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BigFree

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Acampo, CA
Oct 1999 time: 21:34
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Objections to the proposed amendments to the rules by other teams.
GCA and APO, so far, are the only teams to submit amenedemnts to the already proposed rule set. Here's GCA's objections. I'm inclined to post that APO votes to reject all of GCA's proposed amendments to the rules purely out of spite. But, I guess we should look at it objectively. So, what her do we object to and what here do we like/let stand?
I need answers in 48 hours. If no one posts here I will make my own objections based on my experience so far with how the ISDG is going and the current objections already offered by by you guys in other threads here.
quote:
The GCA accepts the current rules list posted above!
With a few exceptions. 
GCA requests a team vote for the following issues:
0.2.2 (team switching, refugees)
0.2.3
[list]We would like to have a poll with options along the lines:
- no team switching at all
- only switching to the team that conquered your team
- only switching to a team of the other group
- certain max percentage (e.g. 15%) of team members allowed to switch to teams in contact with
- switching after a certain time/turns to a team in contact with
Furthermore one member pointed out to write down that every team has the right to reject any refugees that want to join.
1.8.
We request the addition of amendment 1.8.1 along the lines of:
"1.8.1. A to be defeated team may not gift more than 1 city per 5 turns and 3 cities per 20 turns to another team except the conqueror. "
3.7.
This needs further discussion. Our team members object due to the partly vague and partly too strict definition of such a situation.
The intent of war against a representative gov is always partly to inflict WW. We suggest rephrasing with "sole purpose of the war to inflict WW".
Furthermore, some of our team object to the rule completely, argueing that WW is a reasonable way to harm the enemy.
So we request a team vote in this issue and strongly suggest a polling of it in every team as well. [/list]
GCA objects to the punishment levels of the following issues:
3.1.
3.2.
3.3.
[list]All of these issues can happen once by accident, especially the Go-To issue. A forfeiting of several turns for a single break is far too much. E.g. when moving hundreds of units especially on roads and railroads, I´d like to see the person moving them all without the Go-To command. And during that procedure it can easily happen that you drag your mouse one tile too far and your unit ends up moving before any other team.
(I also think the description of especially the Go-To usage is far too vague, probably everyone will use Go-To when setting a new goal for his workers or bringing up units to the front. I think this rule should ONLY apply when used against another team, not in general! We don´t want to object to the general rule though.)
We recommend lowering the one-time punishment to yellow level, possibly including a to-be-determined by admins. So that they won´t have to skip a turn or more when such a "misclick" happens, but can rule with more common sense, but so that they can also prevent the one-time deliberate usage. [/list]
Well, that is all from our team so far. We reserve the right to add other objections in the next few days though.

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I frankly think we don't need any of GCA's amendments. But, that just my opinion, and possibly a jaded one at that. So, please, post your thoughts on these proposed amendments. I need input! 
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