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Plotinus
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Simply by having a very strong economy. You generally need to be in Republic or Democracy, and late in the game. If you're getting enough commerce, you can simply put the research slider to maximum, or close to it, and still be making enough money to get by. It helps to have lucrative deals with other civs, which can give you enough income while you're doing that. So it helps to have already made good tech discoveries to sell them in return for a lot of gold per turn, or to have good resources and luxuries to sell them.
In other words, there's no golden secret to it - it's just a matter of playing well. But I do think that making good trades is key. Four turns is simply the minimum time to get a single tech.
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Hermann the Lombard
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Hoboken, NJ, USA
Jun 1999 time: 00:34
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quote: Originally posted by Plotinus
In other words, there's no golden secret to it - it's just a matter of playing well. |
Well, there IS a golden secret, but I doubt I'll ever use it. If you get a Scientific Great Leader, you can use him to create a scientific golden age. If I get one (and so far, I've gotten precisely one, in AU501), if there isn't a Great Wonder that I want to rush right now there soon will be, and unlike MGLs you can apparently get an SGL when you already have one (on alternate blue moons, I think).
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Aqualung71
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Lord Desolator of the Desolation Row, C3CDG
Oct 2002 time: 12:34
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I've never really been into Smith's myself....although this has probably got more to do with it's position in the tech tree compared to other wonders that I really want to have and so my best cities may be building Sistine and Bach by the time the inevitable Economics trade comes around. But I take your points about the cumulative effect on your income being quite powerful - I will have to try it and see.
So I'd like to pose a question - I noticed that some of you were using the luxury slider for much of the recent game on "caretaker" MS's Emperor thread, often at around 20%. Although I don't know individual trade/luxury circumstances, having to use the slider is usually a necessary evil and it never fails to horrify me how much a 20% luxury contribution costs you in terms of lost income/research. This is the main reason I go for Sistine every time I can (and to a lesser extent, JS Bach). With Sistine, once you've got your Cathedrals in place (and this applies to ALL your cities), happiness is usually not an issue, and you may even get the slight corruption-reducing bonus of WLT*D's.
[Pause to take a breath]
So my question, finally, is.......
Smiths is clearly a commerce based wonder while Sistine is a happiness based wonder. However, to the extent that Sistine allows you to operate with the luxury slider at a lower level, will the additional net income this allows you to generate through lower entertainment costs be less than or greater than the cost saving associated with Smiths?
My feeling is that the indirect commerce benefit of Sistine is probably greater than the benefit of Smiths in many cases. However, as is often the case, it probably depends largely on game conditions and play style.
For example, Smiths pays maintenance cost for trade-based improvements. For most of the game this means Harbours, Marketplaces and Banks (with Stock Exchanges/Airports/Comm. Docks coming much later). If you have a decent sized empire of say 50 well developed cities, it's easy to see how this can add up to a sizeable sum of money saved. In my last game I had only 24 cities so the effect would not have been as great if I had owned Smiths, whereas in past times I have had as many as 100 or more cities (many of course quite useless without many improvements and I doubt I would build so many cities again). Checking my last save, with 24 cities, a 10% luxury slider movement cost me 150 gold. This would not be a linear calculation though, and this number will increase more slowly as number of cities increases.
This is where play style comes in. When I first moved up to Emperor level, I generally gave up research and bought my techs because it just looked too hard. Over time, the folly of this strategy became clearer to me and I now concentrate on researching as fast as I can (hand in hand with better MM), but place a lot more importance on tech selection, allowing me to trade with the AI in a way that I hope will push me forward faster than any rival civ. Using the former approach, Marketplaces and Banks were pretty high on my build list. However, with the tech rate set at 80-100%, these trade improvements provide almost zero financial benefit. Compared to the science boost from Libraries/Universities and the culture bonuses, the build-list is a no-brainer (at least from an improvement choice standpoint). This means I will rarely build Banks and Stock exchanges until very late in the game. Marketplaces are of course important due to the happiness bonus (if you have at least 3 luxuries), and you may have Harbours in half your cities (more in archipelago, less probably in pangea).
So, given that you may not actually build some trade-based improvements until quite late in the game, the overall benefit of Smith’s may be less than you would otherwise think.
Also bear in mind that Economics comes quite a bit later than Theology in the tech tree (minimum of 3 techs if you go straight there, but probably more assuming you beeline for Theology then switch down to Invention). So if we assume (with allowance for trading) that you will research 4 techs between Theology and Economics at say 7 turns/tech , and given Sistine and Smiths both cost 600, you may build Sistine some 28 turns before Smiths is built (ignoring SGL’s and assuming similar pre-build opportunities). If you have Cathedrals up in most cities by then, this 28 turns will convert into a significant income gain from not using the luxury slider – assuming you haven’t accumulated enough luxury resources to avoid the slider (and if you have, you’ve undoubtedly paid for them anyway). Again – money today is worth a lot more tomorrow.
So based on the above, my feeling is that Sistine is a better overall wonder than Smiths. Faced with a choice of finishing Sistine or switching the build over to Smiths if I get Economics quickly (unlikely since I would have pre-built for Sistine so this choice would only arise if mega-trading brings Economics very quickly), I would choose Sistine every time.
Cheers!
Last edited by Aqualung71 on 03-03-2004 at 08:15
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Mountain Sage
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As vmxa1 stated, you can easily get both of them.
I (amost) always go for the 'north branch' like this:
By the time you get Literature, start a palace pre-built. In the early Middle Ages, go for Engineering and trade it for Feudalism and Monotheism.
Then I have THE choice: I can either go for Leo (I usually skip Sun Tsu) or the Sistine. The moment you make your choice (in this case, the Sistine), start a second pre-built for Smith and go for it directly (forget Printing Press).
The AI usually pays very well (gold + techs) for Education, Printing Press, Banking and Democracy.
But there is another advantage: the AI goes then for Music Theory and Free Artistry and loses precious turns researching them (+ lots of shields building the associated GW).
One of the reasons why I usually get insane amounts of gold is that I combine the power of the Sistine and Smith. Of course, you must have cathedrals, marketplaces and banks, this is why I usually don't go to war (errr, military police expeditions) during the MA.
Then you can afford to put the luxury slider at 20-30%.
Another thing: be very careful about what you build in (totally) corrupted cities, except for avoiding a cultural flip. A cathedral which costs me 2 gold/turn and brings me (sometimes) +1 shield +1 gold is a nonsense (but maybe I'm wrong on this account).
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:34
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Growth. Growth = more pop, more cities, more tiles worked, move tiles developed (more workers to build those roads and whatnot).
Corruption fighting is also key - building courthouses and positioning your Forbidden Palace (something I feel I'm still learning to do right under the new 1.15b patch corruption rules). It does seem that an old rule of thumb works ok: stick it in a former capital of a neighboring civ.
Of course city improvements and government choice matter too, of course.
But the basic thing is to learn to love growth, not fear it. Growth (and therefore granaries) is good. Then you need to learn how to harness the power of population: good expansion & development (workers!) of your terrain.
There are lots of threads in the "Must Read" section that should be useful. However, be aware that most, if not all, were written while playing vanilla Civ3 or Play the World, and so do not take into account the changes incorporated into Conquests (the change in industrious worker rates, the change to the Forbidden Palace, etc). It's a good place to start, nonetheless.
-Arrian
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Dominae
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Tech every 4 turns is great, but it can often be at the expense of the overall tech rate. For the fastest pace, you want to be researching techs every 4 turns yourself, without gpt "contributions" from the other civs. Thus they're researching at full capacity too, and the whole world advances very rapidly.
Dominae
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ducki
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Quoting Thriller(I think)
quote: but probably more assuming you beeline for Theology then switch down to Invention |
Is this common amongst the higher level players?
Generally I pick either the top or the bottom(often with a Chivalry detour, though) and stick with it. What's the reasoning between going partway down one path and then the other aside from enabling wonders?
Just wondering.
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ducki
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Oh, I meant the switching, Trip - going to Theo then changing branches to Invention(or vice versa).
Is it common to move from branch to branch to open up wonders, or is there another reason, or do most players pick a branch and hope the AI researches the other one?
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