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Lemmy
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Bubblewrap
Dec 2000 time: 06:34
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Ok, i'[ve been meaning to post this thread ever since i got this game, but never got around to it because well, i was too busy playing 
But just now i've seen something so remarkable in it i just have to post it right now before i lose the excitement over it 
Now keep in mind, i'm not a history buff, WW2 never had my interest, it still doesn't. It's just the engine of this game that amazes me most.
So, imagine a game, kinda like Fallout Tactics, but it's in the WW2. You choose to either play as Allies or Germans (Axis?).
I chose the Germans.
The game is setup like this, the map is divided into regions, not all of them available at the start. Each region has their own map, and that's where you move around on like the Fallout world map.
In these regions there are special places of interest where missions take place, and random ecounters where you can gain some xp, if you move into one of these locations, you'll be taken to the tactical map, and that's where the beauty starts.
Its all fully 3d, you can rotate the camera around and zoom to have a top-down view or a view similar to the fallout games. It doesn't always go as low as i want though. The character movements are also are very smooth, but the best part about the game engine is the environment.
Almost everything that could be destroyed in real life, can be destroyed in the game.
You can shoot to through windows, doors, fences and even wooden floors (i say wooden because i haven't seen another type of floor yet ). I even blew up a staircase once, which i thought was kinda bad at first, because i had to carry down a person, and they wouldn't jump down while carrying the person, but dropping them down in the hole was possible, so it all worked. But with such a dynamic environment, all new tactics are possible, especially with grenades and other explosives -> want to slow an enemy down that's following you? Blow up the stairs.
But thats not all, i'm currently in a Russian region, in a snowy environment, there are some trees, all of them covered with snow.
And here's what happened that made me post this thread:
An enemy soldier tried to shoot another enemy soldier (yeah, 3 factions in that mission), but missed and hit a tree instead. The result? All the snow was shaken of the tree 
The detail in this game is unlike any other game i've played before...and i haven't even commented on the combat part yet or the story...which is a good thing, because i've mostly been skimming through the story bits....it's got something to do with missing scientists...or spies ...and an officer...well, something like that.
Also it's very stable, not a single crash yet, and i'm alt-tabbed out the game to make this post. Also no bugs noticed yet, i'm sure there are some, but they aren't obvious to me yet.
Lemmy rating: (9/10...need to know more about the story/replay value first)
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Jon Miller
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this game looks good
Jon Miller
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:34
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I, too, was impressed with the detail and physics in the game. A couple more examples to expand on Lemmy's:
The first thing that sold me on the game was the ware-house fight in the tutorial. After sneaking around some crates and catwalks, sniping a few enemies, ect... I come to the last one who was sneaking his way up to me. When i spotted him, he had just climbed out of a pit in the ground (the place had alot of neat tactical things like that, since it was the tutorial) and I shoot him - his corpse falls back and flops over the edge of the pit. Corpses get tossed around like rag dolls - they'll lean against walls, flop over ledges, and everything. It happens with equipment too - on the first allied mission, I shot someone who was crouching on the top of a small hill, and when he died his rifle fell from his hand and rolled down the hill. Coincedentally, it stoped just three feet away from my character - I almost wish I was having ammo problems so that that bit of divine luck wasn't wasted. 
I also had an entire building collapse on one of my guys, after he tripped a booby trap in a derelict building.
Just don't expect alot of historical accuracy - it's really just about the combat sequences. A few of the random encounters that I got in southern england had me in german occupied villages. 
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:34
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quote: Originally posted by Urban Ranger
What's that weapon you are using? Why didn't the guy got blown into tiny bits? |
That's a panzershreck, and it's actually his buddy. My squad's down at the bottom of the cliff hiding in the trees and rocks. If you're wondering about the scorch mark, well, his buddy is a bad shot But no, corpses can't be blown apart. They can get tossed halfway across the map from a good explosion, though. (which is what happened when I got hit by that same panzershreck a few turns later)
Another thing about the game - the campaigns seem to be randomly generated, to some extent. I assume it follows the same basic story line, but in both of the allied games I started I had completely different objectives, missions, and maps. (for the first three or four battles, anyways - I restarted after learning the ropes)
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Standup
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Just got it for £8.99 on Amazon.co.uk which seems low enough to take a risk on (even if it is Jowood).
First impressions are very high recommended specs; 2.2GHz, 512MB ram and 128MB video ram - hopefully its practical to have less than this. Manual looks comprehensive which makes a change these days.
Now to find the 3GB its says it needs on my HDD and hope my old gfx card likes DirectX 9.0
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