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Sir Og
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Lurking in Stara Zagora, Bulgaria
Jun 2001 time: 07:34
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I would like to know how can I defend against raids on my ships from the AI. It is extremely annoing later in the game when they have the tech to make the raid from more than 10 squares. I probably don't do things right because sometimes inferior (at least I though so) AI ships kick my butt really bad.
This happens late in the game when I have all the techs but obviously there is a major design flow in my ships (most notably death stars) because they are extremely vulnerable to raids.
I would also like to know how can I acquire tech from the Antarians.
Spelling
Last edited by Sir Og on 23-02-2004 at 20:42
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Sir Og
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Lurking in Stara Zagora, Bulgaria
Jun 2001 time: 07:34
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Does this prevent any raid or only the "long distance" raids.
If it prevents only the long distance ones I would still have a problem because my crew seems to be extremely weak in close combat. And it is not due to race disadvantages.
Last edited by Sir Og on 23-02-2004 at 20:35
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Gilgamensch
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France
Jun 2002 time: 06:34
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1.) Hard shields prevents any raid, so long it is still functional, so if it has been destroyed by weapon fire you are again subject to raids. (I am not sure about nebulas, as they prevent shields, they might not work either in there, but anyway seldom).
2.) Weak crews: You can build training facilities, which will bring up the expreience of your crew, but this takes a long time. (ship academy IIRC, it is a planetary improvment and can be build per planet, but if you have 5 planets with it, makes 5 times the training value.)
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Sir Og
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Lurking in Stara Zagora, Bulgaria
Jun 2001 time: 07:34
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Thanks Gilgamensch.
Now I only need to find out about those Antarian techs.
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Admiral Sparky
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You're thinking of Quantum Detonators and Neutron Blasters/Death Rays.
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Sir Og
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Lurking in Stara Zagora, Bulgaria
Jun 2001 time: 07:34
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quote: Originally posted by vmxa1
If you have researched all tech, you should not need hard shells to handle the AI ships. In fact you do not need Doom Stars or even Titans. I usually do not have those techs, unless I steal them.
First all ships should be build at systems that have the space academy built. Preferably one on each planet in that system.
Second do not let the AI have large fleets that late in the game.
After I take out Orion, I start my expansion phase. As more of the map becomes accessible I look for fleets to destroy. Preventive medicine.
Third you should have gotten Star Gates and have Warp Interdictors instaledl on each system (not planet). Now you will have time to send a fleet to defend any attack.
If your ship in a one on one cannot easily defeat the AI ship, you have done something wrong. I use battleships only most of the time and dust their doom stars.
Do not load your ships down with junk like missiles and PD late in the game, you just do not need them. Beams, I prefer Disrupters, will do the job.
You should have at least one good Leader to head the fleet. The leader should have traits like a fighter pilot. Once you have Loknar, that is good enough. Be sure to move him off his ship late in the game to stop him from getting in too close in some battles. |
I don't have problems defeating the AI. The games I play usualy don't get to the point where I have to battle huge AI fleets.
I was doing some experiments yesterday and I tried to make a tough ship that would be able to take out the Antares homeworld by himself. I decided to make it a doomstar class, and I tried to make a strong defensive ship that would by virtualy undefeatable. (I already had the Orion techs and quite a few future techs but I didn't have Loknar on board) I made several versions of these doomstars but all of them were raided with ease by the Antaran battleship.
In the end I made a ship that damadged the Antaran battleship bad enough with the first strike so that it was unable to raid me.
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Iasius
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Germany
Jan 2003 time: 05:34
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quote: Originally posted by Gilgamensch
You can only board, if the shields are down on the side you are trying to board. |
Shields only block transporters, assault shuttles and boarding immobile targets works regardless of shields.
Also, IIRC even hard shields don't block regular boarding, they just prevent transporting even against downed shields.
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Gilgamensch
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France
Jun 2002 time: 06:34
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Can't remember, but does the ship not also needs to be immobile?
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bakalov
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Sofia
Nov 2002 time: 07:34
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If you want to immobilize more ships you should spread your weapons accross all the possible slots and this way be able to fire only a few weapons at once. This gives youa better chance to damage the target's engine rather than destroy it entirely.
Last edited by bakalov on 24-02-2004 at 18:06
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Admiral Sparky
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quote: Originally posted by Garth Vader Neutron blaster and death ray will kill marines, but the antaren damper field blocks those effects. |
No, it doesn't. A ship with a Damper Field will still lose marines to radiation weapons.
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Iasius
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Germany
Jan 2003 time: 05:34
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quote: Originally posted by Garth Vader
But it blocks some of the effect right? Because I have used death rays and didn't notice an effect. |
Same here, even shooting them down to almost zero structural didn't seem to kill any antaran marines.
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Brutalisk
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Well youa re both right. It USED TO BE, that neutron beams and the death ray would kill antaran troops, but in later versions they changed it so that you couldn't anymore. They made it so that the damper field negates the effects of neutron beams and death rays
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Sir Og
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Lurking in Stara Zagora, Bulgaria
Jun 2001 time: 07:34
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The description of the quantum detonator says that there is 50% chance that it would detonate when the ship is captured. Unfortunately my obsrvations so far are that it detonates 100%.
What are your experiances with the QD.
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