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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > I know I'm behind with this, but it has to be said
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Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 08-03-2004 04:46
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I know I'm behind with this, but it has to be said Avatar Enlargement: We've got the solution

I've now, for the first time, played C3C deep into the modern era, and gotten a pretty comprehensive look at what's new, so a few words are in order on the unit/military front.

BIG thumbs up to Atari/Breakaway for the work they did here. The Guerilla upgrade path is now more than just a throwaway to let those old swords and archers be at least nominally useful. TOW Infantry is something I'll actually put into the build queue, even with Mechanized Infantry available, as a vital part of a combined defense. It also gives a resource poor civ an avenue to a very stout defense. Flak/Mobile SAM is also a good addition, imo, though I've yet to have to use them in combat.

I like the "Wonder Units", now that I've been able to build both of them, and find Crusaders to be useful in constructing my modern era "Siegfried Line". Ancient Cav would be overpowered, if it didn't take so long to build and consolidate a force of any size of them, so good balancing job on that. The Trebuchet, obviously, is a very nice intermediate step.

If my memory isn't failing, they increased Bomber and Jet Fighter range to 10 and 9 tiles, which on a huge map is just about perfect (wasn't it 6 in PTW, with 8 for SF and 12 for SB?). Once I get the stealth aircraft, I'm sure similar kudos will be in order there as well. I like the increased transport capacity for Helicopters, but it's not a huge deal.

The biggest thumbs up goes to sea units. The curragh, with the pushing back of map and contact trading, gives a much needed early exploration avenue. Naval warfare is as fixed as I ever expected to see it. Destroyers are worth building, even after Battleships are available. Cruisers are an excellent addition, and a proper naval force can now be assembled, with a nice mix of speed, power and detection, rather than simply throwing as many Battleships out there as you can. Stealth attack for subs... beautiful, and a much needed ability for them. My only complaint is that I still wish subs had a transport capacity of one foot unit for those cloak and dagger insertion ops. Again, not a big deal (and easily edited in), but now that the AI doesn't know where my subs are, it would be nice. Of course, that may lead to problems with the AI knowing where my Marine unit is, but not the sub that's carrying it.

Now if we can just get helos basable on carriers...

All in all, great work, guys, and thanks.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 08-03-2004 04:48
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Duh, I forgot the boost given to my favorite unit... Marines. Finally, they're where they should be offensively. Throw them into some armies, with the excellent changes made there, and . Woohoo! Amphibious landings are even more fun than before!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 08-03-2004 05:53
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What did you think of lethal bombing?

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 08-03-2004 08:08
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Haven't had a chance to use it, other than cruise missiles (whose extended range is another nice touch I forgot to mention). Is it air units with lethal sea bombard or something else you're referring to?

In general, anything that gives me more options for sculpting a military, rather than just piling out MA's and battleships, is a welcome change.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 08-03-2004 08:11
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Get a bigger avatar today!

Air.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 08-03-2004 08:45
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Saw that when your post promtped a Civilopedia check. Unless there's something I'm not anticipating that makes it broken, I think it's a good idea, and expect to enjoy it.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:34
  Old Post 08-03-2004 10:30
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Put an end to popups!

You may not enjoy it when you are on the wrong end of it.

Flip McWho is offline Flip McWho
Warlord
New Zealand
May 2002
time: 17:34
  Old Post 08-03-2004 17:25
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Don't worry you aren't slow. I'm currently playing a game thats just into the first quarter of the modern age. I'm planning on playing this one out to discover, as you have, the hidden (for me) joys. I have only played one other game almost this far.

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 08-03-2004 18:44
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quote:
Originally posted by vmxa1
You may not enjoy it when you are on the wrong end of it.


LOL, hopefully, I'll shake my head, smile and think "Wow, how cool is it that the AI can effectively use bombardment now!"

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:34
  Old Post 09-03-2004 06:32 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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lethal bombardment has certianly been very useuful love it

Solomwi is offline Solomwi

King
Don King of the Apolyton HLA Movement
Dec 2002
time: 23:34
  Old Post 10-03-2004 04:58
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I started a "reload war" on a Persian galleon/frigate stack that was in German waters last night, so I could test stealth attack and lethal bombardment. (Insert drooling Homer Simpson sound here).

I love both of them. A sub and pair of stealth bombers... no muss, no fuss (and no stack, either ).

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