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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:34
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I like both. They make for a different style of game.
Last edited by Skanky Burns on 05-03-2004 at 08:03
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Starfarer
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The endless oceans of Darkness that surround us all...
Jan 2004 time: 05:34
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I prefer Blind as well.
But then, I play gigantic-sized maps with Blind Research, Tech Stagnation, and every other optioned tuned for a very, very long game. I never saw the challenge in any sort of a shortt game... Whether it's a Starcraft Zerg Rush or an AC inpact-rover rush... I never saw the point. Game's over so fast you barely get to enjoy it.
But those are just my tastes. Blind research, for me, adds to the "feel" of the world. I'm not discovering evertything I WANT to get... in fact, it makes it possible for my enemies to get techs before me (something that never, ever, EVER happens with Directed... I prioritize too well it seems).
Besides... it's horribly unrealistic to assume that I'll ever know what or when my breakthroughs will be. You can set researchers on something for years and come up with notyhing near what your goals are, and then there are the times when some kid in his mom's basement invents a moustrap so good it shames all other mousetraps... and I like that feel.
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Starfarer
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The endless oceans of Darkness that surround us all...
Jan 2004 time: 05:34
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If you get airplanes very quickly, either I'm incredibly unlucky or you're incredibly lucky. I've gone tgo nearly 2400 without ever seeing a single needlejet before.
From ANYY faction. Weird... and annoying as hell. Even more so 'cuz I wanted my Fusion Shard Choppers!
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T-hawk
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Hoboken NJ
Oct 2001 time: 00:34
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Double-blind is having all four preferences unchecked, not checked. There is a slight difference. With all of them unchecked, you have an equal chance of researching every available tech. With all of them checked, the weights are slightly different. Some techs (Ecological Engineering) have high weights in several different categories, while others (Secrets of Human Brain) are low across the boards. You'll be slightly more likely to get a tech of the former type than the latter if you check all four preferences.
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thelordofcheese
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quote: Originally posted by Hercules
I just wonder how blind it really is. Just as you can beeline with directed research , I wonder does blind research follow similar rules.
For instance I choose 'Conquer' but the discoveries just seem to fill in the lower level undiscovered techs regardless.
Has anyone disovered MMI early with Blind research on? |
as far as i can tell its a simple AI that governs what comes next
each tech has four values in the alpha.txt
ai-mil, ai-build ai-know and ai-disc (or something like that)
showing the techs weighting in that area.
so what i reckon happens is:
you choose your area to research (we'll say military)
the game then takes all the available techs, then takes the techs that each will lead onto .
it for each of the current techs it adds the four areas score with the score of the tech it leads onto
then the tech with the highest military score is chosen to be researched.
which might explain why the lower levels get filled out eventually (they lead onto techs with a high military score, or they are just the higest ranked of whats left)
of course i could be wrong.
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Starfarer
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The endless oceans of Darkness that surround us all...
Jan 2004 time: 05:34
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Wojit, my best answer to this is simple....
The AI is more willing to trade techs because you're working the tech tree entirely differently.
If you're like me when you play Directed, you prefer to keep things somewhat even. But if yiou're not, then you'll tend to learn things in specific areas, getting higher techs, but missing out on some lower techs due to the fact that you're ignoring them entirely.
Thus, the AI sees your techs, and sees you have one they want, and you're missing, say, Social Psych... perfect for a tech trade.
But if you already have all theirs, or vice versa, they rewally can't offer a trade.
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