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Arrian
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Kneel before Grog!
Jul 2001 time: 00:34
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I got the turn and decided to open it and have a look.
I don't think there is any opportunity to do the emergency shortrush in Ciao. WF can be moved for an extra food next turn.
Burundy needs a WF shuffle for +5fpt, I believe.
Izz needs the same.
New city on the west coast can be built... I forget what we were going to name it.
Stooges can connect our 2nd silks and we can give Python silks, which I'd like to do.
The BC3 can road Badcrumble1.
Settler at Izz3 to Swindon8.
...
Both of Monkey's frontier towns are toast. Python has finished the road through the jungle, but their workers are still stuck there for another turn.
I haven't made any unit moves that would push back the Fog of War yet.
My inclination is to send 6 horse, 1 sword, 1 spear and the settler to Silkfest 44. The spear at SF1 can move to SF11. The spear at Corinth11 can move 1. Depending on what he sees, we can decide what to do with the warriors. FP should probably just sentry where he is for now. The galleys sail south, obviously... in fact, since that's already sure, I'm going to move them now and see what we see...
Ok, our 2 galleys are now at Siamang 666. Nothing of note sighted.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:34
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Hmm, what to do with Izz103 (new worker)?
I think he needs to go mine/road hills around Swindon. Having looked at Swindon/Silesia, I don't think my Forbidden Palace plan works at all. For some reason, I thought Silesia produced 11spt, NET. It doesn't. I produces 11spt, GROSS, with -1 to waste, for exactly 10spt. We can't do WF shuffling ot grab extra shields for Swindon like I wanted to.
What Swindon needs is another mined hill.
We might do this: The worker at Swindon2 will finish his road in 4 turns. Swindon grows to size6 in 4 turns as well. It currently has 20s in the box, and is producing 8spt net. In 4 turns it will grow, gaining 1spt extra at that point, for 9spt net.
Size6 on T107, Temple complete on T108 (a temple should allow us to sustain Swindon at size7). If we move Izz103 to join Sw100 at Swindon2, the mine at Swindon2 should complete around T113. The city hits size7 on T114. It can then be set up for +2fpt, +12spt (net - I've checked that it loses only 1spt to waste when bringing in 13spt gross. Once we get it to 14spt gross, it loses an additional shield, for 12spt net).
T109 - 6f, 9s.
T110 - 9f, 18s.
T111 - 12f, 27s.
T112 - 15f, 36s.
T113 - 18f, 45s. Shuffle WF for +2fpt, +12spt.
T114 - Size7, 57-58s. Depends on autoallocation. +2fpt, +12spt.
T115 - 2f, 69-70s
T116 - 4f, 81-82s
T117 - 6f, 93-94s.
T118 - 8f, 105-106s.
T119 - 10f, 117-118s.
T120 - 12f, 129-130s.
T121 - 14f, 141-142s.
T122 - 16f, 153-154s.
T123 - 18f, 165-166s.
T124 - 20f, 177-178s.
T125 - 22f, 189-190s.
T126 - 24f, FP complete.
Yeah, I like that.
-Arrian
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