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icet
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Should Civilization 4 include some good ideas of both Call to Powers 1 & 2 or should it be different with extended changes of its own kind? If it takes good ideas of Call to Powers inform which ones? Or if it should be different with extended changes of its own kind, inform what type. Kindly post your comments and take the poll.
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joncha
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North of FOPOG
Jan 2003 time: 21:34
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icet, you really should listen to some of the criticism of your previous polls. The options you list should refect the various ideas that people have, not just "yes or no" with no chance of people voting "yes, but..." Depending on the issue, this could mean 4 options, or 14. This makes for more nuanced and "real" responses. Also, make sure you add a "banana" option, so that people who disagree with the logic of your poll can say so.
For example, what are the "good" ideas in CtP? If I vote yes, does it mean signing on to stacked combat? Some would say its good, others would argue against it to their dying breath.
Anyway, I don't mean to jump all over you, because you obviously care about the game and are interested in its future... so I hope you take this as the constructive criticism it is intended to be.
jon.
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mr Rura
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Slubice
Aug 2003 time: 05:34
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IMO the only good thing what was in CTP 1&2 was public works. I think that it is much better than moving workers on the map [it costs less time]. But the better idea woud be if every city would have its own p.w. points, not one amount for whole civilization...
the rest of ideas of CTP are rather stupid.
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The_Aussie_Lurker
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Adelaide, South Australia, Australia
May 2001 time: 05:34
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I agree that CtP 1&2 did have some ideas which, in principle, were great! Most of them were simply poorly executed. I especially liked the Science and Environment pacts, and visible trade routes which were not only free of 'caravan micromanagement', but were also attackable! Where they went wrong on this idea was that it was TOO EASY to break trade routes, and all the trade routes were visible to ALL civs! A better way to have gone would have been to make trade routes invisible to all but the trading partners, and that they only become visible to others if a unit comes within x tiles of it! In addition, trade routes SHOULD have been given some kind of 'strength rating', based on Tech level, which determined the chance of an attack yielding money and/or breaking the trade route!!
Another great idea in the CtP games was the introduction of religion as a REAL concept, although it did need some refininement-like perhaps not having a unit based approach to religion! This was a similar situation with the 'legal' and 'corporate' elements of the game! Again, great concepts, but execution could have been MUCH better (The image of that corporate desk travelling around just made me laugh out loud !) Again, it could have all been done through a screen, with the 'units' being immobile-in the same way as CtP caravans were!
Anyway, I definitely think that there are MANY ideas from the CtP series which, with some refininement, could be adapted to Civ4!!
Yours,
The_Aussie_Lurker.
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lajzar
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Japan
Jun 2003 time: 14:34
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You call virtual democracy silly, but this government type has a history within SF literature, except it got called Demarchy there. And technologically, if not socially and computer-security-wise, we are almost able to produce that type already in real life. However, any such government should suffer horrendnous amounts of war weariness, if we make an assumption that the people are politically informed.
Governments I'd like to se in Civ4:
[early]
Anarchy (gotta have that)
Tyranny
Monarchy
Feudalism
Tribunal Empire (Rome/China etc)
Mercantile Empire (most of renaissance Europe)
Plutocracy (Carthage, Phoenice)
Republic (marginally representative, Roman Republic, early US/UK system)
City State (serious corruption/expansion problems, but near-perfect choice for a single city civ)
[religious]
Theocracy (monotheistic)
Caliphate (enlightened theocracy)
Fundamentalism (modern theocracy)
Blood Cult (mesoamerica)
[modern]
Democracy
Communism
Fascism
Military Dictatorship (tyranny with all mod cons)
[futuristic]
Virtual Democracy (informed online voting on all issues)
Technocracy (anyone remember the RPG Paranoia?)
Corporate Republic (vanilla cyberpunk)
Ecotopia (hardline environmentalism with ecoterrorists)
I don't list a pantheistic theocracy because they did not practice exclusivity of worship or proselytisation, so the special functions that might be available to a monotheiostic theocracy wouldnt be options for a pantheistic theocracy. Also, it puts religious wars firmly in the medieval era, which is where people associate them.
I include the caliphate to provide something to model the middle east during the medieval era. It was a religious government, but also the most scientifically advanced in the world at the time. It should be a case of different, not better, wrt the vanilla theocracy.
Of teh futuristic governemnts, trolloing aside, the USA is in danger of becoming a corporate republic, we have the technology to make a virtual democracy, if not teh political and social will, and ecotopia is pretty much what youd get if ever a hardline environemntal action group took over a nation. Only the technocarcy (as I envision it anyway) is really far off.
The point behind having a multitude of governments is that there shouldnt be a single best path governemnt choice. It should depend on the circumstances and playing style which to choose. Civ 2 was despot-monarchy-democracy, max the tech, fundie. Civ3 has something similar.
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Plotinus
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quote: Originally posted by lajzar
However, any such government should suffer horrendnous amounts of war weariness, if we make an assumption that the people are politically informed. |
Now there's an unwarranted assumption! That's why I think democracy is, in the main, a daft idea. Government by the ignorant great unwashed? I'm with Plato on that one...
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Plotinus
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A world where the vast majority of adults are politically aware? Well, in that case you might as well have a government where the people are happy all the time without needing luxuries or entertainers, where they never question the government's decisions, with no corruption, and where you don't need to do any research because everyone spends all their spare time down at the lab or the library anyway. In other words, it's beyond science fiction and into fantasy!
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