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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Strategy > Gifting cities and culture
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SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:34
  Old Post 27-02-2004 10:18
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Gifting cities and culture Full PM-box? Change here!

I'm interested in finding out if anyone knows if the following is possible.

If I give a city to another player with the Religious trait and they build Temples and give the city back to me will the temples generate culture for me?

This sort of building would be a boon for many civs. A sci civ could build libraries and then give the city back. Commecial civs could build banks and give the city back.

Do these buildings maintain their effectiveness?

Inquiring minds want to know!

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:34
  Old Post 27-02-2004 11:16
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Any building that produces culture (except wonders*) is destroyed when a city changes possesion. So, to answer your question, no.

* Wonders that are captured no longer produce any culture, but their effects remain.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:34
  Old Post 27-02-2004 11:27
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Lose 30 kilos (of popups)

I believe a random number of non-culture buildings are trashed too when a city is taken - this may be just when conquered, or they may stay when gifted.

Mace is offline Mace
Warlord
Trade Empire of the Carthaginians
Nov 2003
time: 23:34
  Old Post 27-02-2004 23:19
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If you re-conquer a city with wonders you built, do the wonders produce culture for you again?

Ex. You are Romans..
1150 BC Veii founded.
30 BC Veii builds Pyramids. (pyramids produce culture)
150 AD Veii captured by Scandinavians. (pyramids produce no culture)
350 AD Veii captured by Romans.

Would the Pyramids produce culture for the Romans after all of this?

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:34
  Old Post 28-02-2004 05:09
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I don't know.

MotownDennis is offline MotownDennis
Warlord
Michigan, U.S.
Feb 2003
time: 00:34
  Old Post 02-03-2004 22:03
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Yes, they would.

UnOrthOdOx is offline UnOrthOdOx
Emperor
Hello....
Jun 2002
time: 22:34
  Old Post 02-03-2004 23:10
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Remove this text

Also the culture would be at the same level as when you lost/gifted it away.

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:34
  Old Post 02-03-2004 23:21
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Lose 30 kilos (of popups)

I've looked at the cultural value of wonders built in cities I've captured from the enemy. When I look at them in the cultural Advisor screen they are generating culture for me. If I look at the wonder in the city screen there is no symbol to indicate culture is being generated.

alexman is offline alexman
Emperor
Hunt Valley, MD
Jan 1970
time: 00:34
  Old Post 03-03-2004 00:06 Visit alexman's homepage!
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Re: Gifting cities and culture Full PM-box? Change here!

quote:
Originally posted by SirOsis
This sort of building would be a boon for many civs. A sci civ could build libraries and then give the city back. Commecial civs could build banks and give the city back.


This would not work for scientific and religious civs for the reason stated above (culture).

It would not work for commerical civs because they don't get cheaper buildings.

However, it would work for Militaristic, Seafaring, and Agricultural civs, as long as you don't mind having cultural buildings destroyed.

SirOsis is offline SirOsis
King
Oregon
Nov 2001
time: 21:34
  Old Post 03-03-2004 02:31
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Re: Re: Gifting cities and culture Enter the AD-FREE zone

quote:
Originally posted by alexman
It would not work for commerical civs because they don't get cheaper buildings.


Yeah. I spaced on that one.
quote:


However, it would work for Militaristic, Seafaring, and Agricultural civs, as long as you don't mind having cultural buildings destroyed.


Are cultural buildings destroyed when a city is gifted? Does it happen 100% of the time? If not, what percentage are destroyed?

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:34
  Old Post 03-03-2004 02:45
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Like I said, All building that produce culture are destroyed. Wonders still work, but they don't produce culture.

Flip McWho is offline Flip McWho
Warlord
New Zealand
May 2002
time: 17:34
  Old Post 03-03-2004 08:26
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Donegal is right.

I'm assuming your not talking about SP? Couldn't imagine the AI giving a city to a human player.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 03-03-2004 12:50
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They will give you a city or two, if you punish them.

Brundlefly is offline Brundlefly
Prince
United States
Nov 2001
time: 00:34
  Old Post 03-03-2004 18:27
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quote:
Originally posted by Flip McWho
Donegal is right.

I'm assuming your not talking about SP? Couldn't imagine the AI giving a city to a human player.



No he is not. Like I said before, I captured a wonder (Sun Tzu's) and it is generating culture for me.

lethe is offline lethe
Warlord

Mar 2003
time: 05:34
  Old Post 03-03-2004 20:22
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quote:
Originally posted by bfg9000



No he is not. Like I said before, I captured a wonder (Sun Tzu's) and it is generating culture for me.


If you got a save of this you should send it to firaxis. It shouldn't produce culture for you, so it's a bug. And I've never seen a captured wonder actually produce culture, but that doesn't mean it never does. But it never should.

Hurry up before the deadline on the next release is reached!

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 07-03-2004 03:25 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Actually, it doesn't make too much sense that wonders never produce culture for anyone except the original builders. For instance, take the Aztec temples. They were Aztec culture 500 years ago, but now they're a famous thing about Mexico that attracts a lot of tourists. In game terms, it would be Mexico having the former Aztec cultural influence in their city.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 07-03-2004 05:25
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Remove this text

Wonders that are captured can still be tourist attractions IIRC.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:34
  Old Post 07-03-2004 19:20 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Got spare money?

Yeah, just that there are no tourists in the game .

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:34
  Old Post 08-03-2004 09:10
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Help yourself to an AD-FREE life

Then where are all those gold coins coming from? :-)

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