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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > GWT-GCA City Swapping... Yet Another U.N. Issue
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Zero is offline Zero
King
Bouncing back and forth
Sep 2002
time: 00:34
  Old Post 10-03-2004 07:58
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why dont you guys just allow all exploits period... this **** is getting ridiculous.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:34
  Old Post 10-03-2004 08:00 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Roger that Arny, Ill post something at the CGN forum tonight.

The above is my personal opinion.

I of course will uphold the team opinion in public

ZargonX is offline ZargonX
Emperor
Space
Sep 2002
time: 00:34
  Old Post 10-03-2004 09:14
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I'll try and rustle up some CFC'ers

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 10-03-2004 10:06
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#34 Report this post to a moderator
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Chatlog of our chat with Mongoose in #isdgfamtalks has been posted.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 10-03-2004 17:41
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quote:
Originally posted by Zero
why dont you guys just allow all exploits period... this **** is getting ridiculous.


Because we (the team as a whole) thinks that the use of exploits is not how this game is supposed to be played. We are of the opinion, that If we play a good game (which we have done, an all fronts up to this point) that We (or anyone else) should use an exploit.

Now, with that said, I was talking to Arnie yesterday in chat (more like ranting, I was SOOOO PI$$ about this whole thing) and If GWT/GCA wants and is granted the use of this, that we have the greater brainpower to make the most of the use of this tactic. They will rue the day that they wanted to have this kind of play, because not only can we beat them (and will) with playing the "good player", we will stomp them if we just "turn to the Darkside...", because we have the knowledge and experiance to be their worst nightmare!!

Now, I'm not advocating us doing that in any way, but Again, as with the Unit Warp Issue, if they want to open that door, then they had better be fully ready to deal with all of the problems that they will reap from it.

E_T

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 10-03-2004 19:01
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As I said before, different people have different opinions on what is or is not an exploit.

I think most of us agree that this is questionable, but there are at least a few of us who feel like it should be permissable - maybe with some sort of restriction added.

I think it may behoove us to be cautious about throwing stones. After all, I bet there are people out there who think palace jumping is an exploit...

-Arrian

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 10-03-2004 19:55
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quote:
Originally posted by Arrian
I think it may behoove us to be cautious about throwing stones. After all, I bet there are people out there who think palace jumping is an exploit...


This is one hell of a good point.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 10-03-2004 21:48
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That's been made before, by Dominae.

I just thought it should be repeated.

Aidun's PM to GWT is a good start - nice & diplomatic. Let's keep it that way.

-Arrian

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:34
  Old Post 11-03-2004 00:09 Visit BigFurryMonster's homepage!
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Screenshot please!

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:34
  Old Post 11-03-2004 07:16
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quote:
mongoose201> he is calling for a replay... which just chills my blood to think about... I would prefer to just ban the action, but how do you differentiate the legitimate trading of cities with the action described


Very simple. The only legitimate reason for trading cities is an effort to obtain 20 turns of peace instead of getting your head attached to the business end of a pike.

ALL others are EXPLOITS

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:34
  Old Post 11-03-2004 07:54
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While we are thinking about this.

Do you recall us debating on whether we should keep our CGN city or disband it ?

The question, was if GCA could attack it on the next turn.
We realised, that GWT could gift "Hi Guys" to GCA, and then GWT could march straight threw and attack our city.

It was one of the reasons why we decided on disbanding the city.

Note however... not one person spoke up and said that if GWT/GCA did this, then it would be an exploit.
We accepted it as a possibility...a valid option...and disbanded the city.

Why is our attitude changing now, just because it looks like an ally is going to get a ass whooping.


IMO, I do not think swapping cities to move troops is an exploit.
Switching the city every turn, so that both teams can move troops is starting to smell funny. Double movement exploiting.

Getting double duty of barracks, improvements & wonders, I would definately call an exploit. Its taking the game mechanics too far.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:34
  Old Post 11-03-2004 07:59
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quote:
however... not one person spoke up and said that if GWT/GCA did this, then it would be an exploit.


The primary difference is the swapping occuring every turn. City gifting itself isn't an exploit, doing the double duty thing is. And if anyone meant in that thread that GWT would gift the city to GCA, gca would accept, march through, and gift it back on the same turn, then it just never occurred to me that that was what was meant. IMO that is an exploit whereas gifting the city and keeping it for more than a partial turn is not. ie. GWT should have to go without it for at least 1 full turn for it not to be an exploit in my book.


Also, but my primary reason for arguing that we should abandon those cities was not that GCA could attack them and thus take them, but that WE were exploiting the game administrator by getting him rule GCA had to make peace when we had cities on their continent.


EDIT:

After thinking it through, I think the rule we should push for (and I don't see why GWT/GCA should object since they basically get what they want) is that a team can't gift a city on the same turn it is gifted to them. If we do that, then I don't think its that cheesy to swap every other year, its just the idea that both teams get access to the city on the SAME turn that bothers me.

Last edited by wervdon on 11-03-2004 at 08:04

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 11-03-2004 08:04
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quote:
Originally posted by wervdon
GWT should have to go without it for at least 1 full turn for it not to be an exploit in my book.


This is my take on the issue as well. One turn would suffice for me.

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:34
  Old Post 11-03-2004 08:59
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quote:
Originally posted by wervdon


The primary difference is the swapping occuring every turn. City gifting itself isn't an exploit, doing the double duty thing is. And if anyone meant in that thread that GWT would gift the city to GCA, gca would accept, march through, and gift it back on the same turn, then it just never occurred to me that that was what was meant. IMO that is an exploit whereas gifting the city and keeping it for more than a partial turn is not. ie. GWT should have to go without it for at least 1 full turn for it not to be an exploit in my book.


If I am thinking this out correctly.

If one of them rushed a barracks in a city.
And then they started swapping the city so that they could heal their units.
Then they would need to hold the city for 2 full turns each so that their units could heal.

Turn 0: Receive the city, move their units in.
Turn 1: Skip a turn to instantly heal.
Turn 2: Move out fully healed units and gift the city to your ally.


1 barracks shared between 2 civs ?
Exploit or not ?

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:34
  Old Post 11-03-2004 13:13 Visit BigFurryMonster's homepage!
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#45 Report this post to a moderator
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Were the cities built adjacent to one another? I didn't think that would be possible...

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:34
  Old Post 11-03-2004 17:47
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Some good points here. The most important is that we may fall into the trap of automatically opposing any questionable or novel tactic becuase they are our 'enemies'. OK. I have nothing against GWT. Lucky is a *****, but I don't hold the transgressions of one war criminal against all GCA.

Let me look at this objectively. This is flagrantly against the game's inbuilt concepts for diplomacy. In SMAC you could pass your troops through allies' cities, and even heal in them. There is no reason that could not have been implemented in Civ3. Yet it was not, so I can but conclude it was deliberately left out. Any tactic, however clever, that goes against a deliberate design decisions like this is an exploit and not just questionable, but technically a cheat.

And how to legislate against this? Here's an idea: what if we did just get mongoose to rule on city gifting where the same city is swapped more than once in, say, 5 turns? It would not come to him having to rule on every case imaginable - if this case is frowned upon GWT/GCA would be effectively stalling/killing the game by insisting on a rethink every other turn. GWT has shown they want to continue and are prepared to compromise a little to keep the game going. GCA is, despite everyone's best efforts and greatest wet dreams, still in the game. If we want something not to happen but can't find a way to legislate, let's just ask for a UN/mongoose ruling in each case, then we either force someone to choose between infuriating everyone or being a team player and accepting it is illegal.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:34
  Old Post 11-03-2004 20:51
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HE:

I don't care about the baracks double duty thing....well I do....but my main problem is this:

GWT gifts city at the end of their turn.
GCA gifts it back at the end of their turn.
GWT starts its next turn with the city back.

I'm fine with city gifting so long as the civ that gifted the city does not get it back at the start of the next turn. The fact that both of them are getting full use of the city (and any benefits that might involve....unit movement, canals, healing, rushing units, income, research, etc.) every turn is what troubles me.

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:34
  Old Post 12-03-2004 01:40
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#48 Report this post to a moderator
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They can't get double benefits of gold etc - thought about this myself before posting.

Turn 1: Civ A has just got the gold etc from the city, and gifts it to Civ B at the end of their turn
Turn 1: Civ B has the computer update its gold, science etc. The turn starts. The first thing they have to do is accept the offer of the city with the FAM screen that pops up. Then they get the city, but by then it is not counted for such calculations.


And if I'm wrong and it does count then there's another reason to refuse the use of this.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:34
  Old Post 12-03-2004 02:07
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Alright, but I still have a problem with GWT gifting a city at the end of a turn, then getting it back at the start of the next turn.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:34
  Old Post 12-03-2004 03:29
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quote:
Originally posted by wervdon
After thinking it through, I think the rule we should push for (and I don't see why GWT/GCA should object since they basically get what they want) is that a team can't gift a city on the same turn it is gifted to them. If we do that, then I don't think its that cheesy to swap every other year, its just the idea that both teams get access to the city on the SAME turn that bothers me.


I'm willing to agree to this rule.

--Togas

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:34
  Old Post 12-03-2004 03:58
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quote:
Originally posted by wervdon
HE:

I don't care about the baracks double duty thing....well I do....but my main problem is this:

GWT gifts city at the end of their turn.
GCA gifts it back at the end of their turn.
GWT starts its next turn with the city back.

I'm fine with city gifting so long as the civ that gifted the city does not get it back at the start of the next turn. The fact that both of them are getting full use of the city (and any benefits that might involve....unit movement, canals, healing, rushing units, income, research, etc.) every turn is what troubles me.


The only benefit they would get, by swapping the city every turn, is the ability to move troops through the city.
No other benefits are derived, unless they hold the city for at least 1 full turn.

IMO...this is not exploitive. Just good allied multiplayer tactics.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:34
  Old Post 12-03-2004 04:21 Visit Master Zen's homepage!
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yes, this sounds like a good solution. Sneaky? yes. Exploit? I don't think so.

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 12-03-2004 04:43
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#53 Report this post to a moderator
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This sounds workable to me as well. Perhaps we should poll it still, however.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:34
  Old Post 12-03-2004 05:55
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Honestly, I wasn't thinking about them having to accept to get the city. My closest experience is when you get an AI civ to give you a city for peace, and it just shows up as yours at the start of the next turn.

There's still the issue with both civs getting double usage out of rush builds and improvements like baracks though if they can swap every turn.

jagjef is offline jagjef
Prince
Stockholm
Feb 2003
time: 06:34
  Old Post 12-03-2004 13:53
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If you have a large city, rush-build an barrack give the city to the next player, will the barrack be built then? Or is it only in the queue?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:34
  Old Post 12-03-2004 14:15
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quote:
Originally posted by jagjef
If you have a large city, rush-build an barrack give the city to the next player, will the barrack be built then? Or is it only in the queue?


You will need to hold the city for one full round after rushing before gifting the city.

When you gift a city, all shields are lost.

 
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