 |
|  |
 |
|
E_T
|
 |
Orlando, Florida
Mar 2001 time: 00:34
|
|
First off, I would like to state that I am still evaluating other cities for this build, but for right now, this is what I have available for options:
HoD Options - In all cases, the library is finished as currently planned and we then will be able to use University(200 sheilds) as the first part of build to keep it stealthy, then changing to Palace and then to to GL(300 sheilds) on the last turn. HoD has a marketplace, so it can safely support a size 8 city without any additional lux/happiness help.
Option #1: Straight to the GL build - GL is built on turn 201. From the start of this build until finished, it will be limited to size 6. The accumulated trade (after corruption) for the city over this time frame (from turn 162) is 392 trade arrows, not adjusted with Market/Lib. During the GL build, the city is producing 10 SPT and 10 TPT after corruption/waste. GA figures would be 15 SPT and 15 TPT.
Option #2: Build an Aquaduct so that it can get to higher pops. Add 1 worker to it and have it work the fish, this will give the city a surplus of 1 Food per Turn. Plus the extra trade from the fish and the city center (commercial over 6 pop). Then building a Harbor, giving it 2 surplus food so that the city can get up to size 8 and work another mountian tile. We add another worker to get it to size 8 and build the GL at that time. The GL is built on turn 214 (13 turns later than option #1). The accumulated trade (after corruption) , up to turn 201 (to keep the evaluation equil over time) is 496 trade arrows, not adjusted with Market/Lib. That is a differance of 104 extra trade, before Market/Lib bonuses. During the GL build, the city is producing 12 SPT and 15 TPT after corruption/waste. GA figures would be 19 SPT and 22 TPT.
Option #3: same as Option #2, but shortrushing the Aqua and Harbor. We get the GL sooner and the size increases sooner. The exact time of all of this would depend on how much short rushing is involved. The "best fit" of the short rushing would require 396 gold expended, in 2 short rushes and the GL would be completed on turn 204. The accumulated trade (after corruption) , up to turn 201 (to keep the evaluation equil over time) is 531 trade arrows, not adjusted with Market/Lib. That is a differance of 35 extra trade over Option #2 and 139 extra trade over Option #1, before Market/Lib bonuses. The SPT/TPT figures are the same as in Option #2.
I will examine a couple of other build sites over the next several days, but this will atleast get the ball rolling on this discussion.
MoI E_T
Last edited by E_T on 04-03-2004 at 02:35
|
|
|  |
 |
|
E_T
|
 |
Orlando, Florida
Mar 2001 time: 00:34
|
|
Yes, 400 sheilds where GL is 300.
Thing is, with both GL (which is Obsolite with Magnetism) and Magellin's, we can, for a time, have galleys/caravels that will travel 5 tiles in a turn. We can round trip to the Western CGN shore in 4 turns. To me, if we are supporting an invasion, that is a very good transfer rate. And, if we are possibly planning an invasion of the other contenent, this would help us greatly, because we can get around any pickets that they might put up.
Also, at this point in time, we don;t know what tech paths we are going to be persuing and at what rate we will be doing it in. We might not get to Nav in time for us to use this as a good prebuild for Magellin's.
Furthermore, When we get our GA, I would like to have as many of the techs for Wonder builds as is possible, so that we can build (or start building them) in our GA.
Personally, I like the #2 Option, as it gets us a little bit more time to get things ready for the GA. AND we have the greater Trade from that Option. And when we get our GA, HoD will have a very good SPT/TPT rate, worthy of a secondary core city.
MoI E_T
|
|
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|