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Inverse Icarus
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flying too low to the ground
May 2001 time: 00:34
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Panzer dropped me this idea, and it's been buzzing in my head, so i figured I'd bring it here. But, credit where credit is due, thank you Panzer.
Building a city in another civilizations land is an act of war, but it can be done. So, if you're already at war, what do you have to lose?
The main idea here is that when you build a city in the land, regardless of their culture, you are guaranteed the 8 tiles surrounding the city, unless those tiles are from the 8 tiles surrounding one of their cities. I don't know about you, but i see that as potentially very powerful. First off, it gives you critical road access in the middle of enemy land. if the 8 tiles you claimed were hills or mountains, that could be a huge advantage. second, this could be done on/near critical resources. if you built a city on their only source of iron, they have to take it back. After they take it, it will presumably be razed (you didn't design the city to grow to size 2 or have culture), and the road to the iron will be cut. not to mention that you could HAVE that resource for the city (rush some musketmen while stealing a saltpeter?).
i've never tried this. has anyone?
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:34
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keep in mind that if you do that during peace time, it's considered breaking an ROP, which will make it hard to sign ROPs with that and other civs for a while.
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:34
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quote: Originally posted by vmxa1
Who is going to have an RoP? | Shrug.. I find them useful for extra income when you sign with a smaller civ
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Trip
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Hunt Valley
Apr 2002 time: 00:34
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quote: Originally posted by Uber KruX
of course. thats why these are "combat settlers", that would mvoe in with your troops, and at a critical time, plop down a city to give you advantages.
i am really interested in trying this against a person in a MP game. |
Using fort cities/combat Settlers is one of the most potent tactics in the arsenal of a strategist against other human players.
As Rhoth mentioned, as Minister of War I used this technique in the PTW ISDG to great effect during a very early (Pre-Chiv) Medieval war. Apolyton used 3 of these cities to help dismantle GCA, killed ~18 units which wouldn't normally have been in range of attack and gained superior strategic positioning each time.
Last edited by Trip on 08-03-2004 at 11:41
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mad-bax
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This technique is widely known, but not widely used IME.
You can actually move wherever you want in one turnwithin enemy territory by this method (as long as you don't have to rail too many tiles). You just need lots of settlers.
The technique is as follows.
Settle a town.
Rail the next tile in the direction of travel if needed.
Move a settler onto the new tile
Disband old town
Found new town
Rinse and repeat.
If you have more time you can join a worker to the old town and disband 30 shields into it. This way you can convert the old town into a settler. Doing this means that you cannot travel an infinite distance in one turn however.
The main use is to push back enemy cultural borders to get your units (usually including arty) within range of the target, and to cut off a resource by poaching. However I have used it once to destroy a space ship. IIRC it took around 15 settlers. I was able to move an arty stack and a dozen or so tanks to the offending capital in a couple of turns.
It is an exploit however, and is on the RBCiv list.
EDIT: Unrelated to the original post... when I used this technique I used tanks and Infantry even though MA and MI were available. When I got to where I was going I rushed a rax in the final town and was able to upgrade the stack on the following turn with instant healing. I also generated 3 leaders (I think) in the attack and so headed home with 2MI armies and an MA army, all fully healed. The AI were not interested in attacking this stack. I was able to win by 20K within 10 turns of this.
Last edited by mad-bax on 10-03-2004 at 14:51
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