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Arnelos
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of the Free World
Sep 2002 time: 00:34
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Latest PM from bongo of GWT:
quote:
I sent it in a PM on poly, here it is.(with some corrections/addons)
My personal opinion is that perpetual WW is a shortcoming in the game-mechanics. There are several good reasons to NOT make peace, and force WW on your enemy when he effectively cannot touch you. It won't be difficult finding RL analogies to that strategy/exploit either.
Problem is of course that WW don't decrease until a peace treaty is in place. So we need a rule that will mimick the effect of an WW that do decrease when there are little hostilities. 1 attack per 5 turns were mentioned here, I think that is too low. How about 2 attacks per 5 turns, averaged out over a longer period (i like the 'sliding window' averaging btw )
A new rule might look like this:
When there has been under 0.4 hostile acts per turn for over 15 turns, peace can be enforced. Peace shall not be enforced when one of the involved parties has the capability to go over that number.
Any of the parties can break an enforced peace treaty at will, but have to accept a renewed treaty immediately if the conditions still are met.
During enforced peace, none of the parties are allowed to conduct espionage or trade that would otherwise be blocked by a condition of war.
Only parties that suffer from WW can ask for enforced peace.
To avoid spying, the peace enforcer shall consult all affected parties.
Of course, the details may have to be changed a bit.
I belive this rule will cover the current situation, it would enforce peace between GCA and poly/cfc, but not between GWT and CGN, even if one of us actually wanted a peace. If GCA had gone through with(and succeeded ) with the 'island refugee' plan, instead of jumping units, the new rule would (probably) not kick in.
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We need to discuss here what our response should be... in other words, what do WE think the rules on WW should be? The only proposal I've heard thusfar is the one made by Hot_Enamel, which sounds sensible to me, but I want to see if any other ideas are out there.
Please discuss.
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Togas
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California
Jun 2002 time: 21:34
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Mongoose already has "common sense" authority and has authored the 5-turn rule. I don't think that GWT will agree to go back to Mongoose's "common sense". They seem to want something definite and we can either agree with them on it, negotiate better phrasing, or leave things as they are now.
To make things clear: I have no problem with Mongoose just ruling. Thus far he's ruling favorably on all of the issues set before him, and we really have him in our camp. He drops in and visits our #isdgfamtalks channel every other day looking for gossip or just to ***** about GCA & GWT. He's on our side, it seems.
My concern is that we have *zero* positive relations with GWT. We have made all of one tech trade in our history. We're in a Cold War with them right now and it would serve us to have something to talk to them about and agree on so that we can keep the Cold War chilled out.
The future is still uncertain. We aid CGN because they're the weaker of the two parties at war, but if that changes, we are going to need to have inroads with GWT already in place.
In my opinion, it serves our Foreign Policy to have us work together on a long term WW deal, a bi-partisan deal at that, perhaps to set a precident for future cooperation over other rules disagrements which will laydown the ground work for cooperation over in-game disagreements.
Just like in the game, every deal we make and every agreement we create helps to build positive feelings between us. Right now this is the only constructive thing we can talk to them about. I'd like for us to press forward with it.
--Togas
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wervdon
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I still think we are making this way too complicated:
If an ocean seperates two civs and neither has the ability to cross said ocean without risk of sinking, then we enforce peace. Why is that so complicated?
I mean yes we can probally get a few suicide galleys across, or they might have a spearman in the inland sea.....but does either side have any realistic expectation to be able to capture cities belonging to the other side? Until navigation the answer to that has to be no, so the only purpose to any war is to screw one side over through the game mechanics of war weariness.
Come up with a complicated rules, and you are actually running a huge risk of making it more likely they can come up with a scenario that breaks the spirit but not the wording of the rules.
I still think we are making this way too complicated:
If an ocean seperates two civs and neither has the ability to cross said ocean without risk of sinking, then we enforce peace. Why is that so complicated?
I mean yes we can probally get a few suicide galleys across, or they might have a spearman in the inland sea.....but does either side have any realistic expectation to be able to capture cities belonging to the other side? Until navigation the answer to that has to be no, so the only purpose to any war is to screw one side over through the game mechanics of war weariness.
Come up with a complicated rules, and you are actually running a huge risk of making it more likely they can come up with a scenario that breaks the spirit but not the wording of the rules.
EDIT: And if its not clear, I'm against Bongo's proposal. The wording is too specific (.4 in 15 turns whatever that means) . I'd be far more in favor of simply having a rule in place that says something like this:
"A team shall not maintain a perpetual state of war with another team with which it has no signicant means of attacking solely for the purpose of inflicting damage to said team through war weariness. To this end the game administrator can call a in game peace at his discretion after 20 turns of no cities changing hands and enforce this peace until war weariness has subsided. During this enforced peace, neither side shall take part in espionage against the other team forbidden by the state of war. The game administrator shall use his judgement in the enforcement of this rule, and shall do his best to determine if there is a possibility for cities to change hands in the near future."
Yes that is specific and lengthy, but it's not built on conditions that are so easy to come up with loop holes in.
Last edited by wervdon on 07-03-2004 at 09:02
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