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Antrine
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EDIT EDIT EDIT DISCLOSURE/WARNING This thread is ONLY dealing with heavily modded games!! And is not meant to imply a 'standard' out of the box or 'vanilla' game experience. And IS NOT meant for Firaxis not to FIX the problem with timely goodly patches. END of EDIT/DISCLOSURE
Here it is it REALLY happens, An AI Army in the field having attacked previous turn is now facing off against one my Armies

Attachment: army verses army.gif
This has been downloaded 641 time(s).
Last edited by Antrine on 19-03-2004 at 22:48
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Antrine
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No, if I understand your question correctly. This is a Conquest editor Mod started on a modded Conquest map only. Each AI starts with 5 settlers and such, however with no Armies. They come to each AI and the human player via the Palace every 15 turns, so at time of these pictures it was around turn 56 and we each have 3 armies with another coming at turn 60.
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Anakha
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In my monarch-level Rise of Rome conquest, I encountered Hannibal with an army of elephants, out in the field making attacks. Didn't need to do any modding to get that to happen, but, having not played the Carthaginians in that conquest yet, I don't know if maybe the Carthaginians start off with Hannibal in an army instead of just as a leader...
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dexters
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Vancouver, Canada
Nov 2001 time: 05:34
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I really think that this is a matter of choice. If you're playing realtively peaceful Builder type games, you can go through several games playing like that never needing an army. I used to play like that and used my MGLs to rush wonders (preC3C) and now, I use them to rush other large non wonder projects.
What the AI is doing isn't neccessarily wrong. I understand the desire to see them use armies more, and in fact, I think they used to use armies more often pre C3C. What needs to be fixed here is for the AI to align its priorities with its builds. What may have screwed up the AI is the fact that MGLs can no longer rush wonders, and it is likely the code handling MGL decisions hasn't been changed approrpriately to reflect this, leading the AI to rush non wonder buildings, or even units with their MGLs instead of building an army.
If the AI has a lot of enemies (ie: been in a lot of wars) perhaps it can be more predisposed to go for an army. Where as a relatively isolated peaceful AI will prefer to use their MGL to rush a building project. Or to go an even simpler route, just do an RNG dice roll to decide what do to with the leader.
Ideally, each AI leader needs to have additional variables dictating their current foreign policy stance. And long term strategy (ie: I plan to go to war soon -- so i need an superunit army) but I don't think Soren programmed the leader AI to work like that and he probably didn't make allowances for variables relating to long term planning. What the AI is probably doing is to evaluate more in the short term of, here's my current situation, what do it do NOW and in the next turn. And it will do it agian next turn and the next and the next. A sort decision making based on past and current decisions rather than the future.
It really would be nice to simulate an AI that can plan ahead 10, 20 or 30 turns. It may not be smart, in the sense of human creative planning, but smart enough to be able to pick objectives and plan their builds, strategy and research around that. I think its possible. I hope they do it in Civ4, or maybe we'll be surprised and Soren throws it a modified leader AI in the next patch to do something similar to that.
I'm rambling now, but read my post title AI loses initiative = Another Win for Me. to see why I'm so bitter the AI lost a game it should have won fair and square.
Last edited by dexters on 01-03-2004 at 13:47
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smellymummy
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if an empty army was rewarded instead of a leader in the event of an elite unit victory, that could help the computer to at least have more armies. if its only because the AI is not able to correctly weight the values of rushing (unit/impr./minor wonder) vs creating army, then we could mod/fix it ourselves. a major drawback is that an empty army doesnt have much mobility like a leader does (1 movement vs 3), and the AI leaders are already so easy to kill as it is.
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Antrine
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Sure, do you want original at start with other supporting files, I tweaked both the resourse and goody hut files? However the goody hut is not critical.
Or do you want the game file somewhere along the way? I have many saves.
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