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Azaelus
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Just a quick idea: What do people think of certain technologies having negative effects? Not all progress is good, after all. As soon as they are researched, your entire civilization is affected, possibly by altering the multipliers in the calculations for various things. For example,
Replaceable Parts - increases waste
Mass Production - increases pollution caused by production
Motorized Transportation - increases pollution caused by population
etc.
Good? Bad?
-- Azaelus
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chrispieX
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mmm, I'm not sure I like the idea of this. I think ideas should only be introduced if they bring something other than a nuisance or micromanagment along. I agree that there should be some negative effects of tech, it's unavoidable really - industrialization brings pollution for example.
As for the 'one tech making another impossible' idea, well that sounds like masters of orion to me, and I absolutely hated it in that - but I suppose if relagated to stuff that's not essential it might not be so bad.
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Fosse
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U.S.A.
Mar 2002 time: 23:34
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I'm not a fan of unhappiness when a tech is discovered... it can directly effect micromagment, even if it's just jacking with the luxury slider after each tech. Aside from that though, it smacks a clunkyness to me.
I'm very interested in a boolean tech tree that excludes some techs for others. That could really differentiate one game from the next... especially coupled with blind research!
I also like the idea of some things becoming obsolete with new techs. Civ 2 had this with barraks and it was nice and sensible. For many improvments I'm all for just changing the name and leaving the old one in place, so I wouldn't put collesseums on that list. But now I'm just nit picking instead of commenting on the idea, which I generally like.
So, basically... no to increased unhappiness, yes to tech exclusion and possible improvment obsolecsence.
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