agreement about similarly.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:34
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quote: Originally posted by Cort Haus
I think these look very attractive deals for GoW and ND. They pay cost-free assets for our produced assets. Slightly too attractive, perhaps - might we be selling ourselves a little short - or are we just betting on not having coal? If we have coal, then GoW get a tech for free, and ND get a tech for 2 lux. |
We have to make these attractive deals for both of them. And they are not really that cheap as it seems at first sight. GoW gives us ToE and Hoover, or at least gives us all possibility to get it if we don't do anything stupid. For being sure we get ToE, we need coal and we need medicine... (well, we could do without coal for ToE, but we'll need it for Hoover)
quote: Thing is, I don't know what the value of coal is. Priceless, maybe, in a game like this. Lux trades have all been one-for-one, so I don't know the cash value of them either.
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As to the value of lux: we could calculate that. Currently, we're running at 0% lux, right? so an extra lux isn't worth much to us. It will get a few cities in WLTKD, lowering corruption, so at most 10 gpt or so. Losing one lux, however, will be something else if we have to set 10% lux. In that case, it will cost us 50-60 gpt? I don't know the exact figures, but a lot.
Coal is something very differently. It is nearly priceless... but we don't need it for the duration of the game, only to RR our continent (which will be 40 turns or so). Coal will give us defensive bonusses, but let's concentrate on one aspect of RRs: more shields. As mentioned before, every RRed tile gives +1spt (before waste), even if it has irrigation. we have some 170(?) tiles, including RP... so after waste, RR will net us over 100 spt. So, as a rough assumption, RR is worth 100 spt to us and at a rate of 1 shield equals 1 gold (for rushing 1 shield is worth 4 gold), that means 100 gpt.... but you can build a lot more stuff with this, so it only gets worse over time. If we can't build banks and stock exchanges because we need the shields for basic defense, we can easily lose out on 200 gpt or more.
DeepO
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