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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Rise of Nations > RoN-Creation&Files > Logical pop-limiter
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Adagio is offline Adagio

Emperor

Jun 2001
time: 06:34
  Old Post 26-02-2004 20:02
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Logical pop-limiter Support Apolyton, pre-order Civilization IV

For those of you, who finds it ilogical to have to research military to be able to get a higher population, and thinks the number of cities should make a difference instead, here's your answer:


In /data/rules.xml find this line:

code:
< VILLAGE_POP value="0 pop cap" / >


And change it to:

code:
< VILLAGE_POP value="10 pop cap" / >


Set 10 to whatever you want your pop-limit to be raised with...
You might want to consider the folowing:

- Make military research not able to raise the pop-limit
- Raise the max value of the poplation (Change 200 to maybe 250)

Depends on your playing-style...


This doesn't make any difference if it's a small city or a large metropolis you've got...

The Rusty Gamer is offline The Rusty Gamer
Prince
Christchurch, New Zealand
Apr 1999
time: 17:34
Thumbs up  Old Post 24-04-2004 09:05 Visit The Rusty Gamer's homepage!
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Support Apolyton, buy Civilization III: Complete

Funnily enough, I've created a mod that uses that exactly. But I've also combined it with military population.

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