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varwnos
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Thessalonike
Oct 2003 time: 07:34
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ty Kobra 
hm, well there ar some things to improve, that is certain, mostly:
-having the castle as a buildable unit makes most civs to just try to build castles, and so there arent many combat units in the screen :|
-i added some improvements, but i dont know why the ca$h flow is so infinitesimal. the situation is worse for the latin powers, since they dont go over 3 coins per city, nomatter what! (perhaps they have some tech that holds them back, but i am not sure which one it is)
i dont know how to add "capitalisation' as an option
banks are available through research, the tech tree will go a bit lower, but the point is that you have to conquer new towns until you can reasonably expect to do research etc
the units are ok i think, but i lowered their costs
any suggestions about these or other things are welcome!

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varwnos
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Thessalonike
Oct 2003 time: 07:34
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I updated the scen a bit, you can dl it from the same url (i guess, since i uploaded a file of the same name, and deleted the old one). now it is more playable. there is also a new combat icon, somewhat cooler 
i need some people to playtest empire of thessalonike and bulgaria... i played as the emp of thessalonike for the first 20 turns, and it is really hard, you have to focus on the campaign in the east, since in turn 38 everything may collapse anyway (it did historically, bulgaria conquered pretty much all of northern Greece) 
(Kobra, i hope that you will continue to show interest in my scen! Btw where is mr Heresson, he promissed to have a look )
Attachment: scenario1.gif
This has been downloaded 60 time(s).
Last edited by varwnos on 29-02-2004 at 10:04
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varwnos
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Thessalonike
Oct 2003 time: 07:34
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Ty Palaiologos, but it wasnt that at all, infact i think that what you are talking about doesnt even exist as a problem with civ2fw (since you are using civ2 gold i gather that it is a common bug there) it was just some ussual typographical errors in the text. 
i am making some more changes, creating the final possible units (since there are very few squeres left anyway), so i made a generic general unit, and also a new unit for serb king 
the white-bearded king is the new latin king! 
i have 2 questions:
1) is interval=4 for turninterval too high a number? because i keep waiting for the event to trigger and it doesnt!
2) anyone know how you can set time to be 1/2 year/turn?

what is great is that by having a linear techtree for all i managed to enable negotiations between all players, apart from the empire of constantinople (no communication with anyone, since it is supposed to collapse) and also the communication between serbia and bulgaria isnt permitted (and they are in war). i am trying not to have thessalonike in war with bulgaria and no negotiations allowed, but this creates problems with the bulgarian expansion, since if negotiations werent allowed bulgaria would just run over the newly conquered territories, and the player would be in hell trying just not to collapse, let alone conquering anything else!
Attachment: kings_generals_slavpleb.gif
This has been downloaded 14 time(s).
Last edited by varwnos on 05-03-2004 at 16:13
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Hendrik the Great
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Good old Germany!
Oct 1999 time: 06:34
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Hey, nice to see the screenshots.
I cannot play you scn right now bc I am away visiting my parents. I dont have my own pc nor internet here so I cannot comment on it. :-(
Though the screens look great I must say! :-)
I wont be back until late march, I guess my then your scn will be done.
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