Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Sinking GCA Galley Before Palace Jump?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 06-03-2004 08:05
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Sinking GCA Galley Before Palace Jump? Help yourself to an AD-FREE life

Pertinent bit of chat:

quote:

Arnelos> another issue... are we attacking the GCA galley?
Arnelos> Trip?
Trip> dunno
Arnelos> we need to decide that
Arnelos> we're in a position to kill that galley right now... should we do so?
Arnelos> let's check where the discussion was on that 2 turns ago
* Arnelos goes to the forum
Trip> we can kill it with no WW issues
Trip> all our cities are small enough to handle the hit for the next 5 turns
Arnelos> the question is whether we can rely on it being only 5 turns, of course
Arnelos> the other question is whether it is WORTH killing the GCA galley or if we should try to get them to attack us
Kloreep> So if we attack, we do get a 1-unhappiness hit?
Arnelos> if we only had 3 galleys... we could trap them
Beta> yup - 3 would do it.
Arnelos> point is... is it worth attacking them when they would give us a WW bonus should they attack us?
Kloreep> Where's that spear?
Kloreep> On the boat?
Arnelos> I presume
Trip> wait
Trip> if we attack them, there might be no WW hit anyways
Arnelos> why?
Trip> going to peace reduces the amount of WW you suffer
Arnelos> yes, but not entirely
Trip> no, but usually to a level where it doesn't affect you any more
Trip> I'd be willing to risk it
Kloreep> Doesn't it take a while for the old WW to drain off?
Trip> Klo: whe you make peace it reduces the current WW by a certain amount automatically
Arnelos> hmm... It wouldd not be kosher to test that, so we're stuck with it being a risky thing to do without knowing for sure
Trip> well, Lucky has to abide by the 5-turns again
Trip> the only reason he complained before was because of our cities
Trip> once we sink that Galley they'll have NO excuse not to make peace
Arnelos> unless they use suicide galleys to approach us, Trip
Arnelos> they still have a number of galleys on their side
Arnelos> this could go on forever
Kloreep> What's the downside to letting it stay? Other than the annoyance of the spear
Trip> at least 3 of them were down by CGN
Arnelos> Trip - true
Trip> Klo: just to simplify things we REALLY should get rid of it
Trip> we won't have to cover all those coastal tiles any more
Trip> we'll have more to consolidate in the chokepoints
Trip> we'll have more barb hunters
Trip> our Galleys can do other things
Trip> etc. etc.
Trip> lots more flexibility
Trip> like I said, I think sinking it is a good idea
Arnelos> I'm actually of a similar opinion, just being the devil's advocate right now
Arnelos> As I see it, potential downside of sinking it is if GCA can manage to abuse the 5-turn rule to maintain war with us again in the future
Arnelos> which would require suicide galleys
Kloreep> Well, we're going to have to sink it eventually
Kloreep> Might as well do it now
Kloreep> Even if there is a WW hit, best to do it while we can more easily take it
Arnelos> Kloreep - yes, we will eventually have to sink it regardless... that's the best argument in favor... doing it now offers a reasonable chance that it gets sunk and we only have 5 turns of war since GCA is busy elsewhere for now
Arnelos> then if GCA wants to restart a war, they have to do it themselves
Kloreep> I vote for attacking
Arnelos> THE ALMIGHTY QUICKPOLL(tm)!
Arnelos> Sink GCA galley? Yes (1), No (2), Throw some bananas at it and just hope it sinks (3)
Kloreep> I say we try the bananas first and then attack if that fails
Kloreep> 1
Trip> 2
Trip> hold on
Trip> if there *IS* war weariness...
Trip> then it will slow down our Palace jump...
Kloreep> Ack
Trip> AP will be size 6 in 3 turns
Arnelos> eek!
Arnelos> damn good reason not to do it

Kloreep> 2
Arnelos> hmm...
Arnelos> posting something in the forum on this
Trip> if there *IS* WW, then that's be bad bad news
Beta> How about forcing it to move up the coast - while we bring in a thrid galley.
Arnelos> we can always delay a turn
Trip> we can move the Galley next to Equil a bit further east
Trip> they won't be able to move the Galley to a point where we wouldn't have a Galley ready to sink it
Trip> chances are we'll be able to sink it with 1 only :P
Beta> Move galleys to 3 and 6 of its current position.
Arnelos> making a chatlog for the forum of this
Arnelos> btw... I am of the opinion that we delay playing of the turn for this to be hashed out in the forum
Trip> yes
Trip> at least a turn
Arnelos> right
Arnelos> so we can probably play the turn tomorrow
Arnelos> give some time for people to comment on this
Trip> well
Trip> there's really no way that we can risk it
Trip> due to AP


I have a screenshot, but every time I try to upload it I get a SQL error... seems that Apolyton is having issues again. I'll upload it as soon as it lets me.

Opinions from the team?

Last edited by Arnelos on 06-03-2004 at 08:14

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:34
  Old Post 06-03-2004 08:08
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Leave it where it is. No unit warping is available so one lone spearman on a galley won't help their team at all. Don't do anything to give Lucky another chance to sink us in war weariness.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:34
  Old Post 06-03-2004 09:05
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Put an end to popups!




No, to attacking the galley.


What is it with you guys & that galley ???

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:34
  Old Post 06-03-2004 09:13
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Avatar Enlargement: We've got the solution

Let it be.

We have our peace. Let's give WW reduction a chance to fully take place.

--Togas

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 06-03-2004 09:40
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

I agree that we should leave it alone.

Why not have CFC kill it if it really bothers us?

If not, we can always pull back from the shores in order to let barb camps appear. Once they appear anywhere along the shore, barb Galley's start to pop up soon after. At only 1/5, GCA's Galley won't last long.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 06-03-2004 09:45
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Hot_Enamel



No, to attacking the galley.


What is it with you guys & that galley ???


As Trip put it:

quote:

Trip> Klo: just to simplify things we REALLY should get rid of it
Trip> we won't have to cover all those coastal tiles any more
Trip> we'll have more to consolidate in the chokepoints
Trip> we'll have more barb hunters
Trip> our Galleys can do other things
Trip> etc. etc.
Trip> lots more flexibility
Trip> like I said, I think sinking it is a good idea


His argument is correct. There are better things to be doing with a sizable chunk of our military than standing around on internal lake coastal tiles and better things to be doing with our galleys than swimming around the internal lake chasing this one stupid galley. At the soonest available opportunity, we should sink that galley so that we can reorganize our military forces into other locations for other missions.

The reason not to do it NOW, in my opinion, is that if it causes increased WW, that could cause a delay to the palace jump. I want that galley dead as soon as possible, but I'd rather not take the risk of the WW until the palace jump is complete.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 06-03-2004 10:26
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Well, it won't delay the palace jump, but it will slow the growth up to size 7 and cause me to add more workers to the city. It will also have effects on our productivity after the move, as I won't be able to use as many sheild tiles so that I can have food to support the additional specialist.

As for moving back from the lake edge, that might not be a bad idea, as we are rapidly removing potenial barb generation sites. one area, around where WWNN is at is one of the last places that we are going to be filling up. We can try to let a Barb Hut spring up there, and even keep it around as long as possible, so that it builds as many barb gallies as is possible. I only ask that the workers I send through there are protected....

MoI E_T

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:34
  Old Post 06-03-2004 15:19 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

quote:
Originally posted by E_T
Well, it won't delay the palace jump, but it will slow the growth up to size 7 and cause me to add more workers to the city. It will also have effects on our productivity after the move, as I won't be able to use as many sheild tiles so that I can have food to support the additional specialist.

As for moving back from the lake edge, that might not be a bad idea, as we are rapidly removing potenial barb generation sites. one area, around where WWNN is at is one of the last places that we are going to be filling up. We can try to let a Barb Hut spring up there, and even keep it around as long as possible, so that it builds as many barb gallies as is possible. I only ask that the workers I send through there are protected....

MoI E_T


Im with E_T and BF on this one, let the barbs do our dirty work and then we dont have to deal with that a$$hole and all his bull$hit any longer.

*con is still hoping he actually gets hit by that semi truck MZ wished on him*

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:34
  Old Post 06-03-2004 15:56
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Tired of ads?

All we are saying is give peace a chance.

CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:34
  Old Post 06-03-2004 16:58 Visit CiverDan's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

They can't hurt us with one wounded galley and a spear. It's not worth potential WW effects just to kill it. After potential WW residual effects have worn off and the Palace jump is complete, go ahead and kill it.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:34
  Old Post 06-03-2004 17:01
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Arnelos

quote:
Originally posted by Hot_Enamel



No, to attacking the galley.


What is it with you guys & that galley ???


As Trip put it:

quote:

Trip> Klo: just to simplify things we REALLY should get rid of it
Trip> we won't have to cover all those coastal tiles any more
Trip> we'll have more to consolidate in the chokepoints
Trip> we'll have more barb hunters
Trip> our Galleys can do other things
Trip> etc. etc.
Trip> lots more flexibility
Trip> like I said, I think sinking it is a good idea


His argument is correct. There are better things to be doing with a sizable chunk of our military than standing around on internal lake coastal tiles and better things to be doing with our galleys than swimming around the internal lake chasing this one stupid galley. At the soonest available opportunity, we should sink that galley so that we can reorganize our military forces into other locations for other missions.

The reason not to do it NOW, in my opinion, is that if it causes increased WW, that could cause a delay to the palace jump. I want that galley dead as soon as possible, but I'd rather not take the risk of the WW until the palace jump is complete.


Bah......I still dont buy this argument.

We have a whole nation next door.
Who can build galleys in our lake.
And can drop a hell of a lot more scarier things than 1 elite spearman.

Even if you believe we have nothing to fear from CFC, surely we wouldnt be leaving our entire lake coast undefended ???
Just as insurance at least ???


Even if that galley was gone, we must have some defenders in the area in case CFC does something stupid. Surely these defenders can handle 1 elite spearman ??

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 06-03-2004 17:33
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase Your PM Length

Personally, I'd rather have our spare units guarding LZs on the EXTERIOR coasts of our continent where GWT/GCA might make a landing than the INTERIOR coasts where only CFC would do so.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:34
  Old Post 06-03-2004 18:06
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Browse Apolyton AD-FREE

Once we get calvary its a moot point until amphibous war. They will have to land then attack/pillage. Calvary in the choke points + in the core can reach any point on our road network in 1 turn.


As for the galley leave it. Personally I really like the idea of letting barbs finish them off :P Worse they can do is land, and cause a war via pillage or such giving us 1 lost tile improvement + WW. If we attack them we force the WW ourselves so its a moot point.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 06-03-2004 18:12
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Put an end to popups!

The idea of just letting them land if they want to has some merit. If they're going to attack us, let 'em... it's one lousy spearman we can easily kill if it actually ATTACKS something. If it pillages something, wervdon is correct.

The point I'm making here is that keeping all of these units guarding our INTERIOR coastline (many of them OFF of our road network...) is rather wasteful. I'd prefer to move most of them to more useful LZ guarding locations on the EXTERIOR coastline.

If we also want to try the barb galley gambit, that's something we could take a shot at... of course, if there's a barb camp, what stops GCA from landing the spear to kill the barb camp and getting 25 free gold?

Eventually, either we or CFC are probably going to just kill that stupid galley. For now, however, at least it and the spearman are wasting 2 gpt in GCA income. That said, while GCA wasting 2 gpt is great and all, that's an exceedingly minor thing.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 06-03-2004 22:30
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Increase the size of your Attachments

We just managed to get peace with them. Now we are thinking about restarting war???

No thanks.

-Arrian

asleepathewheel is offline asleepathewheel
Emperor
listening too long to one song
Mar 2002
time: 00:34
  Old Post 07-03-2004 01:18
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

leave it. no more war. Peace in our time!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0552 seconds (89.96% PHP - 10.04% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net