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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Clash of Civilizations > When the next version get out ?
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04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
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Abdul Alhazred is offline Abdul Alhazred
Warlord
Nice (South-East France)
Nov 2002
time: 05:34
  Old Post 04-03-2004 02:22 Visit Abdul Alhazred's homepage!
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#1 Report this post to a moderator
When the next version get out ? Suffering from ads?

Sorry, friends i will speak in french
Di Cesare will translate it ...

Salut Di Cesare !
Après une enième partie de Civilization 3, je décide de jeter un coup d'oeil à Clash of Civs ... et de l'installer !

Seulement voilà j'arrive pas à le faire marcher !

Le site qui propose le JRE semble long voire mort ....

Je sugère que vous fassiez un self-installeur réunissant tous les fichiers nécessaires ...

Sinon, ma config' est un Win XP, P4 2.4 Ghz

Merci de votre réponse les Clashs

Clash of Civilizations un des projets amateurs les plus sérieux du monde sinon LE plus sérieux !

wombat42 is offline wombat42
Settler

Sep 2002
time: 05:34
  Old Post 05-03-2004 09:12
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Support Apolyton, buy Galactic Civilizations

Would you be offended if I took a crack at this, DiCesare? I promise to try and not hack and butcher it, etc, if at all possible.

"Hey DiCesare!
"After a little of Civilization 3, I decided to take a look at Clash of Civs... and to install it!

"Only now I can't make it work!

"The site that puts out the JRE truly seems to be long dead...

"I suggest that you make a self-installer including all the necessary files...

"If not, my machine is a Win XP, P4 2.4 Ghz

"Thanks for your response, Clashes

"Clash of Civilizations is one of the most serious amateur projects in the world if not THE most serious!"

[end translation]

OK, well it seemed like a good idea at the time... Some stuff you might want to check over, especially the "semble long voire mort" part. Man, sometimes I feel like the butt of some crazy inside joke that is le français quotidien.

Abdul Alhazred is offline Abdul Alhazred
Warlord
Nice (South-East France)
Nov 2002
time: 05:34
  Old Post 05-03-2004 16:58 Visit Abdul Alhazred's homepage!
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Yes, the JRE file link is dead apparently

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:34
  Old Post 06-03-2004 01:37
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Tired of ads?

It doesn't look dead when I try it... You can also try this: http://www.java.com/en/download/windows_automatic.jsp ?
I hope we'll get a demo out soon. Depends a on Gary's advancement with save/restore stuff.

Wombat, it's a good translationn. Long voire mort 'Long dead' would rather be 'slow or dead'. A bit hard to translate 'voire'. Or is an easy translation but it's, well, there's a difference.

Abdul Alhazred is offline Abdul Alhazred
Warlord
Nice (South-East France)
Nov 2002
time: 05:34
  Old Post 06-03-2004 02:16 Visit Abdul Alhazred's homepage!
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Increase the size of your Attachments

Thanks ! Now JRE works !

I will try to do working the game ...

Abdul Alhazred is offline Abdul Alhazred
Warlord
Nice (South-East France)
Nov 2002
time: 05:34
  Old Post 06-03-2004 03:38 Visit Abdul Alhazred's homepage!
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I tryed to play Dawn scenario but my english is poor, but efficient for apolyton and civfanatics forums

A pack of languages is planned in 8.0 ?
French, Italian, Spanish or other ?

An AI is planned in 8.0 ?
If yes, will is complete ?

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:34
  Old Post 06-03-2004 20:28
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Traductions: Non. No translation planned (unless someone finds the time to do it...)

AI: Yes. The ai will be a new ai, which is less predictible than the older and doesn't do too many silly things. In particular it avoids battles it would lose and will build units it needs (siege weapons, asks for reinforcements). I will want feedback on how it does in order to make it better.

Abdul Alhazred is offline Abdul Alhazred
Warlord
Nice (South-East France)
Nov 2002
time: 05:34
  Old Post 06-03-2004 23:15 Visit Abdul Alhazred's homepage!
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Get a bigger avatar today!

I asked for translation because i can't create warrior ...
A window didn't pop-up !

I see that we can rename the lines and columns ...

yellowdaddy is offline yellowdaddy
Prince
Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003
time: 05:34
  Old Post 07-03-2004 01:29 Visit yellowdaddy's homepage!
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Avatar Enlargement: We've got the solution

I insist we have a Scots Gaelic version!

I could translate for some langs: Jap, Chi, Thai, British/Commonwealth (ie: proper ) English!(and Celtic),
but there are surely enough Europhones to do the other big uns.

Last edited by yellowdaddy on 07-03-2004 at 16:08

Petrell is offline Petrell
Settler
Surfing the information highway
Jan 2003
time: 07:34
  Old Post 25-03-2004 14:40 Visit Petrell's homepage!
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Demo 8 preview? Support Apolyton, buy Call to Power 2

Could it be possible for one of the team to make a small preview of the upcoming 8.x version? Hopefully with some pics of any new graphics planned to be used. It does not matter if a feature is incomplete/unfinished atm.

Also small mention of current progress and what's left to be done (no release date is needed. just the general idea of state of developement.) Has there been any major difficulties and are there any major obstacles left to overcome?

Future plans/goals of the project could also be interesting reading (Demo 9 and onwards).

yellowdaddy is offline yellowdaddy
Prince
Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003
time: 05:34
  Old Post 25-03-2004 17:21 Visit yellowdaddy's homepage!
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#11 Report this post to a moderator
Put an end to popups!

Last edited by yellowdaddy on 27-03-2004 at 02:45

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:34
  Old Post 27-03-2004 02:21
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Petrell, there aren't many new pics. You can look for an alternate miltary build image here: http://apolyton.net/forums/showthre...&threadid=87162
It doesn't replace the econ user interface, but can be used to replace it as an option.
I think I pointed out somewhere what was to come, but that must have been a mail, so here goes:
-New ai (calls reinforcements, adapts build orders based on needs, doesn't charge blind headed into opponents)
-Military build interface that maps the way the ai builds units (define a set of abilities, and the game picks the best corresponding unit)
-Functional ruler panel: Negotiated policies affecting tax rates, people discontent.
-Riots model: Ethnic discrimination and bad policies events leading to riots and formation of enemy units.
-Alternate random map generation algorithm (still no random maps).
-Scenario to test the social model.
-Totally uninteresting scenario to test the ai behaviour (the player is supposed not to move and look at the ai fumble its way to victory).
-Taking the capital of a province wins the whole province (but squares will revert back if you have troops there, and unhappy citizens may conquer the squares back too).
There are probably other things I can't remember. Hopefully Gary will code a save/restore thing too.

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