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GoPostal
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Is it impossible to have an HP over 12, or is this just the game editor being restrictive? I really need more of a range of HP.
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Elok
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Land of Ramen Dragons
Mar 2003 time: 00:34
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How many separate "ranks" of units do you have? E.G., Horsemen, Chariot, Elephant, Knight, Dragoon, Cavalry, Armor=7 ranks, and those are spread over a 2 HP difference. If you want to have an overwhelming advantage between different "generations" of unit, or something like that, 1 HP more or less between different-strength units coupled with other stat gains should do the trick. So unless you plan to have thirteen progressive advancements of the same unit type or something--and that's a LOT--you probably don't need 13 HP.
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GoPostal
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Sorry, I didn't think HP was that important. I am looking at the difference between torpedo boats, and a Kirov or Nimitz class Ship.
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GoPostal
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thank god I heard that, the Kirov and Iowa classes have firepower in the 70s
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GoPostal
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I only played 5 turns of USA 2010, then I gave it up for 2194Days. But I don't want such high HP or firepower now that my ignorance has been revealed. Thanks.
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GoPostal
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Well, I finally found a use for a cumulative frequency graph
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GoPostal
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Just for you, I will post it here. Also, I just got back from training, learned a lot, and the British Navy will be substantially better.
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GoPostal
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OK, well, as promised, here is what I did in relation to Cumulative Frequency. It allows you to graduate real number (ie cost in millions) over a smaller scale (ie HP 12), in proportion to standard deviation. If you didn't get that (I hardly did), don't worry.
Attachment: cumulative frequency.zip
This has been downloaded 5 time(s).
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