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HarryH
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Olympia, WA
Sep 2002 time: 21:34
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470 BC turn played
MAST sent us Republic accepted. Accepted.
Besides the barbs near Comet in the west some barb horsemen have appeared in the south.
There are probably a lot more in the SW since they came from that barb camp with the turn-of-the-ages horde.
I grabbed Zeus and moved him E to attack a barb horsemen. Lost 0 HPs. Sees another barb horsemen.
Nova moved E to attack barb horsemen. Lost 3 HPs! 
Ralph moved S to join Nova.
Sam and the settler moved N.
Jack Handy moved NW, N to help irrigate.
Mr. Peabody started to irrigate.
Jeeves and Standbridge started a mine.
Tab took out the barb camp and the rogue barb warrior NW if Peace Pipes.
Dasher moved W.
Gary moved S back to the mountain.
Comet moved S to attack fortified barb warrior. Lost 2 HPs and retreated. Moved NE.
Tough day with the barbs.
Sent LL an offer of our World Map unaccepted.
Sent Tab an offer of our World Map unaccepted.
Sent MAST an offer of our World Map accepted.
MAST needs to complete their trade for Currency before we can send them Engineering,
and we need to come to agreement on the rest of the deal. If they will not go for workers
or gold then let them owe us tech points. I would rather come to come agreement than
leave it hanging so long.
Tab has two size 7 cities in their core.
Took the too floodplains from Las Vegas and gave them to Sunshinia. Las Vegas works a mined grassland and
irrigated floodplains instead. Las Vegas does not need the food to grow next turn and this will allow Sunshinia
to grow next turn. It says Sunshinia will produce the horsemen in 2 turns instead of one but the growth next
turn will give us that one more shield needed to actually produce it next turn.
Treasury at 328 gold -6 gpt. Monotheism in 7 turns.
Cost to establish embassies:
LL: 50 gold
Tab: 75 gold
MAST: 34 gold

Comet

Zeus, Ralph and Nova (with Ralph)

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