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saturn
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I'm playing Russia in the Napoleanic wars conquest. 1.15.
I had a mutual protection pact with Britain. Then Holland, which has a linked alliance with Britain declares war on Britain (first insanity?). So now I find myself at war with Holland.
Since I had long ago occupied most of Prussia, I turned my sights toward Holland, and invaded. Only to find myself at war with Britain. After all, Britain has a linked MPP with Holland, right (second insanity)?
What the $#%@ is wrong here?
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saturn
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Yes I meant "locked" not linked.
And yes, I reiterate. Holland declared war on Britain. (I never declared war on Britain, I was informed that I was at war.
But its OK guys. Go ahead. Shoot the messanger.
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saturn
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I thought of posting a save, but the file is long gone. I'm deep into the new Pirates conquest. (And loving it).
Sorry.
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smellymummy
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or the messenger edited something?
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saturn
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Good point, but didn't edit it.
When I finish the current conquest, I'll try to go back and recreate this again. Stay tuned...
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saturn
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Here is an example. Naples in a locked alliance with Britain. And at war with Britain.
Just press F4...
Attachment: naples & gb war & locked allies.sav
This has been downloaded 5 time(s).
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binyo66
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Indonesia
Oct 2003 time: 05:34
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I got the same problem.
I made a mode. Large, 31civs+me, and divided by 4 lock MPP alliance. To make it simple,
For example :
Lock Alliance A - A1, A2, A3, A4
Lock Alliance B - B1, B2, B3, B4
No Alliance C (Me)
1. C ally with B1
2. C declare war on B2
next turn
3. B2 attack C on C' soil
4. B1 declare war on B2 (standard MPP)
next turn
5. B1 Attack B2 
6. B3, and B4 declare war on B1 (Lock MPP)
7. B3 attack B1 
8. B2, and B4 declare war on B3 (Lock MPP)
etc.
At the end, Lock Alliance B is fighting each other, and it seems they never peace (once they declare war ussually they dont want to talk each other for at least 10 turns). So, the turns seems never ending (but I havent checked, too many pop ups. Just quit the game)
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binyo66
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Indonesia
Oct 2003 time: 05:34
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"Feature" is a nica call. I could beat on any level alone, as long as other civs are locked alliance one each other. I'm agree a civ with Locked MPP should not make any other MPP. However, AFAIK the locked MPP never make MPP with other parties (AI) (but I just played 1-2 games with Locked MPP). But, they do ally with other locked MPP parties very often.
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binyo66
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Indonesia
Oct 2003 time: 05:34
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It's difficult to break your own lock MPP. The trick is to MPP with a civ that would declare war on one of your lock MPP (or the other around), and then expecting your locked MPP civ would attack your MPP (which would force you to declare war on your own locked alliance).But its easy to break other party alliance.
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All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
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