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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Creation/AI/Mods/Scenarios > Question about Colours00.txt and ModSwapper
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Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:34
Question  Old Post 23-02-2004 07:03 Visit Flinx's homepage!
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#1 Report this post to a moderator
Question about Colours00.txt and ModSwapper Increase the size of your Attachments

Preamble:
I have come back to CTP2 recently and I have been putting together my first mod. I am doing it so that it can be used with the ModSwapper utility.
Question:
Is there a way to get ModSwapper to swap the Colours00.txt file?

Have a look at what I have done so far: v0.25

Last edited by Flinx on 23-02-2004 at 07:09

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:34
  Old Post 23-02-2004 11:30 Visit Maquiladora's homepage!
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#2 Report this post to a moderator
Enter the AD-FREE zone

Do city sizes even go above pop 60 in the unmodded game?

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:34
Exclamation  Old Post 23-02-2004 20:36 Visit Flinx's homepage!
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#3 Report this post to a moderator
RE: Do city sizes even go above pop 60 in the unmodded game? Avatar Enlargement: We've got the solution

No. Overcrowding and max pop buildings increase the limit to 60 where natural growth stops. I have increased the limits in my mod.

...But back to my question:
I did not see Colors00.txt in gamefile.txt, and adding it to the end did not work; and, I have not come across #Include Colors00.txt in any other file so I am asking if anyone can point me to where I can redirect the game to my version of Colors00.txt or someone with the source code to say sorry the executable reads this file directly.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:34
  Old Post 24-02-2004 02:45
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Support Apolyton, buy Alpha Centauri

Sorry, the executable reads this file directly.

If you make a scenario, you may override it by putting your own version in Scenarios\"Your scenario"\default\gamedata, but in the setup you have now, it appears to be ignored by both Modswapper and the executable.

Flinx is offline Flinx
Prince
Toronto, ON CANADA
Nov 2001
time: 00:34
Arrow  Old Post 24-02-2004 05:24 Visit Flinx's homepage!
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#5 Report this post to a moderator
Inflate your Upload Space

Thanks!



oh well



I could just do both I suppose...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:34
Post  Old Post 25-02-2004 01:38 Visit Martin Gühmann's homepage!
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#6 Report this post to a moderator
Remove this text

The only problem with scenarios is that you get each time you reload extra gold, production, science, unit movements, etc...

-Martin

Fromafar is offline Fromafar
Prince

May 2003
time: 06:34
  Old Post 25-02-2004 03:43
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Support Apolyton, buy Civilization III: Complete

Didn't this happen for a regular game reload as well?

When changing the reload behaviour to prevent this double production etc. in the first turn, I got the impression the same code was used for both scenario and regular single player reloads.

Peter Triggs is offline Peter Triggs
Prince
Gone Fishin, Canada
Jan 2000
time: 05:34
  Old Post 25-02-2004 05:41
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#8 Report this post to a moderator
Put an end to popups!

Yes, I just tried reloading a saved scenario game (Activision World map) before and after applying Fromafar's 2/6/04 modified civapp. Before, I got the double production and pw; after, it worked properly.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:34
Post  Old Post 27-02-2004 01:39 Visit Martin Gühmann's homepage!
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#9 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Fromafar
Didn't this happen for a regular game reload as well?

When changing the reload behaviour to prevent this double production etc. in the first turn, I got the impression the same code was used for both scenario and regular single player reloads.


It does not happen in non scenario mode in the official release only the scenario structure is affected. One reason why we moved out of the scenario file structure and started to use ModSwapper. This bug would have been a major game killer in the random map version.

-Martin

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:34
  Old Post 07-03-2004 17:39 Visit J Bytheway's homepage!
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#10 Report this post to a moderator
Increase the size of your Attachments

Modswapper won't allow you to swap colours00.txt, but the replacement I made for it will. See this post and the thread it's in:

http://apolyton.net/forums/showthre...381#post2451381

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