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epeterson
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What number of units are allowed in a game before the computer tells you that it will disband units because you are supporting too many? Does it depend on map size/difficulty level/# of human players??
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Gilgamensch
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France
Jun 2002 time: 06:34
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Thanks Maq,
completly forgotten about this one........Makes hell of a difference as well.
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Maquiladora
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quote: Where can you find the ratio for unit support cost for a particular government? What is the ratio for Ecotopia? |
In govern.txt in ...D:\Games\Call To Power 2 Unmodded MP\ctp2_data\default\gamedata, or wherever your directory is. The Ratio for Ecotopia is 1.25.
Its a shame you cant get exact info in-game, but it does give you a rough comparison in the Empire Manager (F1) government tab.
quote: When I checked my military advisor, I think he said like 45% of my production was used for military support. Is there some kind of threshold to where it just starts automatically disbanding. I had my PW set to 30% and most of my cities have robotic plants now. I will take another look tonight and see if this is right. |
Im not sure on this one, ive never unintentionally had my units disbanded, even after constant warning.
quote: Does anyone build oil refineries?? I find that if I build them I really have to create an extraordinary amount of specialists to offset the polution problem. I usually stop at robotic plants and might go so far as to build a nuke plant before nano-factories become available. Am I alone on this? I'm asking in this thread because obviously I need to increase my production. |
If i get the chance, i build all buildings when theyre worth it. Youll probably just have to keep using specialists until you get to Matter decompilers. Use scientists to lower production, then you can turn your science tax off and the wages slider only for keeping people happy.
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Maquiladora
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Im not a coder so i cant do much in the way of fixing it, but itll get looked at eventually im sure. It would be interesting to know too.
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