 |
|  |
 |
|
wombat42
|
|
Would you be offended if I took a crack at this, DiCesare? I promise to try and not hack and butcher it, etc, if at all possible.
"Hey DiCesare!
"After a little of Civilization 3, I decided to take a look at Clash of Civs... and to install it!
"Only now I can't make it work!
"The site that puts out the JRE truly seems to be long dead...
"I suggest that you make a self-installer including all the necessary files...
"If not, my machine is a Win XP, P4 2.4 Ghz
"Thanks for your response, Clashes
"Clash of Civilizations is one of the most serious amateur projects in the world if not THE most serious!"
[end translation]
OK, well it seemed like a good idea at the time... Some stuff you might want to check over, especially the "semble long voire mort" part. Man, sometimes I feel like the butt of some crazy inside joke that is le français quotidien.
|
|
|  |
 |
|
LDiCesare
|
|
La Ferté sous Jouarre France
Jan 2001 time: 05:34
|
|
It doesn't look dead when I try it... You can also try this: http://www.java.com/en/download/windows_automatic.jsp ?
I hope we'll get a demo out soon. Depends a on Gary's advancement with save/restore stuff.
Wombat, it's a good translationn. Long voire mort 'Long dead' would rather be 'slow or dead'. A bit hard to translate 'voire'. Or is an easy translation but it's, well, there's a difference.
|
|
|  |
 |
|
LDiCesare
|
|
La Ferté sous Jouarre France
Jan 2001 time: 05:34
|
|
Traductions: Non. No translation planned (unless someone finds the time to do it...)
AI: Yes. The ai will be a new ai, which is less predictible than the older and doesn't do too many silly things. In particular it avoids battles it would lose and will build units it needs (siege weapons, asks for reinforcements). I will want feedback on how it does in order to make it better.
|
|
|  |
 |
|
LDiCesare
|
|
La Ferté sous Jouarre France
Jan 2001 time: 05:34
|
|
Petrell, there aren't many new pics. You can look for an alternate miltary build image here: http://apolyton.net/forums/showthre...&threadid=87162
It doesn't replace the econ user interface, but can be used to replace it as an option.
I think I pointed out somewhere what was to come, but that must have been a mail, so here goes:
-New ai (calls reinforcements, adapts build orders based on needs, doesn't charge blind headed into opponents)
-Military build interface that maps the way the ai builds units (define a set of abilities, and the game picks the best corresponding unit)
-Functional ruler panel: Negotiated policies affecting tax rates, people discontent.
-Riots model: Ethnic discrimination and bad policies events leading to riots and formation of enemy units.
-Alternate random map generation algorithm (still no random maps).
-Scenario to test the social model.
-Totally uninteresting scenario to test the ai behaviour (the player is supposed not to move and look at the ai fumble its way to victory).
-Taking the capital of a province wins the whole province (but squares will revert back if you have troops there, and unhappy citizens may conquer the squares back too).
There are probably other things I can't remember. Hopefully Gary will code a save/restore thing too.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|