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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Other Games > Classic Games (Civilization/Boardgame, Colonization, MoM) > Damn you, Cracks Call! Damn you to hell!
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Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:34
  Old Post 27-02-2004 18:22
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#1 Report this post to a moderator
Damn you, Cracks Call! Damn you to hell! Support Apolyton, buy Civilization III: Complete

Okay, I just started trying to really improve my Master of Magic game. There are certain ridiculous imbalances I can accept, like the way a shot of Invulnerability and another of Lionheart lets a single spearman wipe out two dragon turtles, six javelineers, and four War Bears. That's absurd, but not too bad, especially as the AI doesn't seem to grasp that there's no point in attacking an invulnerable unit.

But Cracks Call is too much! One relatively low-level spell destroys a hero and all of his equipment; he can't be resurrected, and every form of "magic invulnerability" that claims to block spell effects of one type or another doesn't work against it. What do I need to do to block that frigging spell?

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:34
  Old Post 27-02-2004 20:14
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Tired of ads?

From the MoM FAQ:

code:
4.22) Cracks Call killed my hero. How do I defend against it? ------------------------------------------------------------------------------- Cracks Call is quite difficult to defend against. Here are some ideas that might help: - Note: Magic Immunity doesn't help. - Flight: Spell or artifact. However, you are still vulnerable to the combination of Web and Cracks Call. Any wizard that has Cracks Call is likely to have Web. Also, enchanted flight can be dispelled. - Invisibility: If they can't see you, they can't Crack you. Again, if enchanted, vulnerable to combination of Dispel and Cracks Call. Although... If they can't see you, they can't "dispel" you. They have to use the more expensive (research and casting) "disenchant" instead. Biggest trouble with invis as a defense against cracks call is the ghoul-summoning wizard who also happens to know cracks call. [DP] - Counter Magic: Reduces further the chances of a successful Cracks Call, but it still is possible. Given a 50 power Counter Magic, chances of success per cast are: .25 * 20/70 = 7% chance of success. - Wraithform protects you from Web and Cracks call. There are 8 artifacts which grant Wraithform, so you might be lucky enough to get one of those. Wraithform is a rare Death spell, so you probably won't have it unless you have a lot of Death spell books. - Check how much mana the wizard has. If it is not too large, take a stack of spearmen and attack one by one, until the wizard has used up his mana. He can't get more until it's his turn, so you are safe from Cracks Call, and other combat spells. Strategic combat is even better for this because it uses up the wizard's full spell skill every time. Of course, it will do the same to you, so only do it if you have mana to spare, or you have alchemy and can turn your mana into gold first. - Power Drain. It's the best damn "counter magic" "anti-cracks call" "anti-lightning bolt" "anti-psionic blast" "anti-doom bolt" spell you could ask for! Throw it right before attacking, leave him with 0 mana left, and the enemy wizard's casting skill or spell knowledge is utterly irrelevant! Sure, it doesn't work very well in mid-game when the enemy wizard has 20 cities and more mana piled up than you can get rid of, and you still have to watch out for heroes, but early and late in the game, it's awesome. [DP] - Stack of invisible units. The computer players usually don't have a very high mana balance. You can use the Magic screen + right click on their picture. If the balance is fairly low, send in invisible units one by one. Each round the computer player will cast spells, you just hit done. Bleed the computer player down to zero. They won't get more mana until their turn. Now you are safe from Crack's Call or other spells. This won't work if they have Flame Strike or other non-targeted damaging spell (Wrack, maybe others). - The mana leak spell will drain 5 mana per combat round from the wizard. If you can make the battle go for the maximum 50 rounds that is 250 mana! For example, if you have a flyer to attack a city with only non-flyers. When the mana is gone - no more Cracks Call. [BLJ, Drew Fudenberg, DC]

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:34
  Old Post 28-02-2004 02:19
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#3 Report this post to a moderator
Suffering from ads?

Thank you. I guessed it would be a pain to block. Probably it was put in to compensate for the general suckiness of Nature magic.

What kind of magic is Power Drain? Sounds like Death, but I hope not. I love Life magic. Actually, do you, or does anyone for that matter, have a link to that FAQ?

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:34
  Old Post 28-02-2004 02:28
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Remove this text

Yes, Power Drain is an Uncommon death spell. I have never played a game as a death mage, so I don't know much about using it...

The latest FAQ is a very helpful document. I attached it below.

Attachment: momfaq.txt
This has been downloaded 10 time(s).

Elok is offline Elok
Prince
Land of Ramen Dragons
Mar 2003
time: 00:34
  Old Post 28-02-2004 03:54
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Support Apolyton or Terrorists Win

Thank you very much.

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