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almostz
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I'm still new to multiplayer smax/smac and I'd like to be in a multiplayer game with 2 other human players and 4 computer players. I'm in a multiplayer that is all human and I'd like to do one that goes faster than that.
What I need is 2 interested people who could post turns on a daily or near daily basis and a moderator/ cmn person. any interested parties please respond, first come first serve.
To be simple as possable, I'd like to use the basic factions, either ac or ax, no custom factions. Difficulty should be somewhere in ther middle range, and I'd like to play with spoils of war on. I'm open to other rule options and planet size, erosion, etc.
2 human players and 1 cmn only, please.
Last edited by almostz on 06-03-2004 at 10:09
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Irgy
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Gymea, Sydney
Feb 2004 time: 15:34
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Same here, willing to play, greatly prefer transcend, prefer smax also though it's not really a huge difference.
Irgy
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almostz
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great, players done. now we need a cmn to help set up this game.
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Irgy
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Gymea, Sydney
Feb 2004 time: 15:34
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I'm about the same; I'd normally prefer the Uni, but with spoils of war on I'd probably do better with the Hive
Irgy
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shawnmmcc
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I'll CMN a large map that is 30-50% land (easier player placement). I'm good at making huge maps, and terrible at anything smaller than large. How tough do you want the AI? Almostz, to get a feel for regular PBEM, you probably want spoils of war off. It makes the probe team game an entirely new dimension, and makes it fairer to certain factions. But as CMN I can design it either way, that's easy.
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almostz
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ok, spoils of war off is fine. Huge map is great. Trancend level seems to be the popular pick. I'll try my hand at the data angels, why not? Gotta try them eventually.
anyone else have any requests? I'm easy going.
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Irgy
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Gymea, Sydney
Feb 2004 time: 15:34
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Yay a CMN : ) thanks shawnmmcc
Huge map is going to take a while, but then with just three players it'll move fast anyway, so I'm keen.
If spoils of war is going to be off, then I guess I'll be the Uni. Mind you I've probably forgotten how to use them now because someone else always takes them first : )
Sounds like we'll have two research factions and the freedom of information faction, I like the symmetry of that.
shawnmmcc: I might as well use the same password I'm using in Building Bridges, saves me remembering two : ) Same email adress too, irgy_@hotmail.com.
Irgy
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almostz
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Shawnmmcc, AIs straight w/some extras would be great on a huge map. I'll let you use your judgement, because that seems the fastest way to go and I'm not to picky. my email is
Almostz@ureach.com
as far as password, you can either email me for one or just give me one.
Thanks alot,
Almostz
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shawnmmcc
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Huge map then? If I don't hear anything, I'll get on it tomorrow. Here's my tentatvie start - Dense Cloud Cover, Average Erosive Forces, and Abundant Native Life Forms. Cloud Cover dense will make the terraforming easier, I generally set Erosive Forces as Average, and for this game abundant Native Life Forms will discourage long distance expeditions, at least at the start. Plus it will put a little bit of caution on the FM types, though later in the game it will be a cash cow for them I'll set at Transcend, no Random Events, choose landing site. I'll make it no Unity Survey, make the map a surprise. Again, if any two of you post differently, I'll change it, this is just what I plan to start with.
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Irgy
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Gymea, Sydney
Feb 2004 time: 15:34
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Sounds good
Irgy
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shawnmmcc
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Game ready, I just have to playtest a few turns and do my usual introduction. The thread will be "No good deed..." and should be posted tomorrow morning, my stomach permitting (mild stomach virus, the wonders of having a toddler, she's fine, I'm blech). I think you guys will enjoy.
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