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Heresson
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of frogs
Jun 2000 time: 06:34
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A point have to be made: using this seems to have sense only in a scenario where there aren't many civs, or/and aren't many cities.
It can be combined with Jesus M's idea of mercenaries, and then, it can make a quite docent idea.
OK. What I was thinking of for some time is a game, in which You can't build military units. At all, or almost at all. Real units are being created by events. Another ERS system variation? Perhaps, but not quite. The idea is that some lands, represented by some cities, receive by events specific units (or recruits, if You combine this with ERS). Lets say there's a civ Amakakonia and civ Bekekenia and a Qurqur city. There are two events. One creates an Amakonia-civ Qurqur warrior in the city, and nowhere elsewhere, the other creates a Bekekonia-civ Qurqur warrior, in this city, and no-where else. The idea, when I come to think about it, is a bit like Heroes of Might and Magic.
What does it all mean?
It means that whoever owns the city will get the unit -specific to that city or not. Now, we can cover the map with several Qurqur-like cities with events for each of them, and I think it would be an interesting game. I'll use the idea someday, but not now, so perhaps some of You will find it interesting.
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Nylan-Nolan
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Yeah, it was.
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Heresson
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of frogs
Jun 2000 time: 06:34
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Mine idea in the partages of Poland scn was simply to have Poland very weak, with very bad gouverment, and give it a chance, either if it manages to research one tech, or simpy by giving a proper tech to it in a proper time, to build the wonder, thus giving it a chance to receive some really valuable stuff that could turn it into a strong state - but the moment You get the proper tech, all your neighbours would declare war on You and probably crush You before You can build the wonder, reorganise and stuff. Generally, the idea is simple - by trying to make things better, You eventually make your state fall. Just as it was in reality. Of course, You could research wrong tech and never have a chance of changing anything.
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