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Zedd
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Of Morr hill
May 2002 time: 00:34
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Inside the Great hall that he himself ordered constructed, Zedd looks upon the gathered crowd. The appointment of the representative of the new Republic was designed to be a great festival, there many gifts of worth were distributed to the people and games of entertainment were contrived so that all the people were happy. And to his great delight the people held true to their former king and requested that He lead them as the new consul. Also held forward as new leaders of the nation were:
Minister of Trade MrWhereItsAt,
Minister of the guard Bear,
Minister of Science, former advisor to the King, Duke o’ York
And so the years progressed, and here is their tale.
400
420
The Great city of Apolytonia reaches 200,000 (size 6, 1 red face)
Some worked adjustment and we get 3 happy and three content.
440
Now Size 7 we now have 1 peminent red face so Adjust taxes to 20,80,0 and switch 5 workers to scientists. The other two are sent to the Whaling ships and thus research becomes 5 turns with no deficit.
460-500 
520
TRADE > MASONRY from banking, horses, medicine, pottery, and warrior code.
Tax adjustment required, new setting is 30,70,0 for 6 turns and a meager profit.
540-580 
600
Start the Xin rotation as food stores are exauhsted.
Taxes to 20,50,30 = 1 red face and 10 turns to tech (0 G)
Celts complete Marco’s place
620 Xin once more at 30,70,0
640 20,50,30
660
MASONRY > CONSTRUCTION of bank, horse, math, meds, pottery, and warrior code.
New tax adjustment is 50,50,0 during Xin = 7G and 7 turns, two workers remain on whales.
680
Back to 20,50,30 for non-Xin turns
700
Zuluz build KRC
720
Apolytonia builds first Caravan, beads is the only item that has any demand (Souix) so I choose it. Continue the camel breeding.
740 & 760 
780 Persian city of Persepolis builds oracle
800 Zulus start Leo’s workshop
820 taxes at 50,50 and with the Xin we will have CONSTRUCTION next turn.
I stop here so that a new tech path can be voted on, I suggest pottery and then seafaring for a harbor.
Strange boats bearing white flags (celts) were spotted briefly to the west as they passed within sight of our island.
Ministers, take it away.
Attachment: camel.gif
This has been downloaded 69 time(s).
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SCG
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of less than all that I see
Jun 2000 time: 00:34
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quote: Originally posted by cavebear
I am looking at the right save. I did not mention Caravans. And you didn't explain why we are building Oracle. |
i have to agree with Zedd here- are you looking at the right save? 820 AD? we are building caravans, and in a Xin turn it would seem. and with 71 gold, have enough to rush a trireme if we wanted to.
and i do agree with cavebear - why do we still have 3 supported military units? the 2 warriors would be better spent on shields - that would be 5 at the time of disbanding, plus 1 additional shield each round per warrior. if we want leo's. i suppose we could disband the archer.
Attachment: city 820.jpg
This has been downloaded 60 time(s).
Last edited by SCG on 06-03-2004 at 10:45
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SCG
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of less than all that I see
Jun 2000 time: 00:34
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quote: Originally posted by Bear
Its obvious that there is a lack of interest due to the slowness of the game.
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I, for one, don't find it very interesting, just living in one city in the middle of an ocean.
I SAY WE CHANGE THIS RULE AND PUT ALL OUR EFFORT INTO FINDING NEW LANDS!! We should just go straight for navigation! Its about time our people were allowed to grow and thrive....! |
given the lateness of the year, i would venture that we are doing exactly that. and unless one of those passing ships decides to stop by and say hi (and trade techs), we are will still be on our island by 1040 AD. by getting construction, we can build the aquaduct (grow past 8) and the colosseum (celebrate past 7) so that we can actually gain the needed technology anytime soon. we need 2 techs for seafaring (any realistic chance of our triremes not sinking) and 5 for navigation. with our self-imposed goal only 11 turns away, and research currently taking about 8 turns per tech (7 xin, 9 non-xin), i'd say rushing the colosseum and then aquaduct would appear to be paramount along with disbanding what military we have judiciously to expedite that.
Last edited by SCG on 13-03-2004 at 22:04
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rjmatsleepers
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quote: Originally posted by Bear
Its obvious that there is a lack of interest due to the slowness of the game. Whoever made up this rule that we can't leave our island until what-ever-date-it-is should be strung up by his or hers ankles and repeatedly beaten with a banana skin.
I, for one, don't find it very interesting, just living in one city in the middle of an ocean.
I SAY WE CHANGE THIS RULE AND PUT ALL OUR EFFORT INTO FINDING NEW LANDS!! We should just go straight for navigation! Its about time our people were allowed to grow and thrive....! |
I vote against changing any rules ... but I don't mind if our current leadership plays a bit more frequently.
RJM at Sleeper's
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