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DaveV
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USA - EDT (GMT-5)
Jan 1970 time: 00:34
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From the MoM FAQ:
code:
4.22) Cracks Call killed my hero. How do I defend against it?
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Cracks Call is quite difficult to defend against. Here are some ideas
that might help:
- Note: Magic Immunity doesn't help.
- Flight: Spell or artifact. However, you are still vulnerable to the
combination of Web and Cracks Call. Any wizard that has Cracks Call
is likely to have Web. Also, enchanted flight can be dispelled.
- Invisibility: If they can't see you, they can't Crack you. Again,
if enchanted, vulnerable to combination of Dispel and Cracks Call.
Although... If they can't see you, they can't "dispel" you. They have
to use the more expensive (research and casting) "disenchant" instead.
Biggest trouble with invis as a defense against cracks call is the
ghoul-summoning wizard who also happens to know cracks call. [DP]
- Counter Magic: Reduces further the chances of a successful Cracks
Call, but it still is possible. Given a 50 power Counter Magic,
chances of success per cast are: .25 * 20/70 = 7% chance of success.
- Wraithform protects you from Web and Cracks call. There are 8
artifacts which grant Wraithform, so you might be lucky enough to
get one of those. Wraithform is a rare Death spell, so you probably
won't have it unless you have a lot of Death spell books.
- Check how much mana the wizard has. If it is not too large, take
a stack of spearmen and attack one by one, until the wizard has used
up his mana. He can't get more until it's his turn, so you are
safe from Cracks Call, and other combat spells. Strategic combat
is even better for this because it uses up the wizard's full spell
skill every time. Of course, it will do the same to you, so only do
it if you have mana to spare, or you have alchemy and can turn your
mana into gold first.
- Power Drain. It's the best damn "counter magic" "anti-cracks call"
"anti-lightning bolt" "anti-psionic blast" "anti-doom bolt" spell you
could ask for! Throw it right before attacking, leave him with 0 mana
left, and the enemy wizard's casting skill or spell knowledge is
utterly irrelevant! Sure, it doesn't work very well in mid-game when
the enemy wizard has 20 cities and more mana piled up than you can get
rid of, and you still have to watch out for heroes, but early and late
in the game, it's awesome. [DP]
- Stack of invisible units. The computer players usually don't have
a very high mana balance. You can use the Magic screen + right click
on their picture. If the balance is fairly low, send in invisible
units one by one. Each round the computer player will cast spells,
you just hit done. Bleed the computer player down to zero. They won't
get more mana until their turn. Now you are safe from Crack's Call
or other spells. This won't work if they have Flame Strike or other
non-targeted damaging spell (Wrack, maybe others).
- The mana leak spell will drain 5 mana per combat round from the wizard.
If you can make the battle go for the maximum 50 rounds that is 250
mana! For example, if you have a flyer to attack a city with only
non-flyers. When the mana is gone - no more Cracks Call.
[BLJ, Drew Fudenberg, DC]
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